CaptainDsylxeic

CaptainDsylxeic — CS2 Stats

ET76561198118148576[U:1:157882848]Steam profile ↗

590Tracked matches48%Win rate2020Tracked since
CSDB Rating6.6 SolidAggressive Rifler
Premier CS Rating19,706Purple band · top ~9.7% of ranked players (population est.)
CSDB Leaderboard#10106 of 22336 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGCaptainDsylxeicFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER19,706 · Purple bandcsdb.gg/stats

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Performance scores

Aim84
Positioning62
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY46513Last 10046%Win rateWWLLWWLLLW

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.4
Aggression9.3
Utility4.5
Positioning6.2
Opening Duels4.6
Clutch0.0

Strong CT-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: higher opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 64% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 563ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.2
Utility4.5
Mechanics8.3
Opening Duels4.6
Win Impact4.4

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.03 → last ⅓ avg -0.00
Reaction time571ms−69ms
first ⅓ avg 640ms → last ⅓ avg 571ms
Headshot accuracy15.5%−5.8%
first ⅓ avg 21.3% → last ⅓ avg 15.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — mirage 13–3
131Biggest win — mirage
6Longest win streak
W2Current streak
104In matches decided by ≤2 rounds
5Overtime games

Map breakdown

dust2Best map · 64% over 11infernoWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
ancientC2291341%0.00
mirageC1881044%0.04
cacheB157847%0.00
infernoD1431121%0.00
dust2A117464%-0.00
nukeA106460%-0.00
train41325%0.02
anubis32167%0.01
overpass330100%0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

251Matches
52%Win rate
1.31Avg K/D
79.3ADR
38%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
38.1%Accuracy (enemy spotted)
41.3%Spray accuracy
87.5%Counter-strafing
8.3°Preaim
563msReaction time
32.7%T opening success
63.9%CT opening success
0.74Enemies flashed / flash
10.4%Flash assists
8.56HE damage / grenade
2.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.6917 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.6872% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–80.0324%28 Aug
ancient13–110.0110%28 Aug
nuke6–130.0119%28 Aug
inferno6–13-0.0124%23 Aug
ancient13–9-0.0311%23 Aug
mirage13–6-0.0119%23 Aug
inferno5–13-0.0122%23 Aug
ancient9–130.0211%23 Aug
dust211–130.0220%23 Aug
cache13–11-0.0113%21 Aug
mirage15–15-0.0328%21 Aug
ancient8–13-0.049%21 Aug
mirage16–140.0316%26 Jul
dust213–6-0.0111%26 Jul
mirage11–13-0.0414%25 Jul
nuke7–13-0.0017%25 Jul
ancient7–13-0.0115%15 Jul
ancient11–13-0.036%13 Jul
ancient5–13-0.0114%12 Jul
anubis13–10-0.0419%12 Jul
mirage13–160.0524%12 Jul
inferno4–13-0.027%12 Jul
nuke13–4-0.018%12 Jul
cache13–4-0.017%12 Jul
dust213–80.0416%12 Jul
ancient13–50.0128%12 Jul
cache13–90.0011%10 Jul
cache13–20.0413%10 Jul
mirage9–130.0216%6 Jun
ancient7–130.0112%6 Jun
inferno8–130.018%6 Jun
cache13–30.0518%5 Jun
cache10–13-0.0522%5 Jun
dust213–11-0.0422%5 Jun
cache6–13-0.0129%5 Jun
cache4–130.0314%2 Jun
nuke13–50.0417%2 Jun
dust23–130.027%2 Jun
mirage7–130.0325%30 May
inferno6–130.0218%30 May
cache5–13-0.0913%30 May
dust25–13-0.0512%21 May
cache12–120.1017%21 May
mirage3–130.0113%21 May
cache10–13-0.0118%10 May
dust213–11-0.0021%10 May
anubis6–130.0812%7 May
cache10–130.0224%7 May
cache9–13-0.068%30 Apr
cache13–80.0021%30 Apr
nuke3–13-0.0412%26 Apr
ancient4–13-0.0327%26 Apr
inferno13–80.1117%26 Apr
inferno15–15-0.038%26 Apr
inferno8–130.0018%25 Apr
dust213–10-0.0317%25 Apr
ancient13–110.0214%25 Apr
mirage7–13-0.0315%25 Apr
nuke13–100.0030%25 Apr
ancient2–13-0.0826%19 Apr
inferno7–13-0.0626%19 Apr
mirage13–10.1116%19 Apr
ancient13–70.0327%19 Apr
dust213–6-0.0031%19 Apr
anubis13–11-0.0113%18 Apr
mirage13–50.118%18 Apr
ancient7–13-0.0326%18 Apr
inferno13–90.0314%18 Apr
inferno8–130.0527%3 Jan
overpass13–11-0.0429%2 Jan
mirage8–130.0124%7 Dec
nuke13–10-0.0016%7 Dec
train9–130.0120%17 Nov
mirage13–70.1018%17 Nov
inferno9–13-0.0020%13 Nov
ancient13–110.0627%13 Nov
overpass13–30.0740%13 Nov
mirage11–13-0.0419%13 Nov
mirage4–130.0530%8 Nov
ancient13–100.0118%8 Nov
train13–70.0924%8 Nov
mirage13–60.0723%8 Nov
inferno9–13-0.0219%8 Nov
inferno13–7-0.0411%3 Nov
nuke13–8-0.0515%3 Nov
ancient9–13-0.0117%3 Nov
ancient6–130.0317%26 Oct
dust213–30.0219%26 Oct
ancient13–110.1121%26 Oct
train12–160.0331%26 Oct
nuke10–130.0430%26 Oct
mirage13–30.0826%25 Oct
dust24–130.0117%25 Oct
nuke13–5-0.0214%25 Oct
train4–13-0.0332%24 Oct
ancient7–130.0935%24 Oct
overpass13–100.0514%24 Oct
mirage13–30.145%21 Oct
ancient13–80.0526%21 Oct
ancient7–13-0.077%13 Oct

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →