poopoo garbage man

poopoo garbage man — CS2 Stats

NC76561198135283582[U:1:175017854]Steam profile ↗✓ No bans

3,463Tracked matches48%Win rate2020Tracked since
3,481Hours in CS
CSDB Rating6.6 SolidPositional Player
Premier CS Rating23,147Top 25% of 215,386 CSDB-tracked playersPink band · top ~5% of ranked players (population est.)
CSDB Leaderboard#42547 of 261513 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

−284Premier CS Rating · 23,431 → 23,147

Rating over time

Premier CS Rating: 23,147 +2,051 3 Sept – 14 Nov · 28 days played
21,09625,102peak 25,1023 Sept14 Nov
25,235Peak Premier in tracked matches
39Days played since 2026-09-03

Premier CS Rating

  • 1,955 below peak (25,102)
  • +1,119 over 30 days · improving
  • Next: Red band at 25,000 — 1,853 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate39.7%46.8%48.2%8.5% short
Shot accuracy15.5%13.0%13.2%above
Kill/death ratio1.091.061.07meets
Match win rate47.6%46.3%46.9%meets

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGpoopoo garbage manFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER23,147 · Pink bandcsdb.gg/stats

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Performance scores

Aim88
Positioning65
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY48–50–2Last 10048%Win rateLWWLWWLWLW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · −4.9pp headshot accuracy · −3ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 20%
  • Avg reaction 555ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 17%
  • Avg reaction 585ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 19%
  • Avg reaction 587ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim8.8
Utility3.0
Positioning6.5
Opening Duels3.4
Clutch5.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 78% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

T openings. 71% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 71% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning6.5
Utility3.0
Mechanics6.5
Opening Duels6.7
Win Impact4.4

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time572ms+8ms
first ⅓ avg 564ms → last ⅓ avg 572ms
Headshot accuracy18.2%+1.3%
first ⅓ avg 16.9% → last ⅓ avg 18.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–8 · dust2, 22 Oct →
48%Best headshot accuracy · 7–13 · nuke, 22 Sept →
313msFastest reaction time · 1–3 · inferno, 26 Sept →
13–0Biggest win · dust2, 27 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
3–6In matches decided by ≤2 rounds
13Overtime games

Map breakdown

officeBest map · 60% over 5mirageWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
dust2A2716–1159%0.02
infernoA169–756%0.03
nukeD144–1029%0.02
cacheC125–742%0.02
anubisB115–645%0.02
mirageD82–625%0.02
ancientA74–357%0.00
officeA53–260%0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (25% over 8). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

162,955Lifetime kills
1.09K/D · Top 50% of Level 8 players
8,051Matches
47.6%Match win rate · Top 50% of Level 8 players
39.7%Headshot %
15.5%Shot accuracy · Top 50% of Level 8 players
21,695MVPs
3,481Hours (in match)
10,812Bombs planted
1,956Bombs defused

Most-used weapons

Lifetime map wins

30,201dust2
12,664inferno
8,450office
6,685nuke
2,362vertigo
2,002train
804cbble
402lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

