Zzz

Zzz — CS2 Stats

76561198329592606[U:1:369326878]Steam profile ↗✓ No bans

840Tracked matches61%Win rate2020Tracked since
CSDB Rating6.0 SolidPositional Player
FaceitLevel 9 · 1,918 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (63 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,918 → 1,918
+2Tracked matches · now 840
−3.6ppWin rate · 64.3% → 60.7%

Rating over time

1,918Highest Faceit ELO seen on CSDB
1Days observed since 2026-09-01

Faceit ELO

  • At peak — 1,918
  • Next: Level 10 at 2,001 — 83 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-01
  • Level 8 first seen 2026-09-01

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGZzzFACEITLevel 9 · 1,918 ELOSTANDINGTop 20.7% of rankedPEAK ELO1,918csdb.gg/stats

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Performance scores

Aim79
Positioning65
Utility37

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim7.9
Utility3.7
Positioning6.5
Opening Duels3.2
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.5
Utility3.7
Mechanics6.1
Opening Duels3.2
Win Impact8.6

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

183Matches
59%Win rate
1.12Avg K/D
76.3ADR
52%Headshot %

Clutches & streaks

38%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Inferno4659%1.3117.3
Anubis4156%1.0415.3
Mirage4060%1.1014.6
Vertigo1788%1.1713.3
Ancient944%1.1616.0
Train838%0.9813.9
Nuke786%1.2218.1
Dust2540%0.6210.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.7%Headshot accuracy
33.1%Accuracy (enemy spotted)
41.8%Spray accuracy
77.5%Counter-strafing
10.0°Preaim
535msReaction time
39.3%T opening success
45.9%CT opening success
0.27Enemies flashed / flash
6.5%Flash assists
10.01HE damage / grenade
3.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2675 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.3368% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.