Inté. — CS2 Stats

76561198273665383[U:1:313399655]

258Tracked matches62%Win rate2020Tracked since
672Hours in CS
CSDB Rating6.3 SolidPositional Player
Premier CS Rating18,023Purple band · top ~16.4% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 258 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,023 -258 18 Jul – 1 Oct · 12 days played
17,72119,064peak 19,06418 Jul1 Oct
19,064Peak Premier in tracked matches
18Days played since 2026-07-15

Premier CS Rating

  • 1,041 below peak (19,064)
  • 0 over 30 days · steady
  • Next: Pink band at 20,000 — 1,977 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-31
  • Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 1 Oct 2026 and 10 Oct 2026.

Measured 1 Oct 2026 → 10 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=13,885), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate38.5%45.7%46.8%8.3% short
Shot accuracy18.1%12.7%13.0%above
Kill/death ratio1.071.051.06meets
Match win rate42.6%45.7%46.3%3.7% short

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGInté.FACEITLevel 7STANDINGTop 42.3% of rankedPREMIER18,023 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim78
Positioning63
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY52–42–6Last 10052%Win rateLWWLLLWWLW

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · +3.7pp headshot accuracy · +48ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 26%
  • Avg reaction 580ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 27%
  • Avg reaction 589ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 25%
  • Avg reaction 565ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim7.8
Utility1.9
Positioning6.3
Opening Duels6.2
Clutch2.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 73% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning6.3
Utility1.9
Mechanics7.6
Opening Duels3.7
Win Impact9.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time560ms−34ms
first ⅓ avg 594ms → last ⅓ avg 560ms
Headshot accuracy25.0%−4.2%
first ⅓ avg 29.1% → last ⅓ avg 25.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 9–1 · inferno, 15 Jul →
61%Best headshot accuracy · 13–8 · nuke, 15 Jul →
359msFastest reaction time · 9–3 · vertigo, 27 Jul →
13–1Biggest win · cache, 1 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
8–12In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 57% over 14cacheWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
infernoA2011–955%0.02
ancientB189–950%-0.00
nukeA148–657%0.00
mirageB137–654%-0.01
cacheD82–625%0.02
vertigoA74–357%0.08
dust2D72–529%-0.01
anubisB63–350%-0.00
office—21–150%-0.03
overpass—22–0100%0.02
boulder—11–0100%-0.08
fachwerk—11–0100%-0.02
train—11–0100%-0.05

Across the last 100 tracked matches.

Lifetime stats

38,705Lifetime kills
1.07K/D · Top 50% of Level 7 players
2,179Matches
42.6%Match win rate
38.5%Headshot %
18.1%Shot accuracy · Top 10% of Level 7 players
4,555MVPs
672Hours (in match)
1,261Bombs planted
305Bombs defused

Most-used weapons

Lifetime map wins

3,890dust2
1,741inferno
833nuke
671train
577cbble
568vertigo
226lake
199office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

