viper

viper — CS2 Stats

US76561198216457756[U:1:256192028]Steam profile ↗✓ No bans

458Tracked matches29%Win rate2021Tracked since
CSDB Rating3.8 LearningPositional Player
Premier CS Rating7,370Light Blue band · top ~67.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,370 -1,333 11 Jul – 2 Oct · 19 days played
7,37010,000peak 10,00011 Jul2 Oct
10,101Peak Premier in tracked matches
62Days played since 2025-07-11

Premier CS Rating

  • 2,630 below peak (10,000)
  • -2,338 over 30 days · declining
  • Next: Blue band at 10,000 — 2,630 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGviperPREMIER7,370 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim64
Positioning50
Utility13

0–100 skill scores via Leetify.

Recent form

COLD39–54–7Last 10039%Win rateLLTWLLWLWL

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · −0.1pp headshot accuracy · +27ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 633ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 21%
  • Avg reaction 631ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 21%
  • Avg reaction 617ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim6.4
Utility1.3
Positioning5.0
Opening Duels1.1

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.0
Utility1.3
Mechanics5.5
Opening Duels2.4
Win Impact0.0

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.02
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time610ms−105ms
first ⅓ avg 715ms → last ⅓ avg 610ms
Headshot accuracy19.8%+4.9%
first ⅓ avg 14.9% → last ⅓ avg 19.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 8–2 · ancient, 2 Sept →
42%Best headshot accuracy · 6–13 · dust2, 7 Aug →
422msFastest reaction time · 13–2 · anubis, 24 Aug →
13–2Biggest win · anubis, 24 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
6–7In matches decided by ≤2 rounds
10Overtime games

Map breakdown

mirageBest map · 50% over 26overpassWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B2813–1546%-0.04
mirageB2613–1350%-0.03
infernoC146–843%-0.02
overpassD60–60%-0.04
ancientD61–517%-0.00
nukeD62–433%-0.03
cacheC52–340%-0.02
anubisC52–340%-0.01
office—20–20%-0.07
train—20–20%0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (0% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.4%Headshot accuracy
30.9%Accuracy (enemy spotted)
31.4%Spray accuracy
74.9%Counter-strafing
7.8°Preaim
601msReaction time
38.8%T opening success
40.6%CT opening success
0.29Enemies flashed / flash
0.0%Flash assists
12.73HE damage / grenade
1.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2861 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.8007% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust28–13-0.1222%2 Oct →
inferno6–13-0.0729%2 Oct →
inferno15–15-0.0125%1 Oct →
cache13–110.0714%1 Oct →
overpass3–13-0.097%30 Sept →
dust23–13-0.0717%30 Sept →
inferno13–100.0026%28 Sept →
inferno9–13-0.0623%28 Sept →
dust213–8-0.1029%27 Sept →
mirage7–13-0.0617%27 Sept →
inferno13–10-0.0819%25 Sept →
anubis7–13-0.0223%18 Sept →
inferno10–13-0.0124%18 Sept →
mirage5–13-0.0812%18 Sept →
office3–13-0.0614%17 Sept →
anubis8–13-0.0418%17 Sept →
mirage8–13-0.0728%17 Sept →
mirage13–7-0.0219%13 Sept →
dust29–13-0.0433%13 Sept →
ancient9–13-0.0819%12 Sept →
dust24–13-0.1218%12 Sept →
dust213–3-0.0524%12 Sept →
cache11–13-0.0711%2 Sept →
ancient8–20.0911%2 Sept →
mirage8–13-0.0814%2 Sept →
cache9–130.0120%31 Aug →
mirage15–150.0126%28 Aug →
inferno6–13-0.0035%28 Aug →
anubis14–16-0.0418%27 Aug →
dust213–11-0.019%27 Aug →
mirage13–90.0214%25 Aug →
inferno13–40.0222%25 Aug →
nuke5–13-0.0515%24 Aug →
anubis13–20.050%24 Aug →
mirage13–80.0520%24 Aug →
inferno13–6-0.0029%21 Aug →
mirage13–100.018%21 Aug →
dust213–8-0.045%20 Aug →
dust213–80.0413%18 Aug →
dust27–13-0.1123%16 Aug →
dust213–8-0.0136%16 Aug →
dust28–13-0.0223%15 Aug →
mirage4–00.020%15 Aug →
ancient4–13-0.085%15 Aug →
dust28–13-0.0612%14 Aug →
mirage13–16-0.0614%13 Aug →
anubis13–110.0412%13 Aug →
mirage13–70.0416%12 Aug →
cache13–11-0.029%12 Aug →
mirage11–13-0.0512%10 Aug →
dust26–13-0.0842%7 Aug →
cache12–16-0.0918%26 Jul →
inferno10–13-0.0321%14 Jul →
dust213–16-0.0221%13 Jul →
mirage13–8-0.077%12 Jul →
inferno6–13-0.0515%11 Jul →
dust29–130.0111%3 Jul →
dust213–4-0.0513%3 Jul →
mirage2–13-0.0624%3 Jul →
dust27–13-0.0615%14 Jun →
nuke6–13-0.0319%13 Jun →
dust213–10-0.0010%13 Jun →
mirage13–10-0.0711%12 Jun →
dust213–100.0719%12 Jun →
dust213–20.0318%12 Jun →
mirage13–70.0316%10 Jun →
dust212–12-0.0813%8 Jun →
dust210–13-0.0311%6 Jun →
dust210–13-0.0310%31 May →
mirage12–12-0.116%23 May →
mirage13–9-0.0410%30 Sept →
nuke15–15-0.0516%23 Aug →
mirage13–70.0113%22 Aug →
mirage9–13-0.0423%13 Aug →
nuke13–11-0.0316%11 Aug →
overpass9–13-0.0117%11 Aug →
nuke6–13-0.0116%10 Aug →
train9–13-0.047%9 Aug →
inferno11–130.0319%8 Aug →
ancient7–13-0.0013%8 Aug →
dust213–5-0.0122%8 Aug →
mirage15–15-0.0412%7 Aug →
mirage13–50.0122%4 Aug →
mirage14–16-0.099%30 Jul →
dust211–13-0.0117%29 Jul →
mirage15–15-0.0115%29 Jul →
overpass11–13-0.0315%28 Jul →
train9–130.0520%26 Jul →
office10–13-0.0922%26 Jul →
overpass3–13-0.0410%25 Jul →
ancient0–8-0.040%21 Jul →
nuke13–7-0.0417%18 Jul →
ancient8–130.0818%17 Jul →
overpass9–13-0.0516%16 Jul →
dust213–10-0.094%16 Jul →
dust213–30.0119%16 Jul →
overpass5–13-0.0123%15 Jul →
inferno13–11-0.0225%12 Jul →
inferno13–70.0114%11 Jul →
mirage13–80.0115%11 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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