Happe #RIP Maze

Happe #RIP Maze — CS2 Stats

US76561198160466299[U:1:200200571]Steam profile ↗✓ No bans

2,479Tracked matches47%Win rate2020Tracked since
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating13,567Blue band · top ~36% of ranked players (population est.)
FaceitLevel 5 · 940 ELOTop 67.6% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,567 -875 26 Jul – 13 Oct · 20 days played
12,29014,999peak 14,99926 Jul13 Oct
Faceit ELO: 940 +0 5 Sept – 20 Sept · 2 observations
940940peak 9405 Sept20 Sept
14,999Peak Premier in tracked matches
940Highest Faceit ELO seen on CSDB
41Days played since 2026-07-12

Faceit ELO

  • At peak — 940
  • Next: Level 5 at 1,051 — 111 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-09-05
  • Level 3 first seen 2026-09-05

Premier CS Rating

  • 1,432 below peak (14,999)
  • -1,049 over 30 days · declining
  • -875 over 90 days
  • Next: Purple band at 15,000 — 1,433 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-05
  • Light Blue band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGHappe #RIP MazeFACEITLevel 5 · 940 ELOSTANDINGTop 67.6% of rankedPREMIER13,567 · Blue bandPEAK ELO940csdb.gg/stats

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Performance scores

Aim64
Positioning54
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY49–48–3Last 10049%Win rateWWLLWWWLLW

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +1.0pp headshot accuracy · −8ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 572ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 561ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 565ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim6.4
Utility3.2
Positioning5.4
Opening Duels4.1
Clutch5.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 90% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 568ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.4
Utility3.2
Mechanics7.5
Opening Duels6.1
Win Impact3.9

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.01 → last ⅓ avg -0.02
Reaction time574ms−54ms
first ⅓ avg 628ms → last ⅓ avg 574ms
Headshot accuracy12.3%−2.0%
first ⅓ avg 14.3% → last ⅓ avg 12.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–4 · mirage, 9 Aug →
34%Best headshot accuracy · 13–7 · anubis, 7 Sept →
422msFastest reaction time · 6–13 · inferno, 11 Oct →
13–1Biggest win · inferno, 9 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
12–7In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 80% over 10cacheWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
dust2B2210–1245%-0.00
nukeB178–947%-0.00
mirageB158–753%0.01
ancientB126–650%-0.00
infernoC125–742%-0.01
anubisS108–280%0.01
cacheD81–713%0.01
train—22–0100%-0.03
boulder—10–10%-0.02
vertigo—11–0100%-0.00

Across the last 100 tracked matches.

