BuzZ

BuzZ — CS2 Stats

US76561198285297920[U:1:325032192]Steam profile ↗✓ No bans

6,092Tracked matches76%Win rate2020Tracked since
CSDB Rating7.6 StrongPositional Player
Premier CS Rating26,879Top 5% of 205,416 CSDB-tracked playersRed band · top ~2.1% of ranked players (population est.)
CSDB Leaderboard#6569 of 252504 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,879 +152 31 Aug – 12 Oct · 7 days played
26,72727,220peak 27,22031 Aug12 Oct
27,444Peak Premier in tracked matches
22Days played since 2026-08-31

Premier CS Rating

  • 341 below peak (27,220)
  • Next: Gold band at 30,000 — 3,121 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-31
  • Pink band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBuzZFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER26,879 · Red bandcsdb.gg/stats

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Performance scores

Aim86
Positioning64
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY52–39–9Last 10052%Win rateWLWWWWTLLL

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · −4.7pp headshot accuracy · +21ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 582ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 21%
  • Avg reaction 565ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 555ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.6
Utility5.1
Positioning6.4
Opening Duels3.1
Clutch6.0

Sharp aimerStrong T-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 95% playstyle similarity

Most alike: utility contribution, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 59% on T to 33% on CT — first contacts on the defending side are being lost.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.4
Utility5.1
Mechanics8.0
Opening Duels4.1
Win Impact10.0

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time567ms+14ms
first ⅓ avg 553ms → last ⅓ avg 567ms
Headshot accuracy24.6%+0.8%
first ⅓ avg 23.8% → last ⅓ avg 24.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–4 · office, 6 Oct →
50%Best headshot accuracy · 8–13 · dust2, 29 Sept →
359msFastest reaction time · 1–13 · cache, 24 Sept →
13–1Biggest win · mirage, 17 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–1In matches decided by ≤2 rounds

Map breakdown

officeBest map · 58% over 64cacheWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
officeA6437–2758%0.02
dust2B126–650%-0.01
cacheD72–529%-0.02
inferno—43–175%0.04
nuke—41–325%-0.03
mirage—32–167%-0.00
ancient—21–150%-0.02
anubis—10–10%-0.07
train—10–10%-0.05
vertigo—10–10%0.00
overpass—10–10%0.02

Across the last 100 tracked matches.

Faceit stats

Combat

2,396Matches
51%Win rate
0.92Avg K/D
71.1ADR
39%Headshot %

Clutches & streaks

50%1v1 clutch win
30%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Anubis560%0.7013.2
Ancient450%0.7811.0
Mirage450%1.0012.8
Dust2475%1.3616.3
Inferno333%0.6613.3
Vertigo2100%1.5018.5
Nuke10%0.539.0
Train10%0.699.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.5%Headshot accuracy
34.7%Accuracy (enemy spotted)
32.8%Spray accuracy
86.0%Counter-strafing
7.6°Preaim
555msReaction time
59.1%T opening success
33.4%CT opening success
0.41Enemies flashed / flash
6.0%Flash assists
9.46HE damage / grenade
11.03Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4086 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 33.3564% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
mirage13–10.0518%17 Oct →
cache3–130.0329%17 Oct →
inferno13–10.1014%17 Oct →
nuke13–5-0.0710%17 Oct →
office13–7-0.0218%17 Oct →
dust213–10-0.0426%16 Oct →
dust212–120.0221%16 Oct →
inferno4–130.0127%16 Oct →
nuke4–13-0.0518%16 Oct →
office1–13-0.0632%16 Oct →
office12–120.0831%16 Oct →
dust213–20.0532%16 Oct →
office13–11-0.0321%16 Oct →
office13–110.1237%15 Oct →
office13–7-0.0128%15 Oct →
dust213–60.0116%14 Oct →
office13–30.0919%14 Oct →
office4–13-0.0142%14 Oct →
office13–30.0219%14 Oct →
office13–9-0.0017%13 Oct →
office12–12-0.0141%13 Oct →
office13–70.0438%13 Oct →
office13–50.0535%13 Oct →
office12–120.0533%13 Oct →
office3–13-0.0541%13 Oct →
office13–4-0.0019%13 Oct →
office13–50.0918%12 Oct →
office13–50.0518%12 Oct →
office13–9-0.0213%12 Oct →
office12–12-0.0829%12 Oct →
office8–13-0.069%12 Oct →
anubis10–13-0.0713%12 Oct →
office6–130.0132%10 Oct →
office13–40.0611%10 Oct →
train5–13-0.0513%10 Oct →
inferno13–30.0610%9 Oct →
office13–8-0.0327%9 Oct →
office10–130.0032%9 Oct →
office9–13-0.0219%9 Oct →
office8–130.0441%9 Oct →
office13–70.0748%9 Oct →
office13–40.1924%6 Oct →
mirage12–12-0.0415%6 Oct →
cache8–13-0.0338%6 Oct →
nuke6–130.0233%5 Oct →
office13–60.1111%30 Sept →
office13–90.0133%30 Sept →
cache1–13-0.044%30 Sept →
dust27–13-0.0326%30 Sept →
cache5–13-0.1011%30 Sept →
dust213–70.0221%30 Sept →
office13–100.0918%30 Sept →
office13–100.0219%29 Sept →
dust25–13-0.0431%29 Sept →
dust213–2-0.063%29 Sept →
mirage13–3-0.0114%29 Sept →
cache13–70.0515%29 Sept →
inferno13–40.0129%29 Sept →
dust28–13-0.0050%29 Sept →
ancient11–13-0.0320%29 Sept →
office13–11-0.0118%29 Sept →
office13–11-0.0617%28 Sept →
office13–110.0519%27 Sept →
nuke8–13-0.0421%27 Sept →
office13–80.0321%26 Sept →
office12–12-0.0412%26 Sept →
office13–90.0433%26 Sept →
office3–130.0147%26 Sept →
ancient13–9-0.0025%26 Sept →
office13–70.1829%26 Sept →
dust27–13-0.0322%26 Sept →
office6–13-0.0725%26 Sept →
office5–130.0630%26 Sept →
office13–80.0726%25 Sept →
office13–90.0119%25 Sept →
office10–130.0016%24 Sept →
cache1–13-0.0925%24 Sept →
office8–130.0126%24 Sept →
vertigo10–130.0014%24 Sept →
dust213–10-0.0214%24 Sept →
office4–130.0129%23 Sept →
office13–8-0.0415%23 Sept →
office2–13-0.0126%23 Sept →
office13–40.0923%23 Sept →
office13–60.0420%23 Sept →
office13–70.0520%23 Sept →
office13–80.0328%23 Sept →
office5–13-0.0243%22 Sept →
office12–120.0426%22 Sept →
office13–70.1326%21 Sept →
office6–13-0.0417%21 Sept →
overpass4–130.0212%21 Sept →
cache13–70.0630%21 Sept →
dust23–120.0021%21 Sept →
office6–13-0.0212%21 Sept →
office13–40.0133%21 Sept →
office12–120.0420%20 Sept →
office13–50.1119%19 Sept →
office10–130.0119%19 Sept →
office9–13-0.0227%19 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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