Ruusteri

Ruusteri — CS2 Stats

76561198385783410[U:1:425517682]Steam profile ↗✓ No bans

1,353Tracked matches41%Win rate2021Tracked since
CSDB Rating3.4 LearningPositional Player
Premier CS Rating13,681Blue band · top ~35.4% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (43 days ago). Ranks are recorded once per day this page is viewed.

−1832Premier CS Rating · 15,513 → 13,681
+98Tracked matches · now 1,353
+6.9ppWin rate · 34.5% → 41.4%

Rating over time

15,513Peak Premier on CSDB
1Days observed since 2026-08-31

Premier CS Rating

  • 1,832 below peak (15,513)
  • Next: Purple band at 15,000 — 1,319 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-31
  • Blue band first seen 2026-08-31

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGRuusteriFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER13,681 · Blue bandcsdb.gg/stats

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Performance scores

Aim48
Positioning42
Utility27

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim4.8
Utility2.7
Positioning4.2
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 83% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning4.2
Utility2.7
Mechanics4.2
Opening Duels0.2
Win Impact2.1

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

13Matches
23%Win rate
0.66Avg K/D
56.3ADR
43%Headshot %

Clutches & streaks

0%1v1 clutch win
17%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust250%0.6310.2
Anubis333%0.6310.3
Mirage333%0.6210.3
Nuke1100%0.9313.0
Ancient10%0.7016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.6%Headshot accuracy
32.8%Accuracy (enemy spotted)
38.6%Spray accuracy
68.9%Counter-strafing
11.5°Preaim
625msReaction time
31.4%T opening success
25.2%CT opening success
0.35Enemies flashed / flash
0.0%Flash assists
6.62HE damage / grenade
2.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3455 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.3566% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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