91Matches
56%Win rate
1.12Avg K/D
77.5ADR
51%Headshot %

Clutches & streaks

34%1v1 clutch win
22%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1457%1.0318.0
Ancient1258%1.1217.1
Inferno1164%1.1015.6
Nuke978%1.2618.4
Anubis757%0.8312.6
Cache633%1.1514.0
Dust2650%1.0617.8
Vertigo333%0.9915.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.9%Headshot accuracy
34.7%Accuracy (enemy spotted)
32.9%Spray accuracy
84.1%Counter-strafing
10.1°Preaim
558msReaction time
33.4%T opening success
56.0%CT opening success
0.41Enemies flashed / flash
3.9%Flash assists
7.57HE damage / grenade
1.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4103 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.4457% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
mirage6–13-0.0424%12 Aug →
nuke13–100.0637%12 Aug →
mirage13–11-0.0313%11 Aug →
cache4–13-0.0643%9 Aug →
vertigo11–13-0.0115%9 Aug →
ancient3–13-0.0218%9 Aug →
inferno13–110.0631%9 Aug →
nuke13–7-0.0033%8 Aug →
nuke4–13-0.0433%8 Aug →
vertigo13–60.0820%8 Aug →
nuke13–5-0.0513%8 Aug →
inferno13–80.0421%8 Aug →
ancient13–50.0527%8 Aug →
dust24–13-0.1020%8 Aug →
office13–7-0.0124%8 Aug →
nuke13–40.0535%8 Aug →
mirage14–16-0.0130%7 Aug →
mirage15–15-0.0026%7 Aug →
dust213–4-0.0219%7 Aug →
ancient13–11-0.0416%7 Aug →
inferno10–130.0219%7 Aug →
nuke13–90.0316%7 Aug →
ancient13–70.0323%7 Aug →
cache7–13-0.0222%7 Aug →
cache5–130.0630%2 Aug →
nuke13–3-0.0613%2 Aug →
anubis5–13-0.0715%1 Aug →
ancient19–17-0.0017%1 Aug →
cache13–10.0835%1 Aug →
inferno13–90.0134%1 Aug →
ancient11–13-0.0621%1 Aug →
dust28–130.0130%1 Aug →
nuke6–9-0.0250%1 Aug →
dust29–13-0.0142%1 Aug →
cache11–130.0029%1 Aug →
anubis9–13-0.0024%1 Aug →
ancient11–130.0413%31 Jul →
vertigo8–13-0.0239%31 Jul →
mirage5–13-0.0925%30 Jul →
inferno6–90.0737%30 Jul →
anubis11–13-0.0322%30 Jul →
ancient10–13-0.0128%30 Jul →
inferno16–12-0.0126%30 Jul →
dust213–30.0832%30 Jul →
inferno9–10.2129%30 Jul →
inferno13–20.0320%30 Jul →
ancient13–60.0420%30 Jul →
ancient9–13-0.0024%29 Jul →
ancient13–110.0029%29 Jul →
dust211–130.0238%29 Jul →
mirage13–80.0119%29 Jul →
ancient11–13-0.0310%28 Jul →
mirage13–7-0.0334%27 Jul →
vertigo9–50.1114%27 Jul →
inferno4–9-0.0331%27 Jul →
inferno4–9-0.1344%27 Jul →
cache11–130.0526%27 Jul →
inferno13–6-0.0219%27 Jul →
overpass13–60.0420%27 Jul →
vertigo7–9-0.0128%27 Jul →
vertigo9–30.2827%27 Jul →
inferno8–80.0326%27 Jul →
vertigo13–40.1322%27 Jul →
ancient13–11-0.0120%20 Jul →
anubis13–80.0514%20 Jul →
mirage13–70.0840%20 Jul →
nuke13–80.0123%19 Jul →
mirage15–15-0.0428%19 Jul →
office9–13-0.0541%19 Jul →
cache13–5-0.0118%19 Jul →
inferno8–13-0.0433%19 Jul →
ancient1–13-0.078%18 Jul →
mirage2–13-0.0530%18 Jul →
inferno13–11-0.0124%18 Jul →
nuke10–130.0434%18 Jul →
ancient13–50.0725%18 Jul →
anubis13–40.0823%18 Jul →
inferno8–8-0.0124%18 Jul →
inferno2–9-0.1221%18 Jul →
nuke6–13-0.0611%18 Jul →
inferno11–13-0.0514%17 Jul →
mirage16–12-0.0324%17 Jul →
mirage13–80.0633%17 Jul →
ancient7–130.0320%17 Jul →
ancient11–13-0.0037%17 Jul →
cache5–130.0235%17 Jul →
inferno13–2-0.0431%17 Jul →
boulder13–3-0.0845%16 Jul →
overpass13–10.0136%16 Jul →
nuke7–130.0437%16 Jul →
fachwerk13–9-0.0225%16 Jul →
anubis13–9-0.0224%15 Jul →
nuke13–80.0061%15 Jul →
train13–6-0.0560%15 Jul →
mirage13–11-0.0241%15 Jul →
inferno9–10.3226%15 Jul →
inferno16–13-0.0030%15 Jul →
ancient13–7-0.0214%15 Jul →
nuke15–150.0124%15 Jul →
dust212–12-0.0323%15 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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