berks

berks — CS2 Stats

76561198216162193[U:1:255896465]Steam profile ↗✓ No bans

409Tracked matches59%Win rate2023Tracked since
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating12,257Blue band · top ~42.9% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Dec 2025 (309 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,257 +5,951 2 Oct – 5 Dec · 37 days played
5,59512,257peak 12,2572 Oct5 Dec
12,257Peak Premier in tracked matches
43Days played since 2025-10-02

Premier CS Rating

  • At peak — 12,257
  • +3,064 over 30 days · improving
  • Next: Purple band at 15,000 — 2,743 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

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Performance scores

Aim62
Positioning58
Utility53

0–100 skill scores via Leetify.

Recent form

STEADY58–37–5Last 10058%Win rateWWLLWWWLWL

Last 10 vs previous 10: −20pp win rate · −0.06 avg rating · +0.6pp headshot accuracy · +26ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 609ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 587ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 574ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim6.2
Utility5.3
Positioning5.8
Opening Duels4.3
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 86% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 54% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 590ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning5.8
Utility5.3
Mechanics4.5
Opening Duels4.1
Win Impact7.9

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time585ms−19ms
first ⅓ avg 604ms → last ⅓ avg 585ms
Headshot accuracy14.5%−4.5%
first ⅓ avg 19.0% → last ⅓ avg 14.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 6–2 · vertigo, 5 Dec →
40%Best headshot accuracy · 9–1 · inferno, 29 Jan →
359msFastest reaction time · 6–13 · office, 6 Dec →
13–2Biggest win · inferno, 5 Dec →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
6–13In matches decided by ≤2 rounds
11Overtime games

Map breakdown

overpassBest map · 73% over 11vertigoWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA2212–1055%0.01
nukeA2012–860%0.02
infernoS1711–665%0.03
dust2B158–753%0.02
overpassS118–373%0.01
vertigoC52–340%0.06
train—32–167%0.03
ancient—31–233%-0.01
office—21–150%-0.05
agency—11–0100%0.00
rooftop—10–10%-0.05

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

3Matches
67%Win rate
0.77Avg K/D
61.0ADR
39%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
36.9%Accuracy (enemy spotted)
38.0%Spray accuracy
70.3%Counter-strafing
9.6°Preaim
590msReaction time
38.4%T opening success
54.5%CT opening success
0.62Enemies flashed / flash
9.9%Flash assists
9.74HE damage / grenade
6.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.864% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.4481% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno9–10.0340%29 Jan →
overpass13–7-0.0418%20 Jan →
inferno5–13-0.105%9 Dec →
inferno4–130.0513%9 Dec →
office13–7-0.019%7 Dec →
agency13–50.0011%7 Dec →
nuke13–70.0113%6 Dec →
office6–13-0.108%6 Dec →
mirage13–3-0.0013%6 Dec →
vertigo5–13-0.029%6 Dec →
mirage13–70.0316%5 Dec →
overpass7–130.0116%5 Dec →
inferno13–20.0224%5 Dec →
vertigo6–20.230%5 Dec →
inferno9–20.1013%4 Dec →
vertigo9–40.0715%4 Dec →
train13–80.0216%4 Dec →
inferno13–6-0.063%3 Dec →
mirage16–130.017%3 Dec →
mirage8–130.0025%3 Dec →
nuke13–40.0619%3 Dec →
mirage13–7-0.048%2 Dec →
nuke14–160.0313%2 Dec →
rooftop7–9-0.0515%2 Dec →
vertigo7–9-0.0835%2 Dec →
nuke9–13-0.007%1 Dec →
dust213–40.1725%1 Dec →
dust213–100.0419%1 Dec →
dust210–13-0.0310%1 Dec →
vertigo2–130.0814%23 Nov →
mirage13–100.0720%22 Nov →
dust211–13-0.0113%20 Nov →
inferno11–130.029%19 Nov →
nuke15–15-0.0320%18 Nov →
mirage11–13-0.0416%14 Nov →
inferno13–110.0815%14 Nov →
mirage13–40.0511%14 Nov →
dust215–150.0314%14 Nov →
overpass13–8-0.0026%13 Nov →
overpass15–15-0.0414%12 Nov →
mirage13–20.037%12 Nov →
mirage12–160.0214%11 Nov →
dust213–4-0.056%10 Nov →
train10–30.0520%10 Nov →
inferno13–70.0217%10 Nov →
overpass13–11-0.0116%6 Nov →
mirage9–13-0.0027%5 Nov →
overpass13–60.0413%4 Nov →
mirage9–13-0.0510%3 Nov →
dust213–70.0412%3 Nov →
nuke15–150.1021%2 Nov →
overpass13–80.0918%2 Nov →
nuke13–30.068%2 Nov →
inferno11–130.0131%2 Nov →
mirage13–70.0818%1 Nov →
dust213–8-0.0524%1 Nov →
inferno13–50.098%1 Nov →
nuke13–7-0.0318%31 Oct →
mirage6–13-0.059%30 Oct →
inferno13–80.0714%29 Oct →
inferno11–130.0021%28 Oct →
nuke14–16-0.0216%28 Oct →
nuke13–60.0514%28 Oct →
nuke6–130.0715%27 Oct →
mirage13–70.1020%27 Oct →
nuke13–50.0132%27 Oct →
overpass13–4-0.0331%27 Oct →
nuke13–90.0728%26 Oct →
dust213–50.1314%26 Oct →
nuke9–130.0320%26 Oct →
overpass13–80.0514%25 Oct →
mirage13–80.0423%25 Oct →
overpass13–100.0616%25 Oct →
overpass8–13-0.0121%25 Oct →
ancient13–40.0514%24 Oct →
mirage5–13-0.076%24 Oct →
dust23–13-0.0619%22 Oct →
ancient10–13-0.0714%22 Oct →
nuke13–10-0.0337%22 Oct →
inferno13–110.0916%22 Oct →
ancient8–130.0011%20 Oct →
dust213–100.0330%20 Oct →
nuke16–140.0525%20 Oct →
dust213–40.1024%20 Oct →
mirage16–140.0522%19 Oct →
nuke1–13-0.0330%19 Oct →
mirage8–13-0.0115%19 Oct →
nuke8–70.0518%19 Oct →
mirage10–130.0122%19 Oct →
train15–150.0323%18 Oct →
inferno11–13-0.029%17 Oct →
dust211–130.0226%17 Oct →
inferno13–30.1313%17 Oct →
nuke13–7-0.0014%17 Oct →
mirage13–60.0216%17 Oct →
dust26–13-0.0511%16 Oct →
dust211–130.0320%14 Oct →
mirage11–13-0.0022%3 Oct →
nuke13–8-0.0015%3 Oct →
inferno13–10-0.0123%2 Oct →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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