ReallyRitzy — CS2 Stats

76561198121623151[U:1:161357423]✓ No bans

499Tracked matches54%Win rate2022Tracked since
CSDB Rating5.4 DevelopingHybrid Rifler
Premier CS Rating16,396Purple band · top ~22.8% of ranked players (population est.)
CSDB Leaderboard#13819 of 23419 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGReallyRitzyFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER16,396 · Purple bandcsdb.gg/stats

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Performance scores

Aim65
Positioning56
Utility34

0–100 skill scores via Leetify.

Recent form

HOT52453Last 10052%Win rateLWWLWWWWWW

Last 10 vs previous 10: +40pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.5
Aggression6.8
Utility3.4
Positioning5.6
Opening Duels2.5
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 85% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning5.6
Utility3.4
Mechanics6.4
Opening Duels2.5
Win Impact6.2

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg -0.00 → last ⅓ avg -0.02
Reaction time608ms−33ms
first ⅓ avg 642ms → last ⅓ avg 608ms
Headshot accuracy19.4%+1.6%
first ⅓ avg 17.9% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — cache 13–4
130Biggest win — cache
7Longest win streak
86In matches decided by ≤2 rounds
14Overtime games

Map breakdown

infernoBest map · 60% over 10nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB25121348%-0.02
ancientA2213959%-0.01
cacheA169756%-0.01
dust2B158753%-0.03
nukeD103730%-0.03
infernoA106460%0.01
overpass21150%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

25Matches
72%Win rate
0.87Avg K/D
68.7ADR
48%Headshot %

Clutches & streaks

33%1v1 clutch win
12%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient5100%0.9713.0
Dust2475%0.6110.8
Mirage250%0.8614.0
Cache1100%0.672.0
Nuke10%0.8315.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.9%Headshot accuracy
32.6%Accuracy (enemy spotted)
32.0%Spray accuracy
78.6%Counter-strafing
8.6°Preaim
622msReaction time
33.4%T opening success
46.7%CT opening success
0.39Enemies flashed / flash
2.0%Flash assists
6.08HE damage / grenade
4.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3892 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.3646% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke7–130.0128%24 Aug
ancient13–7-0.0437%24 Aug
dust213–10-0.0419%24 Aug
ancient2–13-0.0217%24 Aug
ancient13–80.0021%21 Aug
ancient13–9-0.0420%20 Aug
ancient13–30.0217%20 Aug
mirage13–100.0122%18 Aug
cache11–0-0.0317%18 Aug
cache13–10-0.0116%17 Aug
dust213–80.0122%14 Aug
dust29–13-0.0613%13 Aug
cache4–13-0.077%12 Aug
ancient13–100.0011%11 Aug
mirage3–13-0.0423%8 Aug
inferno13–80.0620%8 Aug
mirage12–16-0.0226%6 Aug
inferno5–130.0321%6 Aug
mirage7–13-0.0322%5 Aug
mirage13–90.0424%4 Aug
mirage10–13-0.0515%3 Aug
cache15–15-0.0328%2 Aug
dust29–13-0.0713%2 Aug
cache13–110.0125%2 Aug
dust213–50.0437%2 Aug
cache15–15-0.0522%30 Jul
inferno13–3-0.038%30 Jul
mirage9–13-0.097%30 Jul
mirage14–16-0.0115%29 Jul
dust210–13-0.0419%28 Jul
inferno10–13-0.0414%28 Jul
cache13–00.037%28 Jul
cache16–13-0.0229%28 Jul
dust29–5-0.0515%27 Jul
ancient5–130.0226%27 Jul
mirage4–13-0.0263%27 Jul
ancient16–14-0.0524%26 Jul
nuke8–13-0.0223%26 Jul
cache5–130.0326%26 Jul
dust29–13-0.0332%26 Jul
ancient13–40.0011%26 Jul
mirage8–13-0.0615%24 Jul
nuke8–13-0.078%24 Jul
ancient13–100.0210%24 Jul
ancient11–13-0.0613%23 Jul
dust216–13-0.0223%22 Jul
mirage13–40.0737%22 Jul
mirage13–11-0.0230%21 Jul
cache13–110.0125%21 Jul
dust211–13-0.0118%21 Jul
ancient4–13-0.076%21 Jul
mirage13–100.0111%21 Jul
ancient6–13-0.0220%20 Jul
ancient14–160.0520%19 Jul
nuke8–13-0.0725%19 Jul
mirage13–2-0.0129%19 Jul
cache15–15-0.0617%19 Jul
inferno10–130.0119%19 Jul
nuke13–50.0315%19 Jul
nuke11–13-0.0212%18 Jul
dust213–8-0.0424%18 Jul
cache13–40.1122%18 Jul
dust213–16-0.0611%18 Jul
nuke13–11-0.048%18 Jul
cache5–13-0.0929%18 Jul
dust27–13-0.0525%18 Jul
nuke5–13-0.0428%18 Jul
ancient13–100.0519%18 Jul
mirage13–11-0.0119%17 Jul
cache9–13-0.0219%17 Jul
mirage4–13-0.0423%17 Jul
ancient16–12-0.0021%17 Jul
nuke6–13-0.0416%17 Jul
ancient7–13-0.0113%16 Jul
mirage13–8-0.0429%15 Jul
mirage10–130.0222%14 Jul
ancient2–9-0.089%11 Jul
mirage9–13-0.0514%10 Jul
dust213–100.0015%10 Jul
mirage2–13-0.076%10 Jul
mirage16–14-0.0310%10 Jul
cache13–7-0.0216%10 Jul
dust213–60.0236%9 Jul
cache13–60.0131%8 Jul
ancient13–40.0815%2 Jul
mirage13–50.0629%2 Jul
ancient14–160.0114%24 Jun
nuke13–100.0115%23 Jun
mirage13–110.0123%23 Jun
overpass5–130.0226%19 Jun
inferno13–00.0328%19 Jun
mirage13–7-0.036%19 Jun
inferno13–10-0.0511%18 Jun
ancient13–100.0112%18 Jun
inferno8–13-0.0613%17 Jun
inferno13–90.0615%17 Jun
inferno13–30.1019%17 Jun
mirage13–16-0.0311%17 Jun
ancient13–100.0120%16 Jun
overpass13–40.0314%16 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →