Rory

Rory — CS2 Stats

KR76561198310853632[U:1:350587904]Steam profile ↗✓ No bans

1,269Tracked matches50%Win rate2020Tracked since
CSDB Rating4.7 DevelopingSupport
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,987 → 1,987
+3Tracked matches · now 1,269
+3.3ppWin rate · 46.7% → 50.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 11 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

1,987Highest Faceit ELO seen on CSDB
1Days observed since 2026-09-11

Faceit ELO

  • At peak — 1,987
  • Next: Level 10 at 2,001 14 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-11
  • Level 8 first seen 2026-09-11

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGRoryPEAK ELO1,987csdb.gg/stats

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Performance scores

Aim58
Positioning37
Utility53

0–100 skill scores via Leetify.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2.1 against its own average).

Aim5.8
Utility5.3
Positioning3.7
Opening Duels0.3
Clutch3.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 87% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 43% on CT to 15% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning3.7
Utility5.3
Mechanics6.6
Opening Duels1.6
Win Impact5.0

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

825Matches
51%Win rate
1.01Avg K/D
71.9ADR
46%Headshot %

Clutches & streaks

37%1v1 clutch win
20%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient18060%1.0914.8
Anubis9547%1.0014.6
Dust29347%0.9213.1
Inferno8647%1.0714.8
Mirage7642%0.9514.9
Train4957%1.0014.7
Nuke3642%0.9313.5
Overpass1225%0.9013.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.4%Headshot accuracy
28.0%Accuracy (enemy spotted)
32.3%Spray accuracy
79.8%Counter-strafing
9.5°Preaim
615msReaction time
15.2%T opening success
43.1%CT opening success
0.49Enemies flashed / flash
6.0%Flash assists
6.43HE damage / grenade
7.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4865 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 15.1739% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →