๐๐๐๐๐ผ๐ โ CS2 Stats
IT76561198396438334[U:1:436172606]Steam profile โโ No bans
What changed since last observed
CSDB last observed this profile on 6 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.
CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 4 Sep 2026. Come back after the next session and the change shows above.
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Rating over time
Faceit ELO
- At peak โ 2,200
- Next: 2,500 ELO at 2,500 โ 300 to go
- Reached: Level 10 ยท Level 9 ยท Level 8 ยท Level 7
- Level 10 first seen 2026-09-04
- Level 9 first seen 2026-09-04
Premier CS Rating
- At peak โ 27,017
- Next: Gold band at 30,000 โ 2,983 to go
- Reached: Red band ยท Pink band ยท Purple band ยท Blue band
- Red band first seen 2026-09-04
- Pink band first seen 2026-09-04
Premier is CSDBโs own observation โ it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDBโs own observation โ no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.
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Performance scores
0โ100 skill scores via Leetify.
Player DNA
Primary style: Positional Player โ Positioning stands above the rest of this profile (+1 against its own average).
Sharp aimerEffective flashesLimited utility dependence
Style profile from tracked-match aggregates โ how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use โ so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like NiKo 95% playstyle similarity
Most alike: aim profile, utility contribution.
Where you differ: lower positioning profile; lower opening-duel success.
Similarity of playstyle shape across shared dimensions โ it says how you play, not that you play at their level. Full comparison โ
Strengths & areas to improve
Strengths
Flashes. 0.88 enemies blinded per flash โ utility that consistently lands.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game โ the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers โ no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (ร1.05 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWLWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 284 | 51% | 1.05 | 17.2 |
| Dust2 | 190 | 50% | 1.09 | 16.7 |
| Ancient | 141 | 43% | 0.94 | 15.7 |
| Inferno | 92 | 50% | 1.19 | 17.6 |
| Anubis | 77 | 56% | 1.10 | 16.1 |
| Nuke | 39 | 51% | 0.94 | 16.5 |
| Vertigo | 38 | 47% | 1.03 | 16.8 |
| Cache | 11 | 73% | 1.51 | 22.3 |
Faceit-match stats via the FACEIT Data API โ a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches โ stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.