Schattenklinge

Schattenklinge — CS2 Stats

DE76561198208920119[U:1:248654391]Steam profile ↗✓ No bans

3,286Tracked matches58%Win rate2020Tracked since
5,379Hours in CS20Hrs last 2 wks
CSDB Rating3.6 LearningPositional Player
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

+25Tracked matches · now 3,286
−0.9ppWin rate · 58.6% → 57.7%

Rating over time

6Days observed since 2026-09-03

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches26——
Win rate50%——
K/D0.77——
Headshot %28%——

Measured 23 Oct 2026 → 1 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim32
Positioning41
Utility30

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim3.2
Utility3.0
Positioning4.1
Opening Duels0.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 75% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning4.1
Utility3.0
Mechanics3.2
Opening Duels1.7
Win Impact7.6

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

95,229Lifetime kills
0.72K/D
7,896Matches
38.2%Match win rate
33.8%Headshot %
9.8%Shot accuracy
11,861MVPs
2,952Hours (in match)
5,898Bombs planted
2,955Bombs defused

Most-used weapons

AK-4717,487
P2508,735
MP78,487
AWP5,790
SG 5532,367

Lifetime map wins

18,394inferno
9,933dust2
4,516nuke
2,806vertigo
2,142train
1,213office
315cbble
306lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.5%Headshot accuracy
28.9%Accuracy (enemy spotted)
31.0%Spray accuracy
64.2%Counter-strafing
10.2°Preaim
582msReaction time
36.3%T opening success
37.3%CT opening success
0.48Enemies flashed / flash
5.8%Flash assists
8.27HE damage / grenade
2.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.4982% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4796 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.2712% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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