someone

someone — CS2 Stats

JM76561198325634648[U:1:365368920]Steam profile ↗✓ No bans

2,866Tracked matches52%Win rate2020Tracked since
CSDB Rating6.0 SolidClutch Specialist
Premier CS Rating18,603Purple band · top ~14.1% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (30 days ago). Ranks are recorded once per day this page is viewed.

−110Premier CS Rating · 18,713 → 18,603
+61Tracked matches · now 2,866
+13.8ppWin rate · 37.9% → 51.7%

Rating over time

Premier CS Rating: 18,713 -2,433 31 Aug – 30 Sept · 5 observations
18,42821,146peak 21,14631 Aug30 Sept
21,146Peak Premier on CSDB
5Days observed since 2026-08-31

Premier CS Rating

  • 2,543 below peak (21,146)
  • -2,543 over 30 days · declining
  • Next: Pink band at 20,000 — 1,397 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-31
  • Purple band first seen 2026-08-31

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGsomeoneFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER18,603 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning53
Utility42

0–100 skill scores via Leetify.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.4 against its own average).

Aim7.5
Utility4.2
Positioning5.3
Opening Duels2.3
Clutch5.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 95% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 59% on T to 35% on CT — first contacts on the defending side are being lost.

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.3
Utility4.2
Mechanics6.9
Opening Duels4.3
Win Impact5.6

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

154Matches
54%Win rate
1.05Avg K/D
72.0ADR
44%Headshot %

Clutches & streaks

49%1v1 clutch win
9%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1942%0.8412.0
Anubis1560%1.0718.6
Dust2956%0.9112.9
Ancient743%1.0515.1
Inferno683%1.1117.8
Train2100%0.7210.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
35.0%Accuracy (enemy spotted)
40.2%Spray accuracy
81.0%Counter-strafing
9.9°Preaim
559msReaction time
59.0%T opening success
35.1%CT opening success
0.36Enemies flashed / flash
2.4%Flash assists
7.93HE damage / grenade
4.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3602 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.0653% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.