Cubegamer3

Cubegamer3 — CS2 Stats

76561198274274175[U:1:314008447]Steam profile ↗✓ No bans

148Tracked matches43%Win rate2022Tracked since
CSDB Rating5.7 SolidHybrid Rifler
Premier CS Rating10,000Blue band · top ~54.9% of ranked players (population est.)
CSDB Leaderboard#32110 of 44625 tracked
Ladder ranks via Leetify

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CSDB.GGCubegamer3PREMIER10,000 · Blue bandcsdb.gg/stats

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Performance scores

Aim86
Positioning54
Utility28

0–100 skill scores via Leetify.

Recent form

COLD47503Last 10047%Win rateTLLLLWLLWL

Last 10 vs previous 10: -30pp win rate · +0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.6
Aggression6.4
Utility2.8
Positioning5.4
Opening Duels3.3

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.4
Utility2.8
Mechanics9.0
Opening Duels3.3
Win Impact2.6

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time621ms−42ms
first ⅓ avg 663ms → last ⅓ avg 621ms
Headshot accuracy17.7%−2.3%
first ⅓ avg 20.0% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — train 13–4
131Biggest win — mirage
4Longest win streak
64In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 53% over 17anubisWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageB29151452%0.00
infernoB1991047%0.00
nukeB179853%0.01
ancientD93633%-0.04
dust2C73443%-0.02
anubisD72529%0.01
cacheC52340%-0.00
vertigo42250%0.01
train32167%0.07

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.2%Headshot accuracy
41.4%Accuracy (enemy spotted)
41.3%Spray accuracy
90.6%Counter-strafing
9.0°Preaim
621msReaction time
36.7%T opening success
49.4%CT opening success
0.53Enemies flashed / flash
3.2%Flash assists
5.66HE damage / grenade
3.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9156 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.6695% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
train12–120.0220%30 Aug
mirage11–130.0522%30 Aug
ancient6–130.0215%30 Aug
nuke4–130.0326%30 Aug
mirage5–13-0.0629%24 Aug
inferno13–110.0713%24 Aug
cache1–50.0410%24 Aug
nuke3–13-0.0619%24 Aug
nuke13–50.0619%22 Aug
cache8–13-0.0320%22 Aug
inferno10–13-0.0320%22 Aug
dust28–13-0.0123%22 Aug
ancient13–11-0.0517%21 Aug
cache13–80.019%21 Aug
ancient8–13-0.0716%20 Aug
mirage13–9-0.0110%20 Aug
nuke12–16-0.0012%20 Aug
nuke8–13-0.0119%19 Aug
dust213–6-0.0212%19 Aug
mirage13–70.0226%19 Aug
mirage10–13-0.0224%15 Aug
ancient16–14-0.0322%15 Aug
dust213–10-0.0122%15 Aug
ancient9–13-0.0518%15 Aug
mirage10–13-0.0414%15 Aug
inferno13–20.0215%12 Aug
mirage13–80.0218%3 Aug
dust215–15-0.0611%2 Aug
ancient10–13-0.0619%2 Aug
nuke13–10-0.0222%2 Aug
inferno7–13-0.0315%29 Jul
nuke13–60.0419%29 Jul
nuke9–70.066%29 Jul
mirage4–13-0.0021%28 Jul
mirage9–50.0322%28 Jul
inferno13–100.048%28 Jul
mirage8–13-0.0511%28 Jul
anubis13–100.0516%28 Jul
mirage13–7-0.0118%27 Jul
dust27–13-0.0322%27 Jul
mirage13–90.0521%27 Jul
inferno16–140.0123%27 Jul
mirage9–130.0212%26 Jul
dust213–50.0024%26 Jul
nuke5–13-0.0016%26 Jul
mirage13–10-0.0414%26 Jul
mirage13–70.0617%26 Jul
mirage13–90.0215%26 Jul
inferno13–100.0520%26 Jul
anubis8–130.0314%26 Jul
mirage7–13-0.0213%26 Jul
nuke3–130.0015%26 Jul
cache13–4-0.0213%25 Jul
mirage5–130.0138%25 Jul
ancient10–13-0.0321%25 Jul
mirage8–13-0.0012%25 Jul
ancient13–7-0.0225%24 Jul
anubis3–13-0.0213%24 Jul
anubis4–130.0425%23 Jul
inferno2–13-0.0727%23 Jul
anubis13–60.0217%7 Jul
vertigo13–9-0.0412%7 Jul
nuke9–13-0.0526%6 Jul
mirage13–10.1528%6 Jul
mirage13–90.0419%6 Jul
mirage13–11-0.0321%6 Jul
vertigo12–120.1014%6 Jul
train13–70.0411%5 Jul
anubis5–13-0.0521%2 Jul
cache9–13-0.0124%1 Jul
inferno5–13-0.0116%1 Jul
inferno9–130.0214%1 Jul
mirage2–13-0.0625%1 Jul
nuke13–60.0721%30 Jun
inferno10–130.0622%29 Jun
mirage16–120.0524%29 Jun
inferno13–10-0.0421%28 Jun
ancient4–13-0.0510%28 Jun
nuke13–9-0.0218%28 Jun
mirage11–13-0.0019%4 May
inferno9–13-0.0018%26 Apr
mirage13–2-0.0019%26 Apr
inferno11–130.0013%26 Apr
nuke10–13-0.0546%25 Apr
inferno11–5-0.0721%25 Apr
nuke13–10-0.0514%25 Apr
mirage6–13-0.028%13 Apr
train13–40.1528%13 Apr
inferno8–130.0128%13 Apr
mirage10–13-0.0621%13 Apr
vertigo13–100.0522%11 Apr
inferno13–20.046%11 Apr
dust29–130.0018%11 Apr
nuke13–90.0520%9 Apr
inferno3–9-0.0417%8 Apr
inferno13–9-0.0021%8 Apr
mirage7–10.0325%8 Apr
anubis5–130.0419%8 Apr
nuke13–100.1028%7 Apr
vertigo11–13-0.0820%7 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →