Tayco — CS2 Stats
76561198413803399[U:1:453537671]
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimerExcellent counter-strafingLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 93% playstyle similarity
Most alike: aim profile, positioning profile.
Where you differ: lower opening-duel success.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 96 — the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 40 | 75% | 1.38 | 18.2 |
| Dust2 | 18 | 89% | 1.43 | 18.8 |
| Ancient | 13 | 46% | 1.29 | 15.9 |
| Anubis | 12 | 42% | 1.00 | 15.2 |
| Nuke | 11 | 64% | 1.28 | 19.2 |
| Vertigo | 6 | 67% | 1.41 | 19.2 |
| Cache | 4 | 100% | 1.18 | 15.8 |
| Inferno | 3 | 33% | 0.90 | 15.3 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 3.7932 — below the 4 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 35.1976% — below the 40% mark we flag