149Matches
52%Win rate
1.53Avg K/D
98.2ADR
40%Headshot %

Clutches & streaks

45%1v1 clutch win
22%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Dust24959%1.6719.5
Mirage2050%1.4119.4
Inferno2040%1.2619.1
Nuke1662%1.5521.6
Cache1338%1.8117.9
Anubis1145%1.4721.3
Ancient757%1.4819.0
Vertigo10%1.0716.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
41.5%Accuracy (enemy spotted)
42.7%Spray accuracy
79.3%Counter-strafing
6.9°Preaim
565msReaction time
70.7%T opening success
43.3%CT opening success
0.32Enemies flashed / flash
2.5%Flash assists
11.16HE damage / grenade
3.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.317 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust25–13-0.0824%14 Nov →
office13–100.1113%14 Nov →
dust213–100.0932%4 Nov →
ancient8–13-0.0114%4 Nov →
nuke16–130.0218%4 Nov →
inferno13–60.1211%3 Nov →
dust28–130.0418%1 Nov →
inferno13–70.0612%1 Nov →
mirage10–130.0214%1 Nov →
anubis13–40.0611%1 Nov →
inferno11–13-0.049%31 Oct →
nuke13–90.0428%31 Oct →
dust216–130.0619%31 Oct →
dust28–13-0.0119%30 Oct →
nuke13–110.0727%30 Oct →
dust213–160.0624%29 Oct →
dust213–20.0519%29 Oct →
office5–130.0631%29 Oct →
anubis12–160.0118%27 Oct →
ancient13–90.0320%26 Oct →
cache10–130.0225%26 Oct →
inferno12–16-0.0613%26 Oct →
dust213–110.0522%25 Oct →
nuke6–13-0.0011%24 Oct →
dust213–80.1515%22 Oct →
office12–120.0120%21 Oct →
ancient13–100.0222%20 Oct →
inferno3–13-0.0712%18 Oct →
anubis10–13-0.019%18 Oct →
cache14–160.0112%18 Oct →
nuke13–50.0416%18 Oct →
mirage14–160.0123%18 Oct →
dust26–13-0.0219%17 Oct →
dust213–60.0530%16 Oct →
nuke8–130.0411%16 Oct →
anubis13–70.0518%14 Oct →
cache7–13-0.0023%13 Oct →
dust219–160.0113%12 Oct →
nuke7–130.0215%11 Oct →
inferno13–70.0530%10 Oct →
inferno13–90.0515%10 Oct →
dust215–150.0320%9 Oct →
inferno7–130.0423%9 Oct →
inferno13–80.0319%8 Oct →
anubis10–130.0323%8 Oct →
mirage16–190.0414%8 Oct →
nuke9–130.019%8 Oct →
dust213–10-0.0216%7 Oct →
anubis5–130.0317%7 Oct →
nuke5–13-0.0110%7 Oct →
nuke8–130.0311%5 Oct →
dust27–130.0227%4 Oct →
dust213–40.0920%4 Oct →
ancient13–30.0718%4 Oct →
anubis10–130.0010%3 Oct →
cache10–130.0920%3 Oct →
dust25–13-0.0413%3 Oct →
nuke8–13-0.0335%3 Oct →
dust213–80.0417%3 Oct →
inferno13–50.078%3 Oct →
inferno13–4-0.0110%2 Oct →
anubis13–60.0214%2 Oct →
cache13–160.0120%1 Oct →
anubis11–130.0112%30 Sept →
nuke10–130.0916%30 Sept →
anubis13–7-0.0013%30 Sept →
office13–50.0722%29 Sept →
cache13–50.0421%28 Sept →
ancient7–13-0.017%28 Sept →
dust210–13-0.074%27 Sept →
dust213–30.0619%27 Sept →
dust213–0-0.028%27 Sept →
inferno13–160.0821%26 Sept →
dust27–13-0.0317%26 Sept →
cache13–60.019%26 Sept →
nuke2–13-0.0315%26 Sept →
inferno1–30.0833%26 Sept →
mirage13–10-0.0015%26 Sept →
dust213–90.0316%26 Sept →
mirage6–130.0010%26 Sept →
dust213–30.0214%26 Sept →
inferno10–130.0426%23 Sept →
ancient8–13-0.0316%23 Sept →
cache11–130.0224%23 Sept →
mirage7–130.0323%23 Sept →
office13–10-0.0219%23 Sept →
dust213–9-0.0520%22 Sept →
anubis16–130.0317%22 Sept →
ancient13–5-0.0610%22 Sept →
nuke7–13-0.0548%22 Sept →
mirage9–130.028%21 Sept →
cache13–90.0126%21 Sept →
dust28–130.0723%21 Sept →
cache2–13-0.0726%21 Sept →
dust22–00.000%21 Sept →
mirage3–00.000%21 Sept →
inferno13–100.0523%21 Sept →
cache13–6-0.0116%21 Sept →
inferno13–10-0.027%21 Sept →
cache13–40.0815%20 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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