b0rschtiii

b0rschtiii — CS2 Stats

DE76561198200793274[U:1:240527546]Steam profile ↗✓ No bans

422Tracked matches54%Win rate2020Tracked since
CSDB Rating5.6 SolidPositional Player
Premier CS Rating19,208Top 50% of 200,982 CSDB-tracked playersPurple band · top ~11.6% of ranked players (population est.)
CSDB Leaderboard#91818 of 247855 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (22 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 422 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,208 +1,069 26 Apr – 9 Sept · 15 days played
17,65719,897peak 19,89726 Apr9 Sept
20,113Peak Premier in tracked matches
26Days played since 2026-04-26

Premier CS Rating

  • 689 below peak (19,897)
  • Next: Pink band at 20,000 — 792 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-09
  • Blue band first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGb0rschtiiiFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER19,208 · Purple bandcsdb.gg/stats

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Performance scores

Aim81
Positioning44
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY56–39–5Last 10056%Win rateWLLWWLLWLL

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · −1.0pp headshot accuracy · −58ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 576ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 589ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 618ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim8.1
Utility2.6
Positioning4.4
Opening Duels2.5
Clutch3.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning4.4
Utility2.6
Mechanics6.9
Opening Duels2.2
Win Impact6.2

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time617ms+7ms
first ⅓ avg 610ms → last ⅓ avg 617ms
Headshot accuracy23.1%−2.2%
first ⅓ avg 25.3% → last ⅓ avg 23.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–2 · inferno, 12 May →
45%Best headshot accuracy · 4–13 · overpass, 6 May →
469msFastest reaction time · 13–5 · ancient, 29 May →
13–0Biggest win · cache, 9 May →

Across the last 100 tracked matches.

Highlights

7Longest win streak
9–3In matches decided by ≤2 rounds
14Overtime games

Map breakdown

cacheBest map · 75% over 20ancientWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB2914–1548%0.01
cacheS2015–575%0.03
infernoS1712–571%0.02
ancientD103–730%-0.01
overpassA85–363%0.03
dust2C73–443%-0.01
anubisA74–357%0.02
nuke—20–20%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

953Matches
51%Win rate
1.29Avg K/D
76.9ADR
37%Headshot %

Clutches & streaks

39%1v1 clutch win
35%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage3650%1.0015.6
Cache2167%1.1715.9
Inferno1953%1.1915.5
Overpass1182%1.6719.0
Dust21136%0.8313.0
Ancient967%1.2317.7
Nuke250%1.0011.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.4%Headshot accuracy
36.4%Accuracy (enemy spotted)
38.9%Spray accuracy
81.3%Counter-strafing
8.4°Preaim
621msReaction time
28.9%T opening success
48.0%CT opening success
0.43Enemies flashed / flash
2.7%Flash assists
6.21HE damage / grenade
1.81Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4332 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.9255% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–5-0.0411%29 May →
dust21–13-0.1225%29 May →
mirage10–13-0.0424%29 May →
cache13–90.0620%28 May →
mirage13–30.0218%27 May →
ancient6–130.0133%27 May →
anubis10–13-0.0129%27 May →
mirage13–90.0123%25 May →
mirage13–16-0.0120%25 May →
dust27–13-0.0127%25 May →
mirage12–120.0426%22 May →
cache13–90.0238%22 May →
cache12–12-0.0319%22 May →
mirage16–140.0424%21 May →
cache16–140.0119%21 May →
inferno4–13-0.0529%21 May →
cache7–13-0.0617%21 May →
overpass13–90.0122%21 May →
dust211–13-0.0129%19 May →
ancient8–13-0.0917%19 May →
mirage13–50.0326%19 May →
inferno13–90.0231%19 May →
mirage13–100.0416%18 May →
ancient3–13-0.0433%18 May →
mirage13–9-0.0127%18 May →
anubis13–50.0028%18 May →
overpass10–130.0628%18 May →
inferno13–4-0.009%18 May →
overpass13–60.0019%17 May →
mirage5–13-0.0418%17 May →
inferno16–190.0612%17 May →
mirage13–70.0729%16 May →
dust213–8-0.0218%16 May →
overpass16–140.0532%16 May →
ancient13–100.0227%16 May →
overpass12–12-0.0516%16 May →
mirage9–130.0434%16 May →
cache13–90.0520%16 May →
inferno13–16-0.0226%15 May →
anubis15–150.0122%15 May →
mirage13–110.0329%13 May →
nuke2–13-0.0244%13 May →
anubis10–13-0.0116%13 May →
anubis13–3-0.0011%13 May →
mirage5–13-0.0529%13 May →
inferno13–11-0.0535%13 May →
anubis16–140.0320%12 May →
inferno13–20.1326%12 May →
anubis13–40.1124%12 May →
ancient9–130.0211%12 May →
cache13–7-0.0016%11 May →
mirage13–100.0431%11 May →
dust213–70.0126%11 May →
mirage13–50.0429%11 May →
inferno10–13-0.069%11 May →
cache13–70.1129%10 May →
cache13–20.1221%10 May →
mirage13–80.0414%10 May →
inferno13–100.013%10 May →
ancient10–130.0325%10 May →
cache13–30.0338%10 May →
cache13–20.1024%10 May →
ancient12–12-0.0035%9 May →
inferno13–30.0331%9 May →
cache10–13-0.0425%9 May →
cache13–00.0319%9 May →
mirage21–25-0.0122%9 May →
mirage3–13-0.0118%8 May →
inferno13–40.0530%8 May →
dust29–130.0232%8 May →
mirage5–13-0.0143%8 May →
inferno13–70.0629%8 May →
cache11–130.0523%8 May →
ancient13–110.0318%7 May →
mirage8–13-0.0318%7 May →
mirage16–14-0.0026%7 May →
overpass4–130.0345%6 May →
mirage3–130.0112%6 May →
mirage13–70.0222%5 May →
overpass13–70.0121%5 May →
cache13–110.0220%5 May →
mirage13–90.0429%5 May →
cache13–50.0623%5 May →
inferno13–100.0431%4 May →
dust213–40.0429%4 May →
ancient12–160.0226%4 May →
inferno16–130.0929%3 May →
cache13–3-0.0213%3 May →
cache13–80.0633%29 Apr →
mirage13–16-0.0124%29 Apr →
cache8–130.0138%29 Apr →
mirage10–130.0422%28 Apr →
mirage7–130.0418%27 Apr →
inferno11–13-0.0115%27 Apr →
mirage4–13-0.0339%27 Apr →
overpass16–120.1122%27 Apr →
nuke6–130.0023%26 Apr →
inferno13–100.0417%26 Apr →
inferno13–8-0.0428%26 Apr →
cache13–70.0618%26 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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