Faceit stats

Combat

1,554Matches
49%Win rate
0.91Avg K/D
80.9ADR
36%Headshot %

Clutches & streaks

45%1v1 clutch win
19%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage7533%0.9113.8
Ancient6461%0.9214.1
Dust25657%1.0215.0
Inferno5659%1.0615.3
Nuke4353%0.9414.8
Anubis4159%0.9515.2
Overpass1741%0.9212.8
Train1369%1.1916.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.5%Headshot accuracy
34.1%Accuracy (enemy spotted)
37.0%Spray accuracy
83.7%Counter-strafing
10.7°Preaim
568msReaction time
57.3%T opening success
51.3%CT opening success
0.46Enemies flashed / flash
0.5%Flash assists
7.95HE damage / grenade
4.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.5225% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4616 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
ancient13–6-0.0714%13 Oct →
anubis13–80.0117%13 Oct →
ancient7–13-0.0116%13 Oct →
nuke3–13-0.0314%13 Oct →
anubis13–11-0.039%12 Oct →
nuke13–4-0.0411%12 Oct →
nuke13–70.0410%12 Oct →
inferno6–13-0.0711%11 Oct →
nuke4–130.0316%10 Oct →
nuke13–7-0.0216%10 Oct →
ancient4–13-0.0114%9 Oct →
anubis13–40.0813%9 Oct →
inferno15–19-0.0013%5 Oct →
dust25–130.0012%4 Oct →
ancient13–9-0.0113%29 Sept →
dust213–8-0.109%27 Sept →
nuke5–13-0.0617%27 Sept →
mirage13–40.0114%27 Sept →
nuke8–13-0.008%26 Sept →
train13–7-0.0211%26 Sept →
cache7–13-0.0525%26 Sept →
nuke13–9-0.0214%21 Sept →
nuke9–13-0.027%20 Sept →
ancient8–130.0111%20 Sept →
anubis13–11-0.028%20 Sept →
mirage8–13-0.0014%20 Sept →
ancient14–16-0.048%17 Sept →
anubis11–13-0.068%16 Sept →
dust29–13-0.0314%16 Sept →
mirage13–80.0117%15 Sept →
mirage6–13-0.0910%15 Sept →
cache14–160.007%15 Sept →
anubis13–11-0.017%14 Sept →
ancient13–110.0319%14 Sept →
dust213–20.0919%7 Sept →
anubis14–16-0.0514%7 Sept →
inferno13–6-0.0417%7 Sept →
anubis13–70.0234%7 Sept →
nuke13–110.0824%5 Sept →
cache9–13-0.0114%5 Sept →
dust26–13-0.0618%4 Sept →
train13–11-0.0414%30 Aug →
dust213–90.0116%30 Aug →
cache2–130.0518%30 Aug →
nuke13–80.045%23 Aug →
ancient13–80.0616%23 Aug →
inferno13–8-0.0211%23 Aug →
dust213–50.0419%23 Aug →
inferno13–10-0.0020%23 Aug →
dust210–130.0310%19 Aug →
dust216–12-0.0115%19 Aug →
inferno10–130.0418%15 Aug →
dust27–13-0.0219%15 Aug →
inferno8–130.026%15 Aug →
dust23–130.0113%15 Aug →
mirage16–140.1010%12 Aug →
inferno11–13-0.089%12 Aug →
inferno10–13-0.0113%12 Aug →
mirage11–13-0.0413%12 Aug →
cache9–130.0125%11 Aug →
mirage13–70.0012%11 Aug →
mirage5–13-0.048%11 Aug →
mirage13–110.067%10 Aug →
mirage9–13-0.0216%10 Aug →
boulder7–13-0.0217%10 Aug →
cache13–40.0113%10 Aug →
inferno13–10.0717%9 Aug →
dust210–130.0413%9 Aug →
mirage13–40.1017%9 Aug →
nuke8–13-0.0221%8 Aug →
cache10–130.0713%8 Aug →
mirage13–90.0513%2 Aug →
anubis13–50.099%2 Aug →
inferno13–50.077%30 Jul →
dust213–50.0220%30 Jul →
mirage15–15-0.0111%29 Jul →
dust212–16-0.0217%28 Jul →
inferno1–13-0.0615%28 Jul →
ancient13–160.0015%28 Jul →
nuke11–5-0.0318%27 Jul →
dust25–13-0.047%26 Jul →
dust211–13-0.1113%26 Jul →
ancient13–40.0621%26 Jul →
nuke7–13-0.0115%26 Jul →
dust213–110.0414%26 Jul →
dust215–15-0.0411%25 Jul →
ancient13–4-0.014%25 Jul →
nuke10–130.0024%25 Jul →
mirage9–13-0.0324%20 Jul →
mirage13–100.0412%19 Jul →
dust24–13-0.0217%18 Jul →
ancient4–13-0.0212%18 Jul →
dust213–110.049%18 Jul →
cache8–13-0.0017%18 Jul →
anubis13–90.0213%14 Jul →
nuke13–80.0515%13 Jul →
dust213–110.0316%13 Jul →
nuke12–12-0.0117%12 Jul →
vertigo13–11-0.0014%12 Jul →
dust213–80.047%12 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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