vαѕтo

vαѕтo — CS2 Stats

VC76561198248605336[U:1:288339608]Steam profile ↗✓ No bans

604Tracked matches60%Win rate2020Tracked since
3,510Hours in CS3Hrs last 2 wks
CSDB Rating7.4 StrongAll-Rounder
Premier CS Rating24,516Top 25% of 215,386 CSDB-tracked playersPink band · top ~3.5% of ranked players (population est.)
CSDB Leaderboard#28448 of 261517 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Oct 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 24,516 → 24,516
+2Tracked matches · now 604
0.0ppWin rate · 60.0% → 60.0%

Rating over time

Premier CS Rating: 24,516 +0 27 Aug – 22 Oct · 6 days played
24,51624,516peak 24,51627 Aug22 Oct
24,516Peak Premier in tracked matches
35Days played since 2025-10-01

Premier CS Rating

  • At peak — 24,516
  • 0 over 30 days · steady
  • Next: Red band at 25,000 — 484 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-07
  • Purple band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate49.7%46.9%49.3%meets
Shot accuracy16.4%13.0%13.4%above
Kill/death ratio1.491.081.12above
Match win rate52.6%46.7%48.5%above

Across every metric we can compare, this profile already matches the typical Red band player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGvαѕтoPREMIER24,516 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim92
Positioning60
Utility56

0–100 skill scores via Leetify.

Recent form

HOT59–36–5Last 10059%Win rateWLLWWWWWWW

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +2.6pp headshot accuracy · −23ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 26%
  • Avg reaction 561ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 29%
  • Avg reaction 548ms

Last 20

  • 15–5 · 75% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 28%
  • Avg reaction 559ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim9.2
Utility5.6
Positioning6.0
Opening Duels4.5
Clutch5.6

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: opening-duel success, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning6.0
Utility5.6
Mechanics8.0
Opening Duels4.4
Win Impact8.3

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time553ms−48ms
first ⅓ avg 602ms → last ⅓ avg 553ms
Headshot accuracy28.9%+1.5%
first ⅓ avg 27.5% → last ⅓ avg 28.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–6 · mirage, 16 Jul →
67%Best headshot accuracy · 1–8 · anubis, 25 Jul →
281msFastest reaction time · 1–2 · office, 10 Nov →
13–0Biggest win · dust2, 23 Jul →

Across the last 100 tracked matches.

Highlights

8Longest win streak
5–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 80% over 10nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
dust2A1811–761%0.05
infernoA149–564%0.03
ancientS118–373%0.04
nukeD103–730%0.03
cacheA106–460%0.05
mirageS108–280%0.04
officeB84–450%0.09
vertigoS75–271%0.03
trainB63–350%0.03
anubis—42–250%0.00
overpass—20–20%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

190,845Lifetime kills
1.49K/D · Top 10% of Pink band
5,634Matches
52.6%Match win rate · Top 25% of Pink band
49.7%Headshot % · Top 50% of Pink band
16.4%Shot accuracy · Top 25% of Pink band
19,493MVPs
3,041Hours (in match)
2,913Bombs planted
1,907Bombs defused

Most-used weapons

AK-4762,829
AWP43,628
SSG 085,228
P2503,292
P902,488
Knife2,095

Lifetime map wins

11,804dust2
5,429inferno
3,065train
1,898cbble
1,724nuke
1,575vertigo
528office
100shorttrain

