HEEPZTER

HEEPZTER — CS2 Stats

76561198132399371[U:1:172133643]Steam profile ↗✓ No bans

561Tracked matches68%Win rate2020Tracked since
CSDB Rating6.8 SolidPositional Player
Premier CS Rating25,839Top 10% of 204,412 CSDB-tracked playersRed band · top ~2.6% of ranked players (population est.)
CSDB Leaderboard#13741 of 251496 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,839 +2,897 8 Sept – 12 Oct · 17 days played
22,49827,689peak 27,6898 Sept12 Oct
27,689Peak Premier in tracked matches
19Days played since 2025-09-08

Premier CS Rating

  • 1,850 below peak (27,689)
  • Next: Gold band at 30,000 — 4,161 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGHEEPZTERFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER25,839 · Red bandcsdb.gg/stats

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Performance scores

Aim82
Positioning52
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY63–32–5Last 10063%Win rateWLTWWLWLLL

Last 10 vs previous 10: −40pp win rate · +0.02 avg rating · +11.6pp headshot accuracy · −60ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 514ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 24%
  • Avg reaction 503ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 533ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim8.2
Utility5.1
Positioning5.2
Opening Duels1.1
Clutch0.0

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 96% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.75 enemies blinded per flash — utility that consistently lands.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning5.2
Utility5.1
Mechanics7.3
Opening Duels1.1
Win Impact10.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time550ms−76ms
first ⅓ avg 626ms → last ⅓ avg 550ms
Headshot accuracy17.9%+1.0%
first ⅓ avg 16.8% → last ⅓ avg 17.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–0 · dust2, 10 Sept →
60%Best headshot accuracy · 2–13 · nuke, 11 Oct →
391msFastest reaction time · 0–13 · ancient, 13 Oct →
13–0Biggest win · dust2, 2 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
12–6In matches decided by ≤2 rounds
12Overtime games

Map breakdown

overpassBest map · 75% over 12nukeWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
dust2S4230–1271%-0.01
ancientS1812–667%-0.01
overpassS129–375%-0.00
mirageB115–645%0.01
nukeC94–544%-0.00
inferno—41–325%-0.02
train—32–167%0.02
anubis—10–10%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (44% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

203Matches
57%Win rate
0.86Avg K/D
63.8ADR
40%Headshot %

Clutches & streaks

0%1v1 clutch win
12%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Inferno743%0.7210.3
Overpass475%0.8213.0
Mirage333%0.9914.3
Vertigo250%0.7612.5
Ancient250%0.8614.0
Anubis1100%0.5310.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
38.0%Accuracy (enemy spotted)
39.5%Spray accuracy
82.9%Counter-strafing
9.4°Preaim
533msReaction time
33.3%T opening success
35.9%CT opening success
0.75Enemies flashed / flash
7.0%Flash assists
4.65HE damage / grenade
10.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.2943% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–110.1115%12 Oct →
mirage8–13-0.0326%12 Oct →
mirage15–150.0019%12 Oct →
dust216–14-0.0316%12 Oct →
dust216–130.0419%12 Oct →
mirage10–13-0.0220%12 Oct →
ancient13–20.0713%11 Oct →
anubis5–13-0.0617%11 Oct →
nuke2–13-0.0860%11 Oct →
inferno1–13-0.0433%11 Oct →
dust216–130.0422%10 Oct →
inferno13–2-0.013%25 Oct →
nuke13–6-0.0118%25 Oct →
ancient13–110.0410%25 Oct →
overpass11–4-0.049%25 Oct →
dust213–30.019%25 Oct →
dust213–10-0.049%25 Oct →
ancient6–13-0.088%25 Oct →
dust216–14-0.0620%24 Oct →
dust25–13-0.0914%24 Oct →
dust211–13-0.0911%24 Oct →
ancient13–110.0327%24 Oct →
nuke13–20.0727%20 Oct →
dust213–6-0.0220%20 Oct →
ancient15–150.0115%20 Oct →
dust211–20.0316%20 Oct →
dust213–11-0.0115%20 Oct →
train13–40.0624%20 Oct →
dust29–13-0.0714%19 Oct →
train13–80.0210%19 Oct →
overpass13–9-0.0512%15 Oct →
dust211–13-0.0620%15 Oct →
mirage4–13-0.0718%15 Oct →
dust213–90.0817%15 Oct →
dust213–10-0.0515%13 Oct →
nuke13–70.1020%13 Oct →
ancient13–5-0.0217%13 Oct →
mirage13–50.0318%13 Oct →
ancient0–13-0.1220%13 Oct →
overpass13–11-0.0323%12 Oct →
mirage6–13-0.0120%12 Oct →
dust213–60.0117%12 Oct →
mirage16–14-0.0118%12 Oct →
dust215–15-0.0424%12 Oct →
inferno7–13-0.0214%12 Oct →
ancient13–40.0520%12 Oct →
dust213–110.0133%12 Oct →
ancient11–13-0.0521%12 Oct →
ancient13–1-0.077%12 Oct →
inferno15–15-0.0032%11 Oct →
dust29–130.0224%11 Oct →
dust213–60.0021%11 Oct →
dust213–9-0.0217%11 Oct →
mirage13–10.0417%11 Oct →
nuke15–15-0.0327%11 Oct →
dust213–6-0.0114%11 Oct →
dust213–80.0412%11 Oct →
overpass13–90.0317%11 Oct →
dust213–100.0514%11 Oct →
nuke9–13-0.0712%11 Oct →
ancient13–40.0413%11 Oct →
dust29–13-0.0010%5 Oct →
nuke11–13-0.0514%5 Oct →
overpass13–60.0623%5 Oct →
dust213–9-0.0524%5 Oct →
ancient13–9-0.0114%2 Oct →
dust28–13-0.0113%2 Oct →
overpass13–3-0.049%2 Oct →
dust213–00.0327%2 Oct →
dust22–80.0723%2 Oct →
overpass13–70.0220%15 Sept →
dust213–10.0528%15 Sept →
dust213–11-0.0315%15 Sept →
ancient13–80.0319%15 Sept →
ancient13–90.0320%14 Sept →
nuke9–13-0.0313%14 Sept →
overpass2–13-0.0416%14 Sept →
overpass6–13-0.015%14 Sept →
dust216–140.0524%14 Sept →
dust213–6-0.0013%14 Sept →
ancient13–4-0.0017%14 Sept →
overpass14–16-0.0220%13 Sept →
mirage13–20.0414%13 Sept →
dust213–6-0.0114%13 Sept →
train10–13-0.0131%13 Sept →
ancient7–2-0.046%13 Sept →
ancient2–13-0.0511%10 Sept →
dust213–00.1313%10 Sept →
dust213–4-0.0413%10 Sept →
dust213–5-0.0115%10 Sept →
overpass13–90.0429%9 Sept →
ancient4–13-0.0832%9 Sept →
dust24–13-0.0814%9 Sept →
dust26–13-0.0214%8 Sept →
dust213–8-0.0010%8 Sept →
overpass13–70.0210%8 Sept →
nuke13–100.0812%8 Sept →
dust213–11-0.0613%8 Sept →
mirage10–130.0415%8 Sept →
dust211–13-0.0320%8 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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