fus

fus — CS2 Stats

NO76561198127178215[U:1:166912487]Steam profile ↗✓ No bans

1,487Tracked matches50%Win rate2020Tracked since
CSDB Rating4.9 DevelopingSupport
Premier CS Rating17,890Purple band · top ~16.9% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

−416Premier CS Rating · 18,306 → 17,890
+5Tracked matches · now 1,487
0.0ppWin rate · 50.0% → 50.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 7 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

18,306Peak Premier on CSDB
1Days observed since 2026-09-07

Premier CS Rating

  • 416 below peak (18,306)
  • Next: Pink band at 20,000 2,110 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-07
  • Blue band first seen 2026-09-07

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGfusPREMIER17,890 · Purple bandcsdb.gg/stats

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Performance scores

Aim63
Positioning39
Utility39

0–100 skill scores via Leetify.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2 against its own average).

Aim6.3
Utility3.9
Positioning3.9
Opening Duels0.0
Clutch0.0

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 88% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 584ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning3.9
Utility3.9
Mechanics7.6
Opening Duels0.4
Win Impact5.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

201Matches
42%Win rate
0.81Avg K/D
68.5ADR
32%Headshot %

Clutches & streaks

17%1v1 clutch win
25%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage667%0.7610.0
Ancient367%0.7414.0
Anubis250%0.7611.5
Nuke10%0.8214.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.2%Headshot accuracy
32.2%Accuracy (enemy spotted)
31.7%Spray accuracy
84.2%Counter-strafing
9.8°Preaim
584msReaction time
32.9%T opening success
21.0%CT opening success
0.42Enemies flashed / flash
5.9%Flash assists
11.71HE damage / grenade
2.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4187 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.9142% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →