shortkid ツ

shortkid ツ — CS2 Stats

76561198136755758[U:1:176490030]Steam profile ↗✓ No bans

1,221Tracked matches59%Win rate2020Tracked since
CSDB Rating5.9 SolidPositional Player
Premier CS Rating16,510Purple band · top ~22.4% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (16 days ago). Ranks are recorded once per day this page is viewed.

+579Premier CS Rating · 15,931 → 16,510
+20Tracked matches · now 1,221
+5.3ppWin rate · 53.3% → 58.6%

Rating over time

Premier CS Rating: 15,931 +448 29 Aug – 15 Oct · 5 observations
15,30615,931peak 15,93129 Aug15 Oct
16,510Peak Premier on CSDB
5Days observed since 2026-08-29

Premier CS Rating

  • At peak — 16,510
  • Next: Pink band at 20,000 — 3,490 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-29
  • Blue band first seen 2026-08-29

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGshortkid ツFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER16,510 · Purple bandcsdb.gg/stats

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Performance scores

Aim77
Positioning51
Utility26

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim7.7
Utility2.6
Positioning5.1
Opening Duels2.0
Clutch1.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 609ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning5.1
Utility2.6
Mechanics7.6
Opening Duels2.4
Win Impact7.9

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

186Matches
54%Win rate
0.90Avg K/D
72.9ADR
40%Headshot %

Clutches & streaks

29%1v1 clutch win
18%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage944%0.9914.0
Inferno650%0.457.5
Ancient580%1.1115.0
Dust2540%0.8012.6
Cache450%1.0414.0
Vertigo250%1.0817.0
Anubis10%0.8113.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
36.6%Accuracy (enemy spotted)
39.3%Spray accuracy
84.2%Counter-strafing
9.0°Preaim
609msReaction time
41.0%T opening success
38.6%CT opening success
0.35Enemies flashed / flash
6.3%Flash assists
10.25HE damage / grenade
1.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3511 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.5833% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.