Madam Mean Lady

Madam Mean Lady — CS2 Stats

JP76561198285248807[U:1:324983079]Steam profile ↗✓ No bans

64Tracked matches48%Win rate2023Tracked since
CSDB Rating5.6 SolidSupport
Premier CS Rating14,611Blue band · top ~30.5% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Aug 2025 (433 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,611 +932 31 Jul – 7 Aug · 4 days played
13,67914,977peak 14,97731 Jul7 Aug
14,977Peak Premier in tracked matches
28Days played since 2023-11-10

Premier CS Rating

  • 366 below peak (14,977)
  • Next: Purple band at 15,000 — 389 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGMadam Mean LadyFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER14,611 · Blue bandcsdb.gg/stats

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Performance scores

Aim51
Positioning61
Utility78

0–100 skill scores via Leetify.

Recent form

COLD30–26–8Last 6447%Win rateLTWTLLLLWW

Last 10 vs previous 10: −30pp win rate · +0.05 avg rating · +2.0pp headshot accuracy · +35ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.05), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–2–2 · 20% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 22%
  • Avg reaction 750ms

Last 10

  • 3–5–2 · 30% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 19%
  • Avg reaction 674ms

Last 20

  • 9–8–3 · 45% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 18%
  • Avg reaction 657ms

Newest first, from the last 64 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim5.1
Utility7.8
Positioning6.1
Opening Duels5.7

Strong CT-side openerEffective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 62% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Utility. Utility score of 78 — grenade impact well above the norm.

Areas to improve

T-side openings. Opening success drops from 64% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 658ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning6.1
Utility7.8
Mechanics7.0
Opening Duels4.8
Win Impact4.3

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time658ms−27ms
first ⅓ avg 685ms → last ⅓ avg 658ms
Headshot accuracy17.4%−7.5%
first ⅓ avg 24.9% → last ⅓ avg 17.4%

Rolling 5-match average across the last 64 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 10–13 · nuke, 7 Aug →
41%Best headshot accuracy · 9–13 · agency, 11 Aug →
469msFastest reaction time · 13–9 · inferno, 20 Jul →
13–2Biggest win · overpass, 6 Dec →

Across the last 64 tracked matches.

Highlights

5Longest win streak
6–4In matches decided by ≤2 rounds
10Overtime games

Map breakdown

overpassBest map · 64% over 11nukeWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
overpassA117–464%0.02
nukeD102–820%0.03
mirageA74–357%0.02
ancientC73–443%-0.01
infernoC73–443%-0.01
train—42–250%0.05
agency—43–175%0.02
grail—30–30%0.01
dust2—31–233%-0.02
vertigo—32–167%0.02
jura—11–0100%0.11
italy—11–0100%0.07
office—10–10%0.04
basalt—10–10%-0.03
anubis—11–0100%0.09

Across the last 64 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1Matches
0%Win rate
0.64Avg K/D
—ADR
44%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
31.0%Accuracy (enemy spotted)
32.7%Spray accuracy
81.6%Counter-strafing
11.3°Preaim
658msReaction time
34.7%T opening success
64.0%CT opening success
0.77Enemies flashed / flash
7.4%Flash assists
8.04HE damage / grenade
19.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.7075% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
grail4–130.0413%29 Aug →
grail12–12-0.0111%28 Aug →
train13–30.0624%19 Aug →
nuke12–120.1220%11 Aug →
agency9–13-0.0041%11 Aug →
nuke10–130.1520%7 Aug →
mirage14–160.0117%7 Aug →
nuke11–130.0615%7 Aug →
overpass13–70.0611%3 Aug →
jura13–110.1114%3 Aug →
dust213–60.0416%3 Aug →
ancient16–14-0.0013%3 Aug →
overpass13–90.0311%1 Aug →
ancient15–15-0.0117%1 Aug →
mirage13–110.0511%31 Jul →
overpass13–100.0519%31 Jul →
mirage16–130.0015%31 Jul →
overpass12–16-0.0026%31 Jul →
overpass11–13-0.0317%29 Jul →
ancient6–13-0.0221%29 Jul →
mirage15–150.0015%29 Jul →
overpass16–130.0216%29 Jul →
nuke9–13-0.0121%28 Jul →
ancient13–80.0526%28 Jul →
train4–13-0.0229%28 Jul →
dust215–15-0.0518%26 Jul →
nuke7–13-0.0222%26 Jul →
ancient13–110.0212%26 Jul →
nuke3–13-0.0117%26 Jul →
overpass6–13-0.0024%26 Jul →
inferno15–15-0.0319%23 Jul →
nuke13–16-0.0016%23 Jul →
inferno7–13-0.0519%23 Jul →
overpass13–9-0.019%23 Jul →
ancient5–13-0.0413%21 Jul →
inferno10–130.0127%21 Jul →
train13–100.0513%21 Jul →
nuke5–13-0.0111%21 Jul →
mirage13–90.0419%20 Jul →
inferno13–90.0520%20 Jul →
inferno13–90.0223%14 Jul →
italy13–90.0727%12 Jul →
overpass12–120.0418%12 Jul →
agency13–100.0416%14 Jun →
dust211–13-0.0522%14 Jun →
agency13–9-0.0421%13 Jun →
agency13–30.1030%25 May →
office10–130.0429%25 May →
grail12–12-0.0228%12 May →
overpass13–110.0530%12 May →
train9–130.1228%22 Apr →
nuke13–70.0433%22 Apr →
basalt7–13-0.0314%13 Apr →
vertigo13–5-0.018%13 Apr →
anubis13–80.0931%2 Apr →
nuke13–110.0232%2 Apr →
inferno8–13-0.0828%12 Dec →
ancient10–13-0.0627%12 Dec →
mirage10–20.0623%12 Dec →
mirage9–13-0.0136%12 Dec →
overpass13–2-0.0116%6 Dec →
vertigo2–13-0.0513%26 Nov →
vertigo13–30.1227%21 Nov →
inferno13–80.0332%10 Nov →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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