Reformed Balto

Reformed Balto — CS2 Stats

US76561198211874424[U:1:251608696]Steam profile ↗✓ No bans

330Tracked matches60%Win rate2020Tracked since
CSDB Rating6.7 SolidAll-Rounder
CSDB Leaderboard#48273 of 255626 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 22,555 +4,952 5 Jul – 27 Jun · 16 days played
17,60323,583peak 23,5835 Jul27 Jun
23,748Peak Premier in tracked matches
1,336Highest Faceit ELO seen on CSDB
41Days played since 2024-04-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

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CSDB.GGReformed BaltoFACEITLevel 7STANDINGTop 42.3% of rankedPEAK ELO1,336csdb.gg/stats

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Performance scores

Aim81
Positioning56
Utility51

0–100 skill scores via Leetify.

Recent form

HOT60–36–4Last 10060%Win rateWWWLWWWLWL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −0.0pp headshot accuracy · −77ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 16%
  • Avg reaction 651ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 590ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 629ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim8.1
Utility5.1
Positioning5.6
Opening Duels4.4

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 98% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower aim profile; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 649ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.6
Utility5.1
Mechanics8.5
Opening Duels2.7
Win Impact8.3

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time625ms−20ms
first ⅓ avg 646ms → last ⅓ avg 625ms
Headshot accuracy15.9%+0.4%
first ⅓ avg 15.5% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–5 · dust2, 7 Aug →
33%Best headshot accuracy · 13–4 · nuke, 21 Mar →
281msFastest reaction time · 1–4 · nuke, 7 Aug →
13–2Biggest win · cache, 7 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W3Current streak
6–6In matches decided by ≤2 rounds
9Overtime games

Map breakdown

overpassBest map · 83% over 6ancientWeakest map · 43% over 14
MapGradePlayedRecordWin rateAvg rating
dust2S2114–767%0.02
infernoS1812–667%0.01
ancientC146–843%-0.00
nukeB126–650%0.01
mirageB126–650%-0.02
anubisA116–555%0.02
overpassS65–183%0.02
cache—44–0100%0.05
warden—10–10%-0.13
grail—11–0100%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (43% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

97Matches
49%Win rate
1.15Avg K/D
—ADR
46%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Nuke367%1.0815.7
Ancient20%1.2822.5
Anubis1100%1.4728.0
Overpass1100%1.6213.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.3%Headshot accuracy
41.4%Accuracy (enemy spotted)
39.8%Spray accuracy
88.5%Counter-strafing
8.8°Preaim
649msReaction time
35.8%T opening success
45.9%CT opening success
0.46Enemies flashed / flash
4.6%Flash assists
8.92HE damage / grenade
7.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4556 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.7613% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–80.0819%19 Aug →
dust213–50.1012%7 Aug →
cache13–20.0213%7 Aug →
nuke1–4-0.0520%7 Aug →
cache13–90.0716%28 Jul →
nuke13–40.0416%27 Jun →
cache13–40.0613%25 May →
inferno8–13-0.0422%25 May →
mirage16–14-0.0411%25 May →
nuke11–13-0.0221%25 May →
ancient8–13-0.0510%23 May →
inferno13–5-0.0115%23 May →
nuke13–100.0013%23 May →
dust213–70.0813%23 May →
dust212–160.0221%22 May →
overpass13–4-0.0215%22 May →
ancient2–13-0.0516%17 May →
dust213–160.0217%17 May →
cache13–100.0321%2 May →
dust211–130.0920%28 Apr →
dust213–90.0216%28 Apr →
dust213–30.0318%27 Apr →
inferno16–140.0215%26 Apr →
nuke11–13-0.069%26 Apr →
inferno12–160.0725%26 Apr →
ancient1–8-0.034%25 Apr →
nuke7–20.007%25 Apr →
anubis9–13-0.0018%21 Apr →
inferno13–30.0826%21 Apr →
overpass13–70.0215%21 Apr →
dust213–50.0418%20 Apr →
inferno3–9-0.0720%19 Apr →
mirage16–12-0.019%19 Apr →
ancient10–13-0.046%19 Apr →
anubis13–8-0.0121%19 Apr →
ancient13–3-0.0010%18 Apr →
mirage2–13-0.0226%18 Apr →
ancient6–130.0315%17 Apr →
inferno13–80.0818%17 Apr →
anubis7–12-0.0517%12 Apr →
inferno13–80.0516%12 Apr →
mirage10–13-0.0712%12 Apr →
overpass11–130.0116%12 Apr →
mirage12–120.0320%12 Apr →
ancient8–130.0110%12 Apr →
inferno12–12-0.0318%12 Apr →
nuke6–130.0211%12 Apr →
dust213–10-0.0410%12 Apr →
ancient14–160.0710%11 Apr →
anubis13–70.0316%11 Apr →
dust215–150.0128%11 Apr →
inferno13–11-0.0118%11 Apr →
anubis5–130.0725%11 Apr →
dust213–9-0.0625%10 Apr →
anubis12–120.0212%10 Apr →
anubis13–60.0817%6 Apr →
ancient13–60.0331%6 Apr →
dust27–13-0.0122%5 Apr →
overpass13–30.025%5 Apr →
inferno13–11-0.0214%5 Apr →
mirage13–4-0.0318%5 Apr →
dust213–7-0.0621%5 Apr →
inferno13–90.0520%5 Apr →
warden1–4-0.1317%4 Apr →
anubis13–70.0627%4 Apr →
ancient6–13-0.049%4 Apr →
dust213–100.0118%26 Mar →
dust213–20.0922%24 Mar →
mirage9–130.0217%21 Mar →
inferno13–50.0414%21 Mar →
overpass13–40.0817%21 Mar →
dust213–110.0017%21 Mar →
anubis0–6-0.090%21 Mar →
nuke13–40.0633%21 Mar →
ancient13–70.046%21 Mar →
mirage13–90.0323%21 Mar →
mirage13–6-0.0913%9 Mar →
nuke13–80.0014%8 Mar →
overpass13–100.026%7 Mar →
inferno7–13-0.0314%22 Feb →
mirage8–13-0.0113%22 Feb →
nuke13–40.0218%22 Feb →
ancient13–9-0.009%22 Feb →
dust210–13-0.0210%16 Feb →
mirage13–80.0018%16 Feb →
inferno13–30.0314%16 Feb →
ancient13–6-0.038%16 Feb →
dust213–4-0.0024%6 Feb →
inferno16–130.0218%1 Feb →
dust211–130.0212%25 Jan →
nuke6–130.0812%25 Jan →
dust213–50.0516%25 Jan →
mirage8–130.0027%16 Aug →
inferno7–13-0.0129%19 Jul →
anubis13–70.0524%11 Jul →
ancient13–5-0.0120%10 Jul →
inferno13–30.0222%10 Jul →
nuke0–40.050%5 Jul →
dust213–11-0.0512%5 Jul →
grail13–5-0.0210%26 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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