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

484Matches
53%Win rate
1.24Avg K/D
89.5ADR
47%Headshot %

Clutches & streaks

48%1v1 clutch win
20%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2442%1.1316.4
Dust2989%1.4420.8
Ancient729%1.3318.7
Nuke771%1.1318.4
Inferno560%1.6518.8
Vertigo475%1.2219.0
Anubis250%0.9412.0
Train2100%1.8821.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.2%Headshot accuracy
37.5%Accuracy (enemy spotted)
40.2%Spray accuracy
86.2%Counter-strafing
8.8°Preaim
555msReaction time
38.4%T opening success
56.6%CT opening success
0.47Enemies flashed / flash
6.0%Flash assists
8.64HE damage / grenade
12.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4716 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.4459% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–100.0831%1 Nov →
cache8–130.1125%1 Oct →
nuke9–130.0123%1 Oct →
vertigo13–90.0719%1 Oct →
vertigo13–70.0833%4 Sept →
office13–80.0638%4 Sept →
cache13–10.0223%3 Sept →
office13–60.0129%3 Sept →
dust213–70.1036%3 Sept →
dust213–70.1237%31 Aug →
cache13–70.0838%30 Aug →
office11–13-0.0358%27 Aug →
cache13–30.1325%27 Aug →
ancient4–1-0.040%27 Aug →
nuke19–16-0.0324%27 Aug →
dust213–30.0321%27 Aug →
cache11–00.0321%27 Aug →
cache8–130.0129%27 Aug →
cache13–80.1526%27 Aug →
cache8–130.0224%27 Aug →
nuke7–13-0.0239%27 Aug →
cache2–13-0.120%26 Aug →
inferno6–130.0129%26 Aug →
vertigo9–1-0.0520%19 Aug →
anubis13–80.0530%19 Aug →
nuke7–130.0027%14 Aug →
vertigo11–130.0128%14 Aug →
inferno8–130.0026%14 Aug →
inferno13–80.0329%10 Aug →
nuke10–130.0433%10 Aug →
mirage13–40.0622%10 Aug →
anubis1–8-0.1067%25 Jul →
mirage11–60.0245%25 Jul →
cache13–100.0223%25 Jul →
dust20–13-0.0044%23 Jul →
mirage9–130.0138%23 Jul →
mirage13–110.0453%23 Jul →
dust28–130.0423%23 Jul →
dust213–6-0.0416%23 Jul →
dust213–00.0625%23 Jul →
nuke2–130.0517%23 Jul →
inferno13–6-0.0030%23 Jul →
overpass6–13-0.0337%22 Jul →
overpass2–13-0.0721%16 Jul →
mirage13–60.2123%16 Jul →
train13–30.0448%16 Jul →
inferno12–120.0233%16 Jul →
dust213–60.0538%16 Jul →
ancient13–100.0736%16 Jul →
mirage13–80.0232%13 Jul →
vertigo13–5-0.0518%13 Jul →
ancient13–50.0619%13 Jul →
dust211–130.0426%13 Jul →
ancient13–80.0640%26 Mar →
nuke4–13-0.0216%26 Mar →
vertigo13–110.0515%26 Mar →
office13–20.1534%26 Mar →
dust212–120.0225%26 Mar →
office13–50.1349%14 Dec →
inferno13–90.0828%14 Dec →
office10–130.0632%30 Nov →
ancient13–80.0418%29 Nov →
inferno13–90.0729%29 Nov →
dust213–40.1335%29 Nov →
inferno3–13-0.0338%22 Nov →
train12–120.1045%20 Nov →
nuke12–120.0717%20 Nov →
ancient9–130.0229%18 Nov →
ancient6–13-0.0319%18 Nov →
mirage13–30.0138%17 Nov →
dust213–50.0831%17 Nov →
train13–110.0122%17 Nov →
dust211–130.0433%15 Nov →
inferno13–110.0836%15 Nov →
ancient13–90.1230%14 Nov →
train13–11-0.0145%13 Nov →
dust213–60.0620%13 Nov →
inferno13–70.0128%13 Nov →
anubis6–13-0.0123%13 Nov →
inferno13–60.0119%11 Nov →
train12–120.0324%11 Nov →
dust29–130.1125%11 Nov →
office1–20.2050%10 Nov →
nuke13–80.1425%10 Nov →
dust24–13-0.0933%10 Nov →
vertigo7–130.0821%10 Nov →
ancient13–20.0622%10 Nov →
mirage13–10.0431%10 Nov →
dust213–70.0829%9 Nov →
train7–130.0128%9 Nov →
mirage4–13-0.0223%2 Nov →
ancient13–70.1021%2 Nov →
dust213–50.0624%18 Oct →
inferno13–50.0515%18 Oct →
anubis13–80.0728%15 Oct →
inferno3–13-0.0514%15 Oct →
office5–130.1033%5 Oct →
ancient3–13-0.0525%5 Oct →
inferno13–50.1026%5 Oct →
mirage13–40.0337%1 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.