Jack

Jack — CS2 Stats

US76561198202172478[U:1:241906750]Steam profile ↗✓ No bans

219Tracked matches48%Win rate2020Tracked since
2,358Hours in CS22Hrs last 2 wks
CSDB Rating5.7 SolidAggressive Rifler
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
CSDB Leaderboard#19271 of 31063 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=607), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate38.1%42.1%42.5%4.4% short
Shot accuracy19.2%12.1%10.9%above
Kill/death ratio0.880.990.990.12 short
Match win rate38.1%43.9%44.2%6.1% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJackFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER15,000 · Purple bandcsdb.gg/stats

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Performance scores

Aim71
Positioning59
Utility34

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.1
Aggression7.4
Utility3.4
Positioning5.9
Opening Duels3.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 89% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.9
Utility3.4
Mechanics7.7
Opening Duels3.2
Win Impact4.4

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

63,520Lifetime kills
0.88K/D
3,093Matches
38.1%Match win rate
38.1%Headshot %
19.2%Shot accuracy · Top 5% of Level 3 players
6,672MVPs
1,544Hours (in match)
1,531Bombs planted
1,023Bombs defused

Most-used weapons

AWP15,882
AK-4715,782
SG 5532,084
Knife1,813
SSG 081,575
P901,069

Lifetime map wins

7,958dust2
2,667inferno
1,084train
567nuke
478vertigo
254cbble
91lake
64assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

225Matches
52%Win rate
1.04Avg K/D
ADR
36%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.2%Headshot accuracy
30.7%Accuracy (enemy spotted)
32.4%Spray accuracy
84.5%Counter-strafing
8.8°Preaim
610msReaction time
36.3%T opening success
49.3%CT opening success
0.46Enemies flashed / flash
4.0%Flash assists
8.00HE damage / grenade
4.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.455 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.2791% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →