gooshlarg

gooshlarg — CS2 Stats

CN76561198255983913[U:1:295718185]Steam profile ↗✓ No bans

1,055Tracked matches33%Win rate2020Tracked since
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating4,622Grey band · top ~80.4% of ranked players (population est.)
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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CSDB.GGgooshlargPREMIER4,622 · Grey bandcsdb.gg/stats

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Performance scores

Aim75
Positioning68
Utility30

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.1 against its own average).

Aim7.5
Utility3.0
Positioning6.8
Opening Duels5.1
Clutch3.8

Excellent counter-strafingStrong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 87% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 59% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 605ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning6.8
Utility3.0
Mechanics9.6
Opening Duels5.2
Win Impact0.0

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

137Matches
57%Win rate
1.23Avg K/D
94.7ADR
47%Headshot %

Clutches & streaks

39%1v1 clutch win
27%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage4267%1.4719.3
Dust21354%1.4118.1
Ancient1145%1.4719.4
Inferno944%1.0715.6
Anubis650%1.4924.0
Cache425%1.0010.8
Overpass10%1.0522.0
Nuke1100%0.9415.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.2%Headshot accuracy
30.9%Accuracy (enemy spotted)
51.4%Spray accuracy
93.0%Counter-strafing
11.9°Preaim
605msReaction time
59.3%T opening success
42.5%CT opening success
0.42Enemies flashed / flash
6.9%Flash assists
9.24HE damage / grenade
2.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4174 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →