kevinvrooom

kevinvrooom — CS2 Stats

76561198199541679[U:1:239275951]Steam profile ↗✓ No bans

62Tracked matches48%Win rate2021Tracked since
CSDB Rating3.0 LearningPositional Player
Premier CS Rating12,401Blue band · top ~42.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Jul 2026 (79 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 30 days played since 28 Oct 2021. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 12,401 +112 24 Jun6 Jul · 3 days played
12,03312,401peak 12,40124 Jun6 Jul
12,639Peak Premier in tracked matches
30Days played since 2021-10-28

Premier CS Rating

  • At peak — 12,401
  • Next: Purple band at 15,000 2,599 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGkevinvrooomPREMIER12,401 · Blue bandcsdb.gg/stats

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Performance scores

Aim30
Positioning42
Utility13

0–100 skill scores via Leetify.

Recent form

HOT27273Last 5747%Win rateWWTWWWWWLL

Last 10 vs previous 10: +50pp win rate · +0.02 avg rating · +3.8pp headshot accuracy · +33ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 401 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 736ms

Last 10

  • 721 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 697ms

Last 20

  • 9101 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 681ms

Newest first, from the last 57 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim3.0
Utility1.3
Positioning4.2
Opening Duels3.3

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 82% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 690ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.0
Positioning4.2
Utility1.3
Mechanics3.1
Opening Duels2.9
Win Impact4.4

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time682ms+3ms
first ⅓ avg 679ms → last ⅓ avg 682ms
Headshot accuracy18.5%+8.6%
first ⅓ avg 9.9% → last ⅓ avg 18.5%

Rolling 5-match average across the last 57 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–1 · mirage, 13 Sept
39%Best headshot accuracy · 5–13 · dust2, 5 Jul
438msFastest reaction time · 16–12 · inferno, 16 Sept
13–1Biggest win · inferno, 6 Jul

Across the last 57 tracked matches.

Highlights

5Longest win streak
W2Current streak
45In matches decided by ≤2 rounds
5Overtime games

Map breakdown

trainBest map · 80% over 5dust2Weakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
mirageA148657%0.01
dust2D92722%-0.02
infernoA85363%-0.02
nukeB63350%-0.03
trainS54180%-0.01
cache31233%-0.03
ancient31233%-0.08
office3030%-0.05
vertigo220100%-0.02
anubis21150%-0.02
overpass1010%-0.06
grail1010%-0.04

Across the last 57 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.7%Headshot accuracy
30.1%Accuracy (enemy spotted)
30.2%Spray accuracy
63.8%Counter-strafing
11.1°Preaim
690msReaction time
35.0%T opening success
48.6%CT opening success
0.13Enemies flashed / flash
0.5%Flash assists
7.71HE damage / grenade
2.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1311 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.9526% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–110.0131%7 Jul
inferno13–1-0.0425%6 Jul
cache12–12-0.0612%6 Jul
train13–50.0111%6 Jul
vertigo13–9-0.0012%6 Jul
inferno13–90.0116%6 Jul
anubis13–10-0.0114%6 Jul
ancient13–3-0.0423%6 Jul
dust23–130.0218%6 Jul
dust25–13-0.0339%5 Jul
mirage11–13-0.0011%5 Jul
inferno13–50.0415%5 Jul
train13–9-0.0727%4 Jul
nuke9–130.0011%3 Jul
anubis11–13-0.0414%24 Jun
nuke1–13-0.1110%24 Jun
train11–13-0.0226%15 Jun
cache9–13-0.0518%15 Jun
mirage6–13-0.0417%15 Jun
nuke6–130.0015%14 Jun
dust21–13-0.0216%14 Jun
mirage13–30.016%14 Jun
dust213–80.0218%14 Jun
inferno13–50.049%14 Jun
inferno4–13-0.0611%14 Jun
overpass13–16-0.0614%14 Jun
mirage13–30.0414%14 Jun
dust24–130.028%14 Jun
nuke13–6-0.0119%13 Jun
inferno6–13-0.0317%13 Jun
mirage13–10-0.028%22 Oct
inferno11–13-0.0625%20 Oct
office7–13-0.1010%20 Oct
nuke13–7-0.029%20 Oct
dust210–13-0.108%20 Oct
grail7–13-0.0412%18 Sept
train13–11-0.066%18 Sept
dust211–13-0.0314%17 Sept
nuke13–8-0.0210%16 Sept
ancient4–13-0.0813%16 Sept
dust213–6-0.039%28 Jun
mirage13–11-0.040%14 Feb
vertigo13–6-0.0421%14 Feb
office5–13-0.0412%16 Aug
mirage12–12-0.0417%7 Aug
mirage13–11-0.038%22 Jul
office10–13-0.026%6 Jun
dust27–13-0.0221%29 Apr
ancient1–13-0.1114%27 Apr
mirage10–130.000%27 Sept
train16–110.073%17 Nov
mirage12–160.017%12 Nov
mirage9–30.0113%24 Sept
mirage15–15-0.019%21 Sept
inferno16–12-0.038%16 Sept
mirage9–10.2514%13 Sept
mirage9–5-0.050%28 Oct

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →