ash

ash — CS2 Stats

76561198340986379[U:1:380720651]Steam profile ↗✓ No bans

80Tracked matches23%Win rate2020Tracked since
312Hours in CS
CSDB Rating1.6 LearningPositional Player
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 80 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 37 days played since 2 Apr 2021. Come back after the next session and the change shows above.

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Rating over time

37Days played since 2021-04-02

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 16 Sep 2026 and 21 Sep 2026.

Measured 16 Sep 202621 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,399), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate31.5%41.3%41.9%10.4% short
Shot accuracy18.1%12.6%12.2%above
Kill/death ratio0.650.950.980.33 short
Match win rate38.3%42.5%43.3%4.9% short

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGashFACEITLevel 2STANDINGTop 97.9% of rankedcsdb.gg/stats

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Performance scores

Aim9
Positioning26
Utility10

0–100 skill scores via Leetify.

Recent form

COLD16362Last 5430%Win rateLLLLLLLWWL

Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · −3.2pp headshot accuracy · −103ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 05 · 0% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 8%
  • Avg reaction 669ms

Last 10

  • 28 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 9%
  • Avg reaction 739ms

Last 20

  • 515 · 25% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 11%
  • Avg reaction 791ms

Newest first, from the last 54 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.4 against its own average).

Aim0.9
Utility1.0
Positioning2.6
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 69% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 745ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim0.9
Positioning2.6
Utility1.0
Mechanics4.4
Opening Duels0.0
Win Impact0.0

Composite 1.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.07−0.03
first ⅓ avg -0.04 → last ⅓ avg -0.07
Reaction time793ms+35ms
first ⅓ avg 758ms → last ⅓ avg 793ms
Headshot accuracy11.4%+1.4%
first ⅓ avg 10.0% → last ⅓ avg 11.4%

Rolling 5-match average across the last 54 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.03Best match rating · 16–6 · mirage, 2 Feb
25%Best headshot accuracy · 9–2 · train, 21 Feb
531msFastest reaction time · 16–8 · inferno, 22 Feb
16–5Biggest win · mirage, 5 Oct

Across the last 54 tracked matches.

Highlights

3Longest win streak
L7Current streak
30Overtime games

Map breakdown

cacheBest map · 50% over 6trainWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
mirageD134931%-0.05
infernoD103730%-0.07
trainD102820%-0.06
cacheB63350%-0.06
overpass41325%-0.03
vertigo3030%-0.07
dust23030%-0.09
nuke21150%-0.05
office1010%-0.07
ancient110100%-0.01
anubis110100%-0.07

Across the last 54 tracked matches.

Lifetime stats

9,628Lifetime kills
0.65K/D
728Matches
38.3%Match win rate
31.5%Headshot %
18.1%Shot accuracy · Top 25% of Level 2 players
870MVPs
312Hours (in match)
645Bombs planted
82Bombs defused

Most-used weapons

Lifetime map wins

1,493inferno
599train
373vertigo
369dust2
197nuke
116office
18lake
9cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.7%Headshot accuracy
23.6%Accuracy (enemy spotted)
21.2%Spray accuracy
69.7%Counter-strafing
12.3°Preaim
745msReaction time
7.9%T opening success
16.7%CT opening success
0.24Enemies flashed / flash
3.1%Flash assists
5.85HE damage / grenade
0.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.2748° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.7159% — below the 15% mark we flag

    Aim Training
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 745.3328ms — above the 700ms mark we flag

    Aim Training
Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
cache3–13-0.109%29 Apr
inferno9–130.009%23 Mar
nuke8–13-0.104%23 Mar
office9–13-0.0711%23 Mar
vertigo5–13-0.079%23 Mar
dust23–13-0.1011%22 Mar
train7–13-0.055%22 Mar
ancient13–5-0.0114%22 Mar
overpass13–60.0215%22 Mar
vertigo3–13-0.147%16 Mar
mirage2–13-0.0723%14 Mar
train6–13-0.0915%13 Mar
inferno13–6-0.0615%13 Mar
train13–6-0.107%19 Dec
anubis13–11-0.0713%16 Dec
overpass11–13-0.074%16 Dec
mirage7–13-0.0514%16 Dec
inferno3–13-0.1319%4 Dec
inferno8–16-0.1110%27 Aug
cache11–16-0.095%27 Aug
cache9–5-0.0518%1 Aug
inferno1–9-0.125%11 Jul
inferno6–16-0.096%24 Apr
inferno3–9-0.110%3 Apr
mirage8–16-0.1210%3 Apr
inferno9–16-0.086%31 Mar
train10–16-0.0710%28 Mar
mirage13–16-0.0214%23 Mar
overpass13–16-0.095%23 Mar
inferno16–8-0.042%22 Feb
dust29–16-0.0614%21 Feb
mirage14–16-0.0810%8 Feb
cache16–10-0.0411%8 Feb
nuke16–7-0.0012%5 Feb
mirage15–150.0311%5 Feb
train2–16-0.058%2 Feb
mirage16–60.039%2 Feb
cache9–7-0.0518%27 Jan
train2–9-0.028%18 Dec
train2–16-0.088%16 Oct
train13–16-0.0319%10 Oct
mirage16–12-0.0711%8 Oct
mirage16–5-0.135%5 Oct
dust25–16-0.1211%5 Oct
mirage16–8-0.0318%20 Sept
mirage3–15-0.090%16 Sept
cache8–16-0.066%15 Sept
train15–15-0.043%13 Sept
train9–2-0.0725%21 Feb
overpass9–160.009%20 Jul
mirage10–160.009%20 Jul
inferno16–70.003%6 Jul
mirage5–160.008%14 Apr
vertigo4–160.0010%2 Apr

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →