thaikku

thaikku — CS2 Stats

TH76561198153033456[U:1:192767728]Steam profile ↗✓ No bans

2,194Tracked matches27%Win rate2022Tracked since
CSDB Rating3.7 LearningSupport
Premier CS Rating8,673Light Blue band · top ~61.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,673 -3,170 29 Jul – 11 Oct · 35 days played
8,51812,708peak 12,70829 Jul11 Oct
13,044Peak Premier in tracked matches
961Highest Faceit ELO seen on CSDB
35Days played since 2026-07-29

Premier CS Rating

  • 4,035 below peak (12,708)
  • -2,116 over 30 days · declining
  • Next: Blue band at 10,000 — 1,327 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

Share this profile

CSDB.GGthaikkuFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER8,673 · Light Blue bandPEAK ELO961csdb.gg/stats

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Performance scores

Aim50
Positioning42
Utility49

0–100 skill scores via Leetify.

Recent form

COLD33–65–2Last 10033%Win rateLLLWWLLWLL

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +2.4pp headshot accuracy · +105ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 717ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 663ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim5.0
Utility4.9
Positioning4.2
Opening Duels0.0
Clutch3.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 79% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 635ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning4.2
Utility4.9
Mechanics5.9
Opening Duels1.6
Win Impact0.0

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time656ms−33ms
first ⅓ avg 690ms → last ⅓ avg 656ms
Headshot accuracy15.4%+0.1%
first ⅓ avg 15.3% → last ⅓ avg 15.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–6 · cache, 22 Aug →
37%Best headshot accuracy · 13–6 · inferno, 31 Jul →
422msFastest reaction time · 1–13 · ancient, 17 Sept →
13–2Biggest win · nuke, 24 Aug →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L3Current streak
13–12In matches decided by ≤2 rounds
15Overtime games

Map breakdown

nukeBest map · 67% over 18mirageWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
dust2D216–1529%-0.04
nukeS1812–667%-0.01
infernoD175–1229%-0.02
ancientD154–1127%-0.02
cacheD134–931%-0.01
anubisD102–820%-0.02
mirageD60–60%-0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (0% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

121Matches
45%Win rate
0.97Avg K/D
69.2ADR
42%Headshot %

Clutches & streaks

36%1v1 clutch win
18%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke3053%0.8913.9
Inferno2748%1.2713.5
Dust21937%0.7411.8
Mirage1323%0.8710.3
Anubis1145%0.9514.6
Overpass1070%1.0014.1
Cache540%0.8317.2
Ancient333%1.1413.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.4%Headshot accuracy
33.3%Accuracy (enemy spotted)
33.7%Spray accuracy
76.6%Counter-strafing
11.1°Preaim
635msReaction time
37.7%T opening success
35.3%CT opening success
0.47Enemies flashed / flash
7.4%Flash assists
7.99HE damage / grenade
3.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4691 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.6982% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage5–13-0.066%11 Oct →
ancient4–130.0220%5 Oct →
inferno11–130.0113%1 Oct →
inferno13–110.0022%24 Sept →
nuke13–4-0.0121%22 Sept →
anubis5–13-0.0618%22 Sept →
cache11–13-0.0117%20 Sept →
nuke13–11-0.0512%20 Sept →
dust23–130.019%20 Sept →
mirage7–13-0.0713%20 Sept →
anubis13–80.019%18 Sept →
ancient14–16-0.036%17 Sept →
anubis11–130.0518%17 Sept →
ancient1–13-0.0710%17 Sept →
dust26–13-0.0813%17 Sept →
nuke10–13-0.0613%17 Sept →
mirage11–13-0.0020%16 Sept →
inferno16–12-0.0110%16 Sept →
nuke13–30.0420%16 Sept →
dust212–16-0.028%16 Sept →
cache9–13-0.0524%16 Sept →
dust24–13-0.0731%13 Sept →
cache5–13-0.0921%13 Sept →
cache13–16-0.0321%12 Sept →
ancient13–11-0.0516%10 Sept →
dust213–4-0.0013%6 Sept →
nuke9–13-0.0517%6 Sept →
ancient1–13-0.088%31 Aug →
inferno9–130.0127%31 Aug →
dust23–13-0.128%31 Aug →
anubis6–13-0.0416%25 Aug →
nuke13–20.0815%24 Aug →
ancient16–130.0314%24 Aug →
nuke13–60.008%24 Aug →
anubis10–13-0.0614%24 Aug →
cache7–13-0.0328%24 Aug →
dust210–130.0515%23 Aug →
dust213–11-0.029%23 Aug →
mirage9–13-0.0813%23 Aug →
inferno9–130.0218%23 Aug →
dust24–13-0.0517%22 Aug →
nuke13–50.1017%22 Aug →
inferno13–11-0.0518%22 Aug →
ancient11–13-0.0423%22 Aug →
cache13–20.0826%22 Aug →
cache13–60.1523%22 Aug →
anubis8–13-0.036%22 Aug →
dust27–13-0.0615%22 Aug →
ancient11–130.039%22 Aug →
anubis4–130.0316%22 Aug →
nuke16–14-0.0714%21 Aug →
ancient8–13-0.0112%21 Aug →
dust213–4-0.028%21 Aug →
inferno4–13-0.0316%21 Aug →
dust26–13-0.0324%21 Aug →
dust216–14-0.029%19 Aug →
nuke6–13-0.0829%19 Aug →
dust24–13-0.0522%18 Aug →
nuke13–11-0.0514%17 Aug →
ancient12–16-0.0515%13 Aug →
nuke11–130.0011%11 Aug →
inferno13–16-0.0410%11 Aug →
ancient11–130.0117%10 Aug →
inferno15–15-0.0322%10 Aug →
cache6–13-0.088%9 Aug →
inferno0–13-0.1113%9 Aug →
dust27–13-0.0612%9 Aug →
inferno9–13-0.0014%8 Aug →
inferno9–130.0411%7 Aug →
nuke8–13-0.0115%7 Aug →
nuke13–11-0.0227%7 Aug →
nuke13–90.0119%7 Aug →
ancient7–13-0.0018%7 Aug →
dust23–13-0.0720%7 Aug →
nuke16–14-0.066%7 Aug →
dust213–9-0.067%7 Aug →
cache16–14-0.0225%7 Aug →
nuke15–15-0.0212%6 Aug →
cache13–40.0520%6 Aug →
cache14–16-0.0610%4 Aug →
inferno3–13-0.078%4 Aug →
dust213–10-0.0115%3 Aug →
ancient9–13-0.109%2 Aug →
nuke13–100.0417%2 Aug →
anubis13–11-0.0111%2 Aug →
inferno11–13-0.034%2 Aug →
cache7–13-0.0313%2 Aug →
mirage6–130.0015%31 Jul →
ancient13–11-0.0413%31 Jul →
cache2–13-0.0611%31 Jul →
anubis6–13-0.0210%31 Jul →
ancient16–130.0216%31 Jul →
anubis10–13-0.0515%31 Jul →
mirage3–13-0.0821%31 Jul →
dust211–13-0.0116%31 Jul →
dust27–13-0.0422%31 Jul →
inferno13–6-0.0637%31 Jul →
inferno13–80.0212%30 Jul →
dust25–13-0.0621%30 Jul →
inferno7–13-0.0513%29 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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