:pPp

:pPp — CS2 Stats

76561198101768175[U:1:141502447]Steam profile ↗✓ No bans

3,361Tracked matches23%Win rate2020Tracked since
CSDB Rating7.0 StrongOpening Duellist
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (19 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 3,361 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,418 +118 4 Jun – 26 Jun · 10 days played
24,30025,793peak 25,7934 Jun26 Jun
25,793Peak Premier in tracked matches
21Days played since 2026-06-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GG:pPpFACEITLevel 10STANDINGTop 12.4% of rankedcsdb.gg/stats

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Performance scores

Aim88
Positioning76
Utility54

0–100 skill scores via Leetify.

Recent form

COLD35–63–2Last 10035%Win rateLWLLLLLWWL

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · −4.2pp headshot accuracy · −59ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 28%
  • Avg reaction 688ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 32%
  • Avg reaction 659ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 35%
  • Avg reaction 688ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.8 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.8
Utility5.4
Positioning7.6
Opening Duels8.0
Clutch4.0

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 96% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 670ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning7.6
Utility5.4
Mechanics8.3
Opening Duels7.4
Win Impact0.0

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.03
first ⅓ avg 0.06 → last ⅓ avg 0.04
Reaction time673ms+32ms
first ⅓ avg 641ms → last ⅓ avg 673ms
Headshot accuracy34.6%+1.6%
first ⅓ avg 33.0% → last ⅓ avg 34.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–4 · ancient, 7 Jun →
65%Best headshot accuracy · 12–12 · cache, 7 Jun →
406msFastest reaction time · 13–3 · inferno, 12 Jun →
13–2Biggest win · dust2, 12 Jun →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 56% over 16overpassWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
ancientB199–1047%0.08
infernoC198–1142%0.06
dust2D185–1328%0.06
cacheA169–756%0.05
anubisD163–1319%0.05
overpassD61–517%0.01
mirage—30–30%0.03
vertigo—20–20%0.03
train—10–10%0.07

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

4,937Matches
51%Win rate
1.24Avg K/D
86.7ADR
55%Headshot %

Clutches & streaks

40%1v1 clutch win
25%1v2 clutch win
14Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient21652%1.2519.0
Anubis20147%1.1917.9
Inferno14756%1.3717.9
Dust210356%1.3418.0
Nuke7751%1.0617.2
Mirage7548%1.0116.2
Vertigo3040%0.9615.7
Cache1681%2.0820.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

35.3%Headshot accuracy
35.4%Accuracy (enemy spotted)
37.9%Spray accuracy
87.5%Counter-strafing
8.9°Preaim
670msReaction time
58.9%T opening success
60.5%CT opening success
0.50Enemies flashed / flash
6.2%Flash assists
8.72HE damage / grenade
8.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.498 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache3–13-0.0921%8 Jul →
ancient13–100.0131%8 Jul →
inferno7–13-0.0225%8 Jul →
anubis7–13-0.0133%6 Jul →
cache7–13-0.0031%28 Jun →
dust23–130.0839%28 Jun →
inferno5–130.0330%28 Jun →
cache13–90.0855%28 Jun →
inferno13–110.0726%26 Jun →
anubis8–130.0634%26 Jun →
inferno13–80.0842%25 Jun →
ancient13–110.0635%25 Jun →
inferno13–100.0231%25 Jun →
overpass3–13-0.0550%23 Jun →
dust27–130.0731%23 Jun →
anubis6–130.0221%23 Jun →
dust24–130.0539%22 Jun →
inferno4–130.0143%22 Jun →
overpass9–130.0833%22 Jun →
dust211–130.0441%22 Jun →
anubis7–130.0449%22 Jun →
ancient9–130.0538%22 Jun →
ancient9–130.0636%21 Jun →
inferno4–130.0927%21 Jun →
inferno13–90.0925%18 Jun →
anubis8–130.0335%18 Jun →
dust217–190.0646%18 Jun →
dust21–130.0339%18 Jun →
dust210–130.0239%18 Jun →
anubis10–130.0130%17 Jun →
dust28–130.0140%17 Jun →
dust213–50.0530%17 Jun →
anubis4–130.0618%17 Jun →
overpass5–130.0035%15 Jun →
anubis9–130.1236%15 Jun →
ancient4–00.090%15 Jun →
dust28–130.1127%15 Jun →
dust28–130.0646%14 Jun →
ancient2–130.1152%14 Jun →
train7–130.0743%14 Jun →
inferno5–130.1027%14 Jun →
ancient14–160.0829%14 Jun →
cache13–70.1232%13 Jun →
inferno8–130.0119%13 Jun →
mirage6–130.0441%13 Jun →
cache11–130.1335%13 Jun →
ancient13–90.0415%13 Jun →
inferno11–130.0334%13 Jun →
inferno14–160.0220%13 Jun →
dust213–60.0646%13 Jun →
ancient8–130.0925%13 Jun →
cache13–110.0838%13 Jun →
anubis16–140.0527%13 Jun →
cache16–120.0326%13 Jun →
ancient8–130.1231%13 Jun →
anubis13–16-0.0140%12 Jun →
dust210–130.0630%12 Jun →
inferno13–70.0738%12 Jun →
dust213–20.1131%12 Jun →
inferno13–30.1642%12 Jun →
inferno10–130.1139%11 Jun →
inferno13–90.0746%11 Jun →
inferno10–130.0429%10 Jun →
vertigo13–16-0.0233%10 Jun →
cache13–80.0325%10 Jun →
anubis13–100.0737%10 Jun →
dust213–100.0742%9 Jun →
ancient13–50.1850%9 Jun →
anubis13–110.1032%9 Jun →
mirage4–130.0738%9 Jun →
anubis6–130.1243%9 Jun →
anubis2–130.0018%7 Jun →
overpass13–80.0833%7 Jun →
ancient13–110.1130%7 Jun →
ancient10–130.0929%7 Jun →
mirage4–13-0.0427%7 Jun →
dust27–130.1027%7 Jun →
ancient1–130.0130%7 Jun →
anubis10–130.0319%7 Jun →
cache12–120.1165%7 Jun →
vertigo12–120.0751%7 Jun →
ancient1–130.0048%7 Jun →
ancient13–40.2054%7 Jun →
overpass4–13-0.0425%6 Jun →
cache13–40.0326%6 Jun →
ancient13–60.0831%6 Jun →
cache9–130.0345%6 Jun →
cache6–130.0828%6 Jun →
ancient11–130.0222%6 Jun →
inferno4–130.0823%6 Jun →
dust213–40.1637%5 Jun →
cache5–13-0.0129%5 Jun →
ancient13–40.0830%5 Jun →
cache13–9-0.0413%5 Jun →
inferno13–60.0327%5 Jun →
overpass7–130.0031%5 Jun →
cache13–50.1222%5 Jun →
cache13–110.1246%5 Jun →
anubis7–130.0429%4 Jun →
dust214–160.0333%4 Jun →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.