Schattenklinge — CS2 Stats
DE76561198208920119[U:1:248654391]Steam profile ↗✓ No bans
What changed since last observed
CSDB last observed this profile on 23 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.
Rating over time
Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.
Compare periods
Last 7 days vs previous 7
| Metric | Last 7 | Previous 7 | Change |
|---|---|---|---|
| Matches | 26 | — | — |
| Win rate | 50% | — | — |
| K/D | 0.77 | — | — |
| Headshot % | 28% | — | — |
Measured 23 Oct 2026 → 1 Nov 2026; no observation near 14 days ago, so there is no previous window yet.
Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.
Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).
Limited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like NiKo 75% playstyle similarity
Most alike: positioning profile, utility contribution.
Where you differ: lower opening-duel success; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 9.4982% — below the 15% mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4796 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 36.2712% — below the 40% mark we flag
Milestones
This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.