Monke

Monke — CS2 Stats

76561198273763638[U:1:313497910]Steam profile ↗✓ No bans

29Tracked matches56%Win rate2026Tracked since
CSDB Rating · provisional6.6 SolidPositional Player
Premier CS Rating17,583Purple band · top ~18.1% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 29 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 11 days played since 20 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 17,583 +882 29 Aug9 Sept · 7 days played
16,70117,879peak 17,87929 Aug9 Sept
17,995Peak Premier in tracked matches
11Days played since 2026-08-20

Premier CS Rating

  • 296 below peak (17,879)
  • Next: Pink band at 20,000 2,417 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-09
  • Blue band first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGMonkePREMIER17,583 · Purple bandcsdb.gg/stats

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Performance scores

Aim84
Positioning61
Utility46

0–100 skill scores via Leetify.

Recent form

COLD15122Last 2952%Win rateLTWLTLLWLL

Last 10 vs previous 10: −50pp win rate · +0.01 avg rating · +2.1pp headshot accuracy · +3ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 122 · 20% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 21%
  • Avg reaction 588ms

Last 10

  • 262 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 581ms

Last 20

  • 992 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 579ms

Newest first, from the last 29 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.2 against its own average).

Aim8.4
Utility4.6
Positioning6.1
Opening Duels4.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 90% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.1
Utility4.6
Mechanics7.6
Opening Duels3.6
Win Impact6.9

Composite 6.6/10 (Solid, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.04
first ⅓ avg 0.07 → last ⅓ avg 0.03
Reaction time583ms−18ms
first ⅓ avg 602ms → last ⅓ avg 583ms
Headshot accuracy20.9%+0.6%
first ⅓ avg 20.3% → last ⅓ avg 20.9%

Rolling 5-match average across the last 29 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–5 · cache, 7 Sept
38%Best headshot accuracy · 13–0 · mirage, 20 Aug
453msFastest reaction time · 15–15 · inferno, 7 Sept
13–0Biggest win · mirage, 20 Aug

Across the last 29 tracked matches.

Highlights

5Longest win streak
51In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 64% over 11cacheWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA117464%0.04
cacheC52340%0.07
ancient41325%0.03
inferno32167%0.01
dust232167%-0.01
anubis2020%0.00
nuke110100%-0.01

Across the last 29 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
41.0%Accuracy (enemy spotted)
41.2%Spray accuracy
84.2%Counter-strafing
9.9°Preaim
583msReaction time
34.7%T opening success
54.0%CT opening success
0.58Enemies flashed / flash
9.0%Flash assists
10.69HE damage / grenade
3.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.6909 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.7246% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
anubis5–13-0.0414%7 Sept
cache15–150.0822%7 Sept
cache13–50.1827%7 Sept
mirage8–13-0.0318%7 Sept
inferno15–150.0422%7 Sept
ancient10–130.0016%6 Sept
cache4–13-0.0225%4 Sept
dust213–9-0.0224%4 Sept
mirage7–130.0619%4 Sept
dust23–13-0.099%3 Sept
mirage16–130.0418%3 Sept
mirage4–13-0.0321%3 Sept
mirage13–110.0314%3 Sept
ancient11–130.0719%3 Sept
mirage13–8-0.0120%2 Sept
nuke13–11-0.0112%29 Aug
mirage16–140.0716%29 Aug
inferno13–11-0.0511%29 Aug
mirage13–100.0118%29 Aug
mirage2–13-0.0327%29 Aug
cache13–40.0612%28 Aug
anubis8–130.0514%28 Aug
ancient7–13-0.0115%25 Aug
inferno13–110.0314%24 Aug
mirage13–20.1813%22 Aug
dust213–90.0919%22 Aug
ancient13–80.0432%20 Aug
cache6–130.0427%20 Aug
mirage13–00.1838%20 Aug

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →