Ruusteri — CS2 Stats
76561198385783410[U:1:425517682]Steam profile ↗✓ No bans
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 65% playstyle similarity
Most alike: positioning profile, utility contribution.
Where you differ: lower opening-fight frequency; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 628ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 5 | 0% | 0.63 | 10.2 |
| Anubis | 3 | 33% | 0.63 | 10.3 |
| Mirage | 3 | 33% | 0.62 | 10.3 |
| Ancient | 1 | 0% | 0.70 | 16.0 |
| Nuke | 1 | 100% | 0.93 | 13.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 3.0752 — below the 4 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 23.8495% — below the 40% mark we flag