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a a — CS2 Stats

76561198284148324[U:1:323882596]Steam profile ↗✓ No bans

1,238Tracked matches39%Win rate2020Tracked since
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating24,780Top 25% of 204,412 CSDB-tracked playersPink band · top ~3.2% of ranked players (population est.)
CSDB Leaderboard#24250 of 251492 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Oct 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,780 +1,423 27 Jun – 6 Oct · 18 days played
22,51925,107peak 25,10727 Jun6 Oct
25,494Peak Premier in tracked matches
40Days played since 2026-06-27

Premier CS Rating

  • 327 below peak (25,107)
  • +1,276 over 30 days · improving
  • +2,261 over 90 days
  • Next: Red band at 25,000 — 220 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-08-30
  • Purple band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGa aFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER24,780 · Pink bandcsdb.gg/stats

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Performance scores

Aim83
Positioning45
Utility20

0–100 skill scores via Leetify.

Recent form

COLD52–44–4Last 10052%Win rateLWLWLLLLWL

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · +9.1pp headshot accuracy · +82ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 46%
  • Avg reaction 674ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 46%
  • Avg reaction 689ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 42%
  • Avg reaction 648ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim8.3
Utility2.0
Positioning4.5
Opening Duels1.3
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.2° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 637ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning4.5
Utility2.0
Mechanics8.2
Opening Duels1.6
Win Impact1.4

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time657ms+72ms
first ⅓ avg 585ms → last ⅓ avg 657ms
Headshot accuracy40.4%+12.2%
first ⅓ avg 28.3% → last ⅓ avg 40.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 7–3 · rush_001, 14 Oct →
100%Best headshot accuracy · 1–5 · rush_001, 14 Oct →
414msFastest reaction time · 10–13 · ancient, 1 Jul →
13–0Biggest win · nuke, 29 Jun →

Across the last 100 tracked matches.

Highlights

7Longest win streak
3–4In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 83% over 6cacheWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageA1811–761%-0.02
nukeS1711–665%-0.01
anubisB158–753%-0.01
dust2C104–640%-0.03
cacheD103–730%-0.00
ancientC94–544%-0.01
infernoS65–183%-0.04
rush_001C52–340%-0.02
vertigoA53–260%-0.02
office—20–20%-0.04
overpass—21–150%0.03
train—10–10%0.01

Across the last 100 tracked matches.

Faceit stats

Combat

148Matches
56%Win rate
1.05Avg K/D
81.7ADR
66%Headshot %

Clutches & streaks

41%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage4163%1.0116.3
Anubis2857%0.9314.4
Nuke2259%1.0818.1
Ancient1346%1.1717.3
Dust21250%1.0418.4
Vertigo540%1.0416.4
Inferno367%0.9815.7
Cache250%1.6422.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

37.7%Headshot accuracy
32.2%Accuracy (enemy spotted)
35.0%Spray accuracy
87.1%Counter-strafing
11.2°Preaim
637msReaction time
37.5%T opening success
35.5%CT opening success
0.33Enemies flashed / flash
2.7%Flash assists
6.97HE damage / grenade
2.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3306 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.4799% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
rush_0013–7-0.220%14 Oct →
rush_0017–30.1667%14 Oct →
rush_0011–5-0.0829%14 Oct →
rush_0017–30.0433%14 Oct →
rush_0011–50.03100%14 Oct →
mirage1–8-0.07100%6 Oct →
anubis2–13-0.0556%5 Oct →
mirage7–13-0.0641%2 Oct →
inferno13–8-0.1024%2 Oct →
ancient6–13-0.0116%30 Sept →
mirage13–6-0.0234%30 Sept →
dust210–13-0.0233%20 Sept →
nuke3–7-0.0350%9 Sept →
anubis4–130.0147%9 Sept →
nuke8–130.0250%8 Sept →
vertigo13–110.0044%8 Sept →
cache8–130.0523%6 Sept →
anubis6–13-0.0433%5 Sept →
mirage13–10-0.0424%5 Sept →
vertigo12–120.0335%3 Sept →
cache8–13-0.0324%3 Sept →
nuke9–2-0.0545%3 Sept →
office5–13-0.0343%3 Sept →
dust23–13-0.1035%22 Aug →
mirage13–8-0.0229%19 Aug →
mirage13–8-0.0128%17 Aug →
nuke13–9-0.0428%15 Aug →
cache7–130.0144%14 Aug →
vertigo13–7-0.0255%14 Aug →
office12–12-0.0658%14 Aug →
nuke13–9-0.0844%14 Aug →
nuke4–13-0.0347%7 Aug →
dust22–13-0.0415%7 Aug →
dust213–8-0.0437%7 Aug →
mirage1–13-0.0429%7 Aug →
cache1–13-0.0717%7 Aug →
dust28–1-0.0329%7 Aug →
mirage1–13-0.1015%7 Aug →
cache0–13-0.0733%3 Aug →
cache13–90.0549%3 Aug →
cache13–40.0538%3 Aug →
inferno13–100.0133%3 Aug →
mirage13–90.0423%3 Aug →
anubis10–13-0.0134%31 Jul →
anubis6–13-0.0425%30 Jul →
nuke13–7-0.0243%29 Jul →
ancient13–9-0.0039%29 Jul →
nuke13–40.0348%29 Jul →
anubis10–13-0.0720%26 Jul →
ancient4–13-0.0247%24 Jul →
anubis13–80.0620%24 Jul →
dust211–13-0.0445%18 Jul →
ancient8–13-0.0221%18 Jul →
mirage0–13-0.0246%17 Jul →
ancient13–11-0.0545%17 Jul →
mirage6–13-0.0850%15 Jul →
anubis7–13-0.0444%15 Jul →
mirage13–8-0.0235%14 Jul →
anubis13–10.0433%12 Jul →
anubis13–40.0121%11 Jul →
dust213–16-0.0128%11 Jul →
nuke13–10.0233%11 Jul →
vertigo12–12-0.1027%10 Jul →
vertigo13–7-0.0438%10 Jul →
nuke13–80.0222%10 Jul →
inferno13–7-0.0017%10 Jul →
dust25–13-0.0138%10 Jul →
dust213–9-0.0053%10 Jul →
dust213–30.0441%10 Jul →
nuke13–8-0.0124%10 Jul →
cache8–13-0.0127%10 Jul →
train10–130.0135%9 Jul →
overpass13–80.1142%9 Jul →
nuke13–7-0.0325%6 Jul →
cache12–120.0036%6 Jul →
anubis13–10-0.0029%5 Jul →
ancient17–190.0220%4 Jul →
inferno6–13-0.0933%4 Jul →
inferno13–4-0.0126%4 Jul →
nuke3–5-0.1020%4 Jul →
nuke10–130.0636%2 Jul →
nuke13–70.0423%2 Jul →
mirage12–16-0.0030%2 Jul →
cache13–8-0.0325%2 Jul →
mirage13–7-0.0015%2 Jul →
mirage13–6-0.0233%2 Jul →
ancient10–13-0.0223%1 Jul →
ancient13–90.0324%1 Jul →
anubis16–130.0329%30 Jun →
inferno13–10-0.0524%30 Jun →
nuke8–13-0.0427%29 Jun →
ancient16–12-0.0226%29 Jun →
nuke13–00.000%29 Jun →
anubis13–5-0.0128%29 Jun →
mirage13–6-0.0139%29 Jun →
anubis13–11-0.0433%28 Jun →
mirage13–80.0224%28 Jun →
mirage13–40.0238%28 Jun →
overpass11–13-0.0627%28 Jun →
anubis13–9-0.0618%27 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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