rac

rac — CS2 Stats

76561198164865511[U:1:204599783]Steam profile ↗✓ No bans

1,055Tracked matches54%Win rate2023Tracked since
CSDB Rating5.6 SolidPositional Player
Premier CS Rating10,736Blue band · top ~51% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGracFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER10,736 · Blue bandcsdb.gg/stats

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Performance scores

Aim76
Positioning67
Utility4

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.3 against its own average).

Aim7.6
Utility0.4
Positioning6.7
Opening Duels4.4
Clutch2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 63% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 600ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.7
Utility0.4
Mechanics7.5
Opening Duels4.6
Win Impact6.3

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

19Matches
32%Win rate
0.81Avg K/D
65.2ADR
51%Headshot %

Clutches & streaks

31%1v1 clutch win
18%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno540%0.9012.0
Dust2540%0.7812.2
Nuke425%0.7514.3
Mirage425%0.9012.3
Anubis10%0.314.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.0%Headshot accuracy
40.6%Accuracy (enemy spotted)
42.2%Spray accuracy
83.8%Counter-strafing
11.8°Preaim
600msReaction time
51.7%T opening success
44.9%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
4.19HE damage / grenade
0.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.