Myyraini (offline in Japan)

Myyraini (offline in Japan) — CS2 Stats

76561198271992300[U:1:311726572]Steam profile ↗✓ No bans

1,706Tracked matches32%Win rate2020Tracked since
CSDB Rating4.9 DevelopingSupport
Premier CS Rating21,728Top 50% of 212,695 CSDB-tracked playersPink band · top ~6.6% of ranked players (population est.)
CSDB Leaderboard#59706 of 259536 tracked
FaceitLevel 1Top 100.0% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Sep 2026 (56 days ago). Ranks are recorded once per day this page is viewed.

+346Premier CS Rating · 21,382 → 21,728
+19Tracked matches · now 1,706
+4.6ppWin rate · 27.6% → 32.1%

Rating over time

21,728Peak Premier on CSDB
1Days observed since 2026-09-07

Premier CS Rating

  • At peak — 21,728
  • Next: Red band at 25,000 — 3,272 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-07
  • Purple band first seen 2026-09-07

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGMyyraini (offline in Japa…FACEITLevel 1STANDINGTop 100.0% of rankedPREMIER21,728 · Pink bandcsdb.gg/stats

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Performance scores

Aim76
Positioning43
Utility45

0–100 skill scores via Leetify.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim7.6
Utility4.5
Positioning4.3
Opening Duels0.4
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 620ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning4.3
Utility4.5
Mechanics6.5
Opening Duels0.6
Win Impact0.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

50Matches
28%Win rate
1.05Avg K/D
105.5ADR
41%Headshot %

Clutches & streaks

33%1v1 clutch win
25%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage425%1.5721.5
Anubis4100%2.2423.3
Ancient333%0.9319.3
Inferno10%1.0014.0
Dust21100%1.7124.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.2%Headshot accuracy
39.5%Accuracy (enemy spotted)
49.7%Spray accuracy
79.1%Counter-strafing
10.9°Preaim
620msReaction time
29.7%T opening success
34.7%CT opening success
0.67Enemies flashed / flash
6.8%Flash assists
11.56HE damage / grenade
3.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.0992 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.748% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.