Bryan

Bryan — CS2 Stats

US76561198154218671[U:1:193952943]Steam profile ↗✓ No bans

1,967Tracked matches44%Win rate2022Tracked since
CSDB Rating4.8 DevelopingPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

+3Tracked matches · now 1,967
0.0ppWin rate · 44.4% → 44.4%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 52 days played since 15 May 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 14,952 -675 15 May2 Jul · 5 days played
13,73615,627peak 15,62715 May2 Jul
16,300Peak Premier in tracked matches
52Days played since 2026-05-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGBryanFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim64
Positioning54
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY385210Last 10038%Win rateWLWWWLTLLL

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −4.0pp headshot accuracy · −7ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 517ms

Last 10

  • 451 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 577ms

Last 20

  • 9101 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim6.4
Utility2.7
Positioning5.4
Opening Duels4.2
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.4
Utility2.7
Mechanics4.5
Opening Duels3.7
Win Impact3.1

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time595ms−51ms
first ⅓ avg 646ms → last ⅓ avg 595ms
Headshot accuracy17.6%+1.9%
first ⅓ avg 15.6% → last ⅓ avg 17.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 6–13 · vertigo, 19 Aug
50%Best headshot accuracy · 0–13 · office, 2 Jul
438msFastest reaction time · 13–11 · anubis, 15 Sept
13–0Biggest win · inferno, 1 Jul

Across the last 100 tracked matches.

Highlights

3Longest win streak
56In matches decided by ≤2 rounds
3Overtime games

Map breakdown

mirageBest map · 53% over 15trainWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
cacheD2171433%-0.00
nukeD1961332%-0.02
mirageB158753%-0.01
dust2B115645%-0.01
vertigoC83538%0.03
infernoB63350%0.00
ancientC52340%-0.01
trainD5050%-0.02
anubis31233%-0.05
office31233%-0.06
overpass220100%0.01
sanctum1010%0.03
warden1010%0.02

Across the last 100 tracked matches.

Faceit stats

Combat

197Matches
50%Win rate
0.94Avg K/D
75.8ADR
36%Headshot %

Clutches & streaks

35%1v1 clutch win
11%1v2 clutch win
13Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage4951%1.0415.0
Dust21850%0.7812.4
Anubis1759%1.0516.2
Ancient1362%0.8112.9
Nuke1145%0.9815.7
Inferno850%0.9416.3
Train450%0.8213.0
Overpass367%0.9618.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
35.5%Accuracy (enemy spotted)
42.2%Spray accuracy
70.1%Counter-strafing
11.0°Preaim
586msReaction time
40.9%T opening success
49.0%CT opening success
0.38Enemies flashed / flash
3.4%Flash assists
3.17HE damage / grenade
6.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3764 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
anubis13–11-0.0610%15 Sept
nuke10–130.0233%13 Sept
vertigo13–11-0.038%13 Sept
overpass13–8-0.038%6 Sept
office13–100.016%5 Sept
ancient10–13-0.0123%5 Sept
nuke12–12-0.048%3 Sept
nuke6–13-0.0233%2 Sept
cache10–13-0.0417%2 Sept
vertigo7–130.0611%1 Sept
ancient13–9-0.0315%31 Aug
mirage13–100.0223%26 Aug
inferno5–11-0.0023%26 Aug
cache9–13-0.0910%25 Aug
mirage13–5-0.0328%25 Aug
vertigo13–6-0.0118%21 Aug
vertigo10–130.0516%19 Aug
vertigo9–40.0217%19 Aug
vertigo6–130.1525%19 Aug
train8–13-0.1222%13 Aug
train12–12-0.0519%13 Aug
mirage9–13-0.0115%12 Aug
anubis15–15-0.015%12 Aug
nuke2–13-0.1538%26 Jul
cache5–13-0.027%22 Jul
dust216–13-0.0612%19 Jul
nuke3–13-0.0813%17 Jul
nuke13–11-0.0421%14 Jul
cache13–6-0.0425%10 Jul
office11–13-0.0837%10 Jul
mirage13–40.0316%7 Jul
cache6–130.017%7 Jul
dust213–110.0310%5 Jul
dust211–130.0329%5 Jul
cache13–50.0638%3 Jul
nuke0–13-0.0738%3 Jul
nuke13–8-0.0214%3 Jul
ancient13–7-0.024%2 Jul
cache8–13-0.0625%2 Jul
inferno13–50.0730%2 Jul
office0–13-0.1150%2 Jul
nuke4–13-0.0340%2 Jul
vertigo1–13-0.0120%1 Jul
mirage13–9-0.0317%1 Jul
dust211–13-0.0026%1 Jul
inferno13–00.0411%1 Jul
cache5–13-0.0121%29 Jun
nuke8–13-0.0419%27 Jun
nuke9–130.0814%25 Jun
nuke11–13-0.1137%24 Jun
dust27–13-0.0325%23 Jun
inferno7–13-0.0316%22 Jun
train2–13-0.0215%20 Jun
dust23–13-0.0513%20 Jun
mirage12–12-0.0322%17 Jun
nuke8–130.0418%15 Jun
mirage13–30.0124%11 Jun
sanctum8–80.0342%9 Jun
train2–130.0740%9 Jun
cache10–13-0.0330%7 Jun
cache13–70.0635%7 Jun
dust213–11-0.0024%5 Jun
dust213–90.0218%5 Jun
vertigo7–13-0.0117%1 Jun
inferno4–13-0.0521%31 May
mirage13–40.0127%31 May
cache12–120.1117%30 May
train12–120.0125%30 May
inferno13–9-0.0119%28 May
mirage4–13-0.0822%28 May
dust213–50.0512%28 May
cache13–1-0.080%28 May
nuke8–13-0.009%27 May
nuke12–12-0.0517%26 May
nuke11–00.0119%26 May
overpass13–100.0517%26 May
nuke13–100.0329%25 May
cache8–130.0023%24 May
mirage8–3-0.0320%24 May
nuke13–70.023%24 May
ancient7–13-0.047%23 May
cache9–130.0730%23 May
mirage3–13-0.0714%20 May
cache13–80.0526%20 May
warden11–130.0211%20 May
cache0–13-0.085%19 May
nuke13–4-0.0225%19 May
mirage12–12-0.0512%19 May
dust22–13-0.0117%19 May
cache9–13-0.029%18 May
mirage13–50.1122%18 May
dust28–13-0.046%18 May
cache11–130.1021%18 May
cache9–13-0.0419%17 May
cache13–60.0411%17 May
cache13–50.0026%17 May
ancient15–150.045%15 May
mirage10–130.0214%15 May
mirage1–13-0.0712%15 May
anubis9–13-0.0810%15 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →