i dont give a god damnfuсk

i dont give a god damnfuсk — CS2 Stats

76561198303320382[U:1:343054654]Steam profile ↗✓ No bans

401Tracked matches48%Win rate2020Tracked since
CSDB Rating4.8 DevelopingClutch Specialist
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

+1Tracked matches · now 401
−3.4ppWin rate · 51.7% → 48.3%

Rating over time

Premier CS Rating: 16,548 +3,110 6 May – 24 Sept · 18 days played
12,99716,704peak 16,7046 May24 Sept
17,010Peak Premier in tracked matches
38Days played since 2026-03-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGi dont give a god damnfuсkFACEITLevel 6STANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim53
Positioning46
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY46–53–1Last 10046%Win rateLLWLWWLWLT

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −0.7pp headshot accuracy · −88ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 11%
  • Avg reaction 630ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 604ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 648ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.2 against its own average).

Aim5.3
Utility4.4
Positioning4.6
Opening Duels1.9
Clutch6.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 84% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 46% on CT to 21% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 631ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.3
Positioning4.6
Utility4.4
Mechanics6.6
Opening Duels2.0
Win Impact4.4

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time635ms+34ms
first ⅓ avg 602ms → last ⅓ avg 635ms
Headshot accuracy12.5%−1.0%
first ⅓ avg 13.5% → last ⅓ avg 12.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · cache, 12 Jul →
32%Best headshot accuracy · 6–13 · dust2, 7 May →
391msFastest reaction time · 9–13 · inferno, 15 Apr →
13–0Biggest win · dust2, 24 Mar →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
8–2In matches decided by ≤2 rounds
6Overtime games

Map breakdown

dust2Best map · 64% over 28ancientWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB3014–1647%-0.01
dust2A2818–1064%-0.01
cacheC156–940%-0.01
nukeC83–538%0.00
infernoC52–340%-0.00
ancientD50–50%-0.02
anubis—31–233%-0.02
overpass—31–233%-0.00
train—10–10%-0.06
vertigo—11–0100%-0.05
warden—10–10%0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

122Matches
52%Win rate
0.92Avg K/D
75.2ADR
37%Headshot %

Clutches & streaks

53%1v1 clutch win
28%1v2 clutch win
13Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Dust21457%1.0914.3
Mirage1173%1.0214.9
Anubis6100%0.8314.7
Ancient1100%1.0015.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.5%Headshot accuracy
32.7%Accuracy (enemy spotted)
38.0%Spray accuracy
79.7%Counter-strafing
10.8°Preaim
631msReaction time
21.4%T opening success
46.0%CT opening success
0.45Enemies flashed / flash
3.9%Flash assists
7.78HE damage / grenade
7.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.5338% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4522 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.4199% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache10–130.0317%24 Sept →
mirage6–13-0.025%8 Aug →
dust213–50.0214%8 Aug →
cache9–13-0.0215%24 Jul →
nuke13–10-0.025%24 Jul →
dust213–10.0612%24 Jul →
cache3–13-0.0821%20 Jul →
dust213–11-0.028%20 Jul →
inferno6–13-0.0314%16 Jul →
cache15–15-0.0310%16 Jul →
dust28–13-0.0414%15 Jul →
nuke7–13-0.0515%15 Jul →
cache13–70.0619%14 Jul →
dust24–13-0.0720%14 Jul →
mirage3–13-0.0412%14 Jul →
cache7–13-0.0412%14 Jul →
mirage13–110.0214%14 Jul →
nuke16–130.0511%13 Jul →
cache4–13-0.090%13 Jul →
dust213–100.0213%13 Jul →
mirage16–140.0213%13 Jul →
ancient6–13-0.0311%12 Jul →
mirage13–4-0.0316%12 Jul →
nuke6–130.0316%12 Jul →
dust213–20.0125%12 Jul →
dust213–30.1119%12 Jul →
cache13–40.149%12 Jul →
mirage4–13-0.098%10 Jul →
dust213–100.029%10 Jul →
dust27–13-0.068%9 Jul →
mirage13–5-0.0610%29 Jun →
dust213–4-0.0516%18 Jun →
mirage8–13-0.075%18 Jun →
mirage6–13-0.0513%18 Jun →
dust213–90.0519%13 Jun →
nuke9–13-0.0413%12 Jun →
dust213–110.025%12 Jun →
mirage4–13-0.068%12 Jun →
nuke16–140.0515%7 Jun →
mirage13–40.0913%7 Jun →
dust213–10-0.0420%7 Jun →
ancient6–130.017%1 Jun →
cache13–10-0.0412%22 May →
cache7–13-0.0222%22 May →
mirage4–13-0.066%22 May →
dust210–13-0.0116%19 May →
mirage6–13-0.0218%19 May →
dust24–13-0.0817%17 May →
mirage13–70.0111%17 May →
mirage7–13-0.0214%16 May →
inferno13–90.0010%16 May →
mirage3–13-0.0623%16 May →
anubis10–13-0.0113%12 May →
ancient11–13-0.0316%12 May →
mirage13–110.0210%12 May →
overpass0–5-0.020%12 May →
cache13–7-0.032%8 May →
cache2–13-0.103%8 May →
overpass4–130.063%8 May →
ancient3–13-0.058%7 May →
nuke10–130.0125%7 May →
dust26–130.0532%7 May →
mirage10–130.0110%6 May →
mirage13–80.0613%6 May →
dust213–10-0.099%6 May →
mirage3–13-0.1413%6 May →
cache5–13-0.0214%3 May →
cache13–4-0.060%3 May →
cache13–40.1311%3 May →
dust210–13-0.0317%17 Apr →
dust213–20.0714%15 Apr →
inferno9–130.0123%15 Apr →
mirage2–6-0.080%15 Apr →
inferno4–130.0012%13 Apr →
train10–13-0.0619%13 Apr →
vertigo13–10-0.0517%13 Apr →
dust213–4-0.0821%13 Apr →
mirage2–13-0.0515%13 Apr →
mirage13–110.019%11 Apr →
mirage13–30.0015%11 Apr →
nuke5–13-0.0220%10 Apr →
mirage12–80.0218%10 Apr →
dust211–13-0.037%9 Apr →
mirage13–60.1223%1 Apr →
warden5–130.059%1 Apr →
anubis13–90.0413%1 Apr →
dust213–10-0.1012%30 Mar →
dust213–1-0.0325%30 Mar →
ancient6–130.0114%30 Mar →
overpass13–8-0.049%28 Mar →
dust213–16-0.0118%28 Mar →
mirage13–70.0410%25 Mar →
dust216–140.024%25 Mar →
mirage10–13-0.019%24 Mar →
dust213–00.0317%24 Mar →
mirage13–80.0520%24 Mar →
mirage10–13-0.0216%22 Mar →
inferno13–60.0012%22 Mar →
dust25–13-0.079%22 Mar →
anubis4–13-0.099%22 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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