MY1H

MY1H — CS2 Stats

76561198344339257[U:1:384073529]Steam profile ↗✓ No bans

2,312Tracked matches52%Win rate2020Tracked since
CSDB Rating5.1 DevelopingPositional Player
Premier CS Rating16,182Purple band · top ~23.7% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 29 days played since 1 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 16,182 +510 1 Aug16 Sept · 29 days played
14,34617,917peak 17,9171 Aug16 Sept
18,212Peak Premier in tracked matches
29Days played since 2026-08-01

Premier CS Rating

  • 1,735 below peak (17,917)
  • +1,182 over 30 days · improving
  • Next: Pink band at 20,000 3,818 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-08
  • Blue band first seen 2026-09-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGMY1HFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER16,182 · Purple bandcsdb.gg/stats

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Performance scores

Aim64
Positioning54
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY52453Last 10052%Win rateWLLLWWLLWW

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +7.0pp headshot accuracy · −35ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 561ms

Last 10

  • 55 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 546ms

Last 20

  • 1010 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 564ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim6.4
Utility2.7
Positioning5.4
Opening Duels3.6
Clutch4.0

Strong T-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 87% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 53% on T to 35% on CT — first contacts on the defending side are being lost.

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.4
Utility2.7
Mechanics5.3
Opening Duels3.6
Win Impact5.6

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time573ms−6ms
first ⅓ avg 579ms → last ⅓ avg 573ms
Headshot accuracy19.0%+0.7%
first ⅓ avg 18.3% → last ⅓ avg 19.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–2 · nuke, 21 Aug
41%Best headshot accuracy · 13–5 · mirage, 13 Sept
359msFastest reaction time · 13–11 · ancient, 19 Aug
13–2Biggest win · mirage, 10 Sept

Across the last 100 tracked matches.

Highlights

7Longest win streak
86In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 65% over 17nukeWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
cacheC1881044%0.01
infernoS1711665%0.02
mirageA159660%0.00
ancientB157847%0.01
nukeD124833%0.01
dust2A127558%0.01
anubisA53260%0.02
train41325%0.02
vertigo220100%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

713Matches
51%Win rate
1.11Avg K/D
83.3ADR
47%Headshot %

Clutches & streaks

40%1v1 clutch win
18%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage10455%1.0515.8
Ancient9455%1.0016.6
Nuke7654%1.2117.7
Dust26043%0.9716.3
Inferno5650%0.9614.7
Anubis5153%1.0915.8
Vertigo5050%1.0016.8
Overpass3751%1.0416.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
32.5%Accuracy (enemy spotted)
34.8%Spray accuracy
73.8%Counter-strafing
9.6°Preaim
570msReaction time
53.5%T opening success
35.3%CT opening success
0.23Enemies flashed / flash
2.4%Flash assists
4.16HE damage / grenade
10.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2292 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.3074% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–70.0127%16 Sept
ancient9–13-0.0128%16 Sept
cache8–130.0114%16 Sept
anubis11–130.0119%15 Sept
nuke13–10-0.0513%15 Sept
inferno13–110.0219%15 Sept
ancient11–130.0614%15 Sept
cache9–130.0327%13 Sept
cache13–90.0326%13 Sept
mirage13–5-0.0141%13 Sept
cache7–13-0.0217%10 Sept
vertigo13–80.0022%10 Sept
inferno4–13-0.0111%10 Sept
inferno13–10-0.0412%10 Sept
mirage13–20.0125%10 Sept
inferno13–70.0311%10 Sept
cache2–13-0.057%10 Sept
ancient14–16-0.0015%2 Sept
dust213–80.0122%2 Sept
dust24–130.0215%2 Sept
inferno13–6-0.0220%2 Sept
mirage0–13-0.0712%2 Sept
dust28–13-0.0628%1 Sept
mirage7–130.0317%1 Sept
cache13–100.0213%1 Sept
anubis15–150.0316%1 Sept
cache13–80.015%31 Aug
inferno13–70.0520%30 Aug
nuke5–130.0129%30 Aug
cache13–50.0125%30 Aug
vertigo13–110.0421%30 Aug
nuke9–130.1116%29 Aug
cache9–130.0319%29 Aug
mirage13–40.0514%29 Aug
inferno13–100.0326%29 Aug
nuke8–130.0011%29 Aug
cache9–13-0.0414%29 Aug
inferno4–130.0016%28 Aug
ancient2–13-0.1019%28 Aug
cache13–9-0.059%28 Aug
nuke7–13-0.0025%26 Aug
cache13–60.0614%26 Aug
inferno15–15-0.0327%26 Aug
ancient13–7-0.0214%26 Aug
train12–12-0.0217%26 Aug
mirage13–80.0126%26 Aug
ancient6–13-0.0214%26 Aug
inferno13–110.1030%25 Aug
nuke1–9-0.1516%25 Aug
nuke13–60.0523%24 Aug
dust25–13-0.0520%24 Aug
ancient13–80.0914%24 Aug
anubis13–90.057%23 Aug
dust213–5-0.0019%23 Aug
ancient16–12-0.0022%23 Aug
inferno16–130.0518%22 Aug
dust213–60.0124%22 Aug
cache13–40.0917%22 Aug
mirage11–13-0.0420%22 Aug
nuke13–160.0411%21 Aug
anubis13–8-0.0130%21 Aug
inferno9–20.0924%21 Aug
mirage13–160.0118%21 Aug
nuke13–20.1524%21 Aug
cache8–13-0.0414%21 Aug
inferno7–13-0.0316%20 Aug
dust210–130.0330%20 Aug
ancient13–11-0.0211%19 Aug
nuke13–60.0517%19 Aug
inferno13–80.0418%19 Aug
ancient13–110.0514%19 Aug
cache10–130.0618%18 Aug
train2–13-0.0717%17 Aug
dust213–110.0119%17 Aug
train8–130.0518%16 Aug
dust213–100.0517%14 Aug
inferno14–160.0218%14 Aug
dust213–40.0823%14 Aug
ancient11–130.0316%14 Aug
dust25–13-0.0319%14 Aug
anubis13–50.0117%14 Aug
mirage13–16-0.0127%13 Aug
ancient6–130.0715%13 Aug
inferno9–130.0320%13 Aug
train13–50.1326%13 Aug
cache5–130.0117%10 Aug
ancient13–11-0.0314%10 Aug
nuke6–13-0.0214%8 Aug
cache13–40.0312%8 Aug
ancient9–13-0.0113%7 Aug
inferno13–6-0.0218%7 Aug
nuke9–13-0.0416%7 Aug
mirage13–80.0319%7 Aug
mirage13–100.0621%7 Aug
dust213–40.0433%7 Aug
mirage13–80.0215%5 Aug
mirage13–10-0.0529%5 Aug
ancient13–110.0112%3 Aug
mirage7–13-0.0118%1 Aug
cache7–13-0.0521%1 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →