Sqz

Sqz — CS2 Stats

AU76561198383897372[U:1:423631644]Steam profile ↗✓ No bans

1,373Tracked matches61%Win rate2023Tracked since
CSDB Rating7.5 StrongPositional Player
Premier CS Rating27,050Top 5% of 212,133 CSDB-tracked playersRed band · top ~2% of ranked players (population est.)
CSDB Leaderboard#6131 of 259050 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,050 +2,726 2 Sept – 29 Oct · 21 days played
24,32427,141peak 27,1412 Sept29 Oct
27,141Peak Premier in tracked matches
29Days played since 2026-09-02

Premier CS Rating

  • 91 below peak (27,141)
  • +1,455 over 30 days · improving
  • Next: Gold band at 30,000 — 2,950 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-02
  • Purple band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGSqzFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER27,050 · Red bandcsdb.gg/stats

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Performance scores

Aim84
Positioning65
Utility45

0–100 skill scores via Leetify.

Recent form

HOT54–41–5Last 10054%Win rateWLLWWWWWLW

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · −2.1pp headshot accuracy · −69ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 553ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 521ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 556ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.4
Utility4.5
Positioning6.5
Opening Duels3.6
Clutch6.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 96% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 64% on T to 47% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.5
Utility4.5
Mechanics7.7
Opening Duels6.3
Win Impact8.6

Composite 7.5/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time561ms−44ms
first ⅓ avg 605ms → last ⅓ avg 561ms
Headshot accuracy14.8%−0.8%
first ⅓ avg 15.6% → last ⅓ avg 14.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 9–1 · inferno, 11 Oct →
38%Best headshot accuracy · 8–8 · nuke, 21 Oct →
297msFastest reaction time · 13–2 · dust2, 21 Oct →
13–1Biggest win · mirage, 25 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
3–6In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 68% over 25ancientWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
mirageS2517–868%0.01
dust2A2212–1055%-0.02
infernoA148–657%0.03
cacheA117–464%0.03
anubisB105–550%-0.00
ancientD92–722%-0.02
nukeD72–529%-0.01
train—11–0100%0.01
vertigo—10–10%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

37Matches
41%Win rate
0.83Avg K/D
72.9ADR
43%Headshot %

Clutches & streaks

50%1v1 clutch win
23%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Dust21050%0.7415.4
Mirage944%0.8615.1
Anubis838%1.0014.0
Cache333%0.7812.7
Ancient30%0.7513.3
Inferno250%0.407.0
Vertigo10%1.2018.0
Nuke1100%1.0013.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.8%Headshot accuracy
41.8%Accuracy (enemy spotted)
39.4%Spray accuracy
84.5%Counter-strafing
8.4°Preaim
547msReaction time
63.8%T opening success
46.6%CT opening success
0.50Enemies flashed / flash
4.7%Flash assists
10.92HE damage / grenade
5.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.799% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4967 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–10-0.0612%29 Oct →
nuke3–13-0.0517%29 Oct →
mirage9–13-0.0211%29 Oct →
cache13–90.076%28 Oct →
cache13–80.017%28 Oct →
dust213–11-0.0111%28 Oct →
inferno13–60.0510%28 Oct →
anubis13–60.1115%27 Oct →
dust210–13-0.0331%27 Oct →
inferno13–60.107%26 Oct →
anubis13–90.0810%26 Oct →
inferno13–30.077%26 Oct →
dust27–13-0.1112%26 Oct →
nuke15–150.0913%26 Oct →
anubis7–13-0.0915%25 Oct →
cache4–00.0525%25 Oct →
inferno13–8-0.0115%25 Oct →
ancient11–13-0.0012%25 Oct →
mirage13–1-0.0118%25 Oct →
dust24–13-0.0322%25 Oct →
inferno13–100.0319%24 Oct →
mirage11–13-0.0517%23 Oct →
mirage13–9-0.0310%23 Oct →
nuke5–13-0.0111%23 Oct →
anubis9–13-0.0818%23 Oct →
cache15–15-0.0012%23 Oct →
nuke13–90.0213%22 Oct →
mirage16–130.0920%22 Oct →
mirage3–13-0.0115%22 Oct →
cache16–120.0915%22 Oct →
mirage13–60.1326%22 Oct →
mirage11–13-0.028%21 Oct →
mirage13–3-0.0434%21 Oct →
ancient7–1-0.0214%21 Oct →
inferno3–13-0.0713%21 Oct →
mirage8–13-0.0112%21 Oct →
nuke8–8-0.0338%21 Oct →
inferno9–50.0914%21 Oct →
mirage5–13-0.0611%21 Oct →
dust27–130.0619%21 Oct →
dust213–2-0.0113%21 Oct →
ancient5–13-0.0514%20 Oct →
mirage4–13-0.0114%20 Oct →
cache13–80.0611%20 Oct →
dust27–10-0.0127%20 Oct →
dust213–6-0.078%19 Oct →
dust27–13-0.059%19 Oct →
mirage13–10.0928%19 Oct →
dust23–13-0.0623%19 Oct →
ancient6–13-0.1119%19 Oct →
cache13–8-0.0016%19 Oct →
inferno3–13-0.029%19 Oct →
cache8–13-0.0216%19 Oct →
ancient12–120.0912%19 Oct →
mirage13–30.1212%19 Oct →
dust213–30.0326%19 Oct →
dust213–6-0.0218%18 Oct →
inferno8–8-0.0120%18 Oct →
cache9–13-0.0414%18 Oct →
ancient9–130.0318%17 Oct →
dust28–13-0.0418%17 Oct →
inferno9–13-0.0118%16 Oct →
mirage13–110.0613%16 Oct →
anubis16–14-0.0415%16 Oct →
dust213–8-0.068%16 Oct →
mirage13–30.0013%14 Oct →
dust213–20.0224%12 Oct →
dust213–20.0223%12 Oct →
nuke13–80.0225%11 Oct →
dust26–13-0.0311%11 Oct →
inferno9–10.2819%11 Oct →
train13–60.018%11 Oct →
cache9–13-0.0224%10 Oct →
dust213–90.0319%10 Oct →
mirage13–80.017%10 Oct →
mirage13–7-0.039%10 Oct →
dust213–80.0013%10 Oct →
nuke9–13-0.0718%9 Oct →
ancient11–13-0.0211%9 Oct →
mirage13–10-0.0318%9 Oct →
anubis8–13-0.025%8 Oct →
mirage13–100.0113%8 Oct →
anubis13–16-0.0212%7 Oct →
dust213–10.0515%7 Oct →
vertigo11–130.0210%6 Oct →
dust213–6-0.0114%5 Oct →
mirage13–10-0.0115%4 Oct →
ancient13–70.0216%4 Oct →
anubis13–20.1213%4 Oct →
cache13–90.1013%4 Oct →
inferno6–13-0.0120%4 Oct →
ancient1–13-0.0912%3 Oct →
mirage8–13-0.0211%3 Oct →
anubis0–2-0.0225%3 Oct →
dust29–13-0.0622%1 Oct →
inferno5–9-0.0323%30 Sept →
mirage13–30.0432%25 Sept →
mirage13–10-0.0210%25 Sept →
inferno13–8-0.049%25 Sept →
mirage13–5-0.0421%22 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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