Rib

Rib — CS2 Stats

76561198147964620[U:1:187698892]Steam profile ↗✓ No bans

587Tracked matches55%Win rate2026Tracked since
CSDB Rating2.7 LearningPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

+125Tracked matches · now 587
−11.5ppWin rate · 66.7% → 55.2%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 15 days played since 30 Aug 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

15Days played since 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim22
Positioning31
Utility6

0–100 skill scores via Leetify.

Recent form

COLD57367Last 10057%Win rateLLWWLTLLWL

Last 10 vs previous 10: −40pp win rate · −0.02 avg rating · −4.0pp headshot accuracy · +0ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 10%
  • Avg reaction 791ms

Last 10

  • 361 · 30% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 10%
  • Avg reaction 702ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 12%
  • Avg reaction 702ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.2 against its own average).

Aim2.2
Utility0.6
Positioning3.1
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 79% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 679ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.2
Positioning3.1
Utility0.6
Mechanics4.2
Opening Duels0.0
Win Impact6.7

Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05+0.01
first ⅓ avg -0.06 → last ⅓ avg -0.05
Reaction time670ms−4ms
first ⅓ avg 674ms → last ⅓ avg 670ms
Headshot accuracy12.1%−0.2%
first ⅓ avg 12.3% → last ⅓ avg 12.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 11–6 · anubis, 9 Sept
47%Best headshot accuracy · 13–9 · train, 12 Sept
531msFastest reaction time · 6–2 · train, 12 Sept
13–1Biggest win · dust2, 18 Sept

Across the last 100 tracked matches.

Highlights

9Longest win streak
L2Current streak
95In matches decided by ≤2 rounds

Map breakdown

trainBest map · 100% over 8mirageWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C1661038%-0.03
anubisB137654%-0.05
nukeA127558%-0.07
vertigoS108280%-0.03
ancientC94544%-0.06
officeS96367%-0.03
trainS880100%-0.02
mirageD71614%-0.06
cacheS76186%-0.03
infernoA53260%-0.05
overpass31233%-0.08
fachwerk1010%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

3Matches
33%Win rate
0.32Avg K/D
34.6ADR
25%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke1100%0.295.0
Inferno10%0.357.0
Mirage10%0.315.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.3%Headshot accuracy
27.8%Accuracy (enemy spotted)
24.6%Spray accuracy
68.9%Counter-strafing
11.1°Preaim
679msReaction time
16.2%T opening success
29.0%CT opening success
0.12Enemies flashed / flash
0.0%Flash assists
0.66HE damage / grenade
0.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3056% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1231 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 16.2393% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust211–13-0.0713%19 Sept
mirage11–13-0.0911%19 Sept
cache13–11-0.0710%19 Sept
vertigo13–10-0.0210%19 Sept
ancient1–13-0.079%19 Sept
office12–12-0.076%18 Sept
anubis6–13-0.0613%18 Sept
ancient5–13-0.110%18 Sept
dust213–10.045%18 Sept
nuke7–13-0.0629%18 Sept
anubis13–4-0.010%18 Sept
train13–7-0.0721%17 Sept
anubis13–5-0.0116%17 Sept
ancient13–6-0.0510%17 Sept
mirage3–13-0.1114%17 Sept
vertigo13–8-0.0512%17 Sept
dust26–13-0.0214%16 Sept
dust213–50.0429%16 Sept
mirage10–13-0.0418%16 Sept
vertigo13–11-0.109%16 Sept
office13–20.0325%16 Sept
nuke4–13-0.0826%16 Sept
anubis13–9-0.044%16 Sept
anubis7–13-0.070%16 Sept
nuke13–8-0.056%16 Sept
dust27–13-0.0722%16 Sept
anubis9–13-0.0614%14 Sept
train5–10.030%14 Sept
vertigo13–11-0.0213%14 Sept
nuke13–6-0.097%14 Sept
dust29–13-0.0110%14 Sept
overpass9–13-0.0816%13 Sept
office8–130.009%13 Sept
anubis6–13-0.076%13 Sept
vertigo13–40.0713%13 Sept
mirage12–12-0.0613%13 Sept
dust213–20.027%13 Sept
ancient13–11-0.034%13 Sept
inferno12–12-0.0524%13 Sept
train13–9-0.0147%12 Sept
nuke13–5-0.090%12 Sept
cache13–10.0013%12 Sept
dust26–13-0.068%12 Sept
mirage10–130.004%12 Sept
nuke4–0-0.030%12 Sept
office13–6-0.046%12 Sept
train6–20.0315%12 Sept
ancient12–12-0.018%12 Sept
ancient13–1-0.017%12 Sept
anubis13–9-0.096%12 Sept
cache13–5-0.057%12 Sept
dust213–7-0.0317%11 Sept
vertigo13–2-0.0219%11 Sept
inferno13–70.0111%11 Sept
dust28–130.018%11 Sept
inferno13–10-0.068%11 Sept
nuke5–13-0.0617%11 Sept
office13–110.020%11 Sept
vertigo13–7-0.0514%10 Sept
cache13–80.049%10 Sept
nuke13–10-0.0919%9 Sept
office13–10-0.044%9 Sept
anubis11–60.0710%9 Sept
vertigo13–8-0.068%9 Sept
mirage10–2-0.0825%9 Sept
dust213–8-0.0614%9 Sept
office11–13-0.0414%9 Sept
train13–7-0.080%9 Sept
anubis12–12-0.0712%9 Sept
dust213–6-0.108%8 Sept
nuke13–7-0.0711%8 Sept
cache11–13-0.046%8 Sept
overpass6–13-0.155%8 Sept
nuke3–13-0.1015%7 Sept
ancient11–13-0.0714%7 Sept
overpass13–5-0.0113%7 Sept
nuke13–2-0.0511%7 Sept
ancient13–11-0.096%7 Sept
dust212–12-0.008%7 Sept
train13–11-0.025%7 Sept
nuke2–13-0.0810%7 Sept
inferno13–11-0.0713%7 Sept
anubis9–13-0.1120%7 Sept
vertigo4–13-0.0422%7 Sept
mirage10–13-0.057%6 Sept
train13–60.016%6 Sept
cache13–10-0.0821%6 Sept
anubis13–9-0.0117%6 Sept
dust210–13-0.118%6 Sept
fachwerk10–130.0125%6 Sept
cache13–5-0.028%6 Sept
office13–11-0.0915%6 Sept
inferno8–13-0.0914%5 Sept
anubis13–7-0.0610%5 Sept
vertigo12–12-0.0518%5 Sept
train13–6-0.0627%5 Sept
office13–9-0.0720%5 Sept
dust27–13-0.0823%5 Sept
ancient1–13-0.080%5 Sept
dust26–13-0.028%4 Sept

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →