Crazyanyone

Crazyanyone — CS2 Stats

CG76561198094737682[U:1:134471954]Steam profile ↗✓ No bans

2,022Tracked matches60%Win rate2021Tracked since
CSDB Rating6.8 SolidPositional Player
CSDB Leaderboard#28558 of 251242 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

+9Tracked matches · now 2,022
−4.3ppWin rate · 64.3% → 60.0%

Rating over time

Premier CS Rating: 24,300 +0 4 Aug – 24 Sept · 5 days played
24,30024,300peak 24,3004 Aug24 Sept
24,406Peak Premier in tracked matches
37Days played since 2026-02-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGCrazyanyoneFACEITLevel 7STANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim86
Positioning58
Utility41

0–100 skill scores via Leetify.

Recent form

COLD45–43–12Last 10045%Win rateWLLLWTTLTW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · +2.3pp headshot accuracy · −13ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 492ms

Last 10

  • 3–4–3 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 548ms

Last 20

  • 8–8–4 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 554ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim8.6
Utility4.1
Positioning5.8
Opening Duels4.1
Clutch0.0

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: opening-duel success, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.0° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 568ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.8
Utility4.1
Mechanics8.4
Opening Duels4.0
Win Impact8.3

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.04 → last ⅓ avg 0.01
Reaction time575ms−46ms
first ⅓ avg 621ms → last ⅓ avg 575ms
Headshot accuracy18.3%−1.7%
first ⅓ avg 20.0% → last ⅓ avg 18.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–4 · vertigo, 30 Jul →
44%Best headshot accuracy · 13–4 · vertigo, 30 Jul →
422msFastest reaction time · 13–5 · vertigo, 13 Aug →
13–0Biggest win · ancient, 13 May →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–5In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 60% over 15ancientWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
dust2C2811–1739%0.01
mirageA159–660%0.03
cacheA116–555%0.03
ancientD113–827%0.03
vertigoD93–633%0.05
anubisA74–357%0.02
nukeA74–357%0.04
inferno—42–250%0.01
train—30–30%-0.02
warden—33–0100%0.08
overpass—10–10%0.07
office—10–10%0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

50Matches
68%Win rate
1.79Avg K/D
81.0ADR
41%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage771%1.3320.1
Anubis771%1.3018.0
Inferno667%1.7217.7
Ancient667%1.5619.3
Vertigo540%1.5023.0
Overpass580%2.8520.2
Nuke580%2.4721.8
Dust2250%3.1226.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.2%Headshot accuracy
39.8%Accuracy (enemy spotted)
44.1%Spray accuracy
88.0%Counter-strafing
10.0°Preaim
568msReaction time
47.7%T opening success
44.2%CT opening success
0.50Enemies flashed / flash
6.5%Flash assists
12.52HE damage / grenade
3.48Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4982 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–110.0120%8 Oct →
dust210–130.0025%5 Oct →
train4–13-0.0318%5 Oct →
mirage0–13-0.0716%5 Oct →
mirage13–3-0.037%5 Oct →
cache15–150.0717%4 Oct →
anubis15–150.0117%4 Oct →
cache7–130.0424%3 Oct →
dust212–120.0013%25 Sept →
cache13–30.0940%23 Sept →
dust28–13-0.0516%22 Sept →
mirage13–90.1226%20 Sept →
nuke13–20.0226%20 Sept →
dust28–13-0.0312%15 Aug →
anubis12–120.0214%15 Aug →
mirage9–13-0.0318%13 Aug →
dust210–130.0222%13 Aug →
inferno13–40.0517%13 Aug →
ancient13–80.079%13 Aug →
vertigo13–5-0.0015%13 Aug →
nuke12–12-0.0112%13 Aug →
dust213–50.0816%13 Aug →
cache13–70.0625%13 Aug →
dust210–130.0322%11 Aug →
cache13–10-0.0314%11 Aug →
ancient3–130.0110%4 Aug →
dust213–40.0017%4 Aug →
dust213–40.0225%4 Aug →
mirage13–70.0625%4 Aug →
anubis13–80.0012%3 Aug →
dust216–14-0.019%2 Aug →
ancient13–7-0.0427%2 Aug →
dust214–16-0.0318%2 Aug →
cache13–70.0422%1 Aug →
dust24–13-0.0529%1 Aug →
mirage13–10-0.0525%1 Aug →
anubis13–110.0315%1 Aug →
dust24–130.1025%1 Aug →
dust29–130.0320%1 Aug →
train12–12-0.0123%30 Jul →
vertigo13–40.1644%30 Jul →
overpass12–120.0716%30 Jul →
nuke13–100.0220%29 Jul →
dust213–70.0419%29 Jul →
mirage11–13-0.0218%29 Jul →
vertigo13–90.0621%29 Jul →
mirage13–100.0113%29 Jul →
nuke7–130.0617%29 Jul →
cache13–3-0.0222%29 Jul →
dust213–60.0312%13 Jul →
dust213–110.0920%13 Jul →
cache1–13-0.0317%13 Jul →
ancient7–130.0129%13 Jul →
dust26–13-0.0617%2 Jul →
mirage8–130.0819%10 Jun →
inferno7–13-0.0718%20 May →
cache13–70.1023%13 May →
cache4–130.0329%13 May →
cache6–13-0.0725%13 May →
ancient13–00.1318%13 May →
anubis13–50.0118%13 May →
mirage13–40.0919%13 May →
dust26–13-0.0124%23 Apr →
inferno6–13-0.0117%23 Apr →
nuke13–40.1236%23 Apr →
mirage13–100.0132%23 Apr →
ancient11–13-0.0625%23 Apr →
office12–120.0523%16 Apr →
nuke13–40.0823%16 Apr →
ancient10–130.0737%10 Apr →
dust22–130.0524%30 Mar →
vertigo12–120.0318%30 Mar →
train10–13-0.0117%26 Mar →
ancient11–13-0.0020%5 Mar →
dust212–120.0130%5 Mar →
dust213–50.0833%1 Mar →
anubis13–40.0021%1 Mar →
nuke9–13-0.0011%26 Feb →
warden13–70.0414%26 Feb →
warden13–30.1419%25 Feb →
ancient12–12-0.0222%25 Feb →
mirage9–130.0123%25 Feb →
vertigo9–130.0518%19 Feb →
ancient9–130.1313%19 Feb →
warden13–110.0611%19 Feb →
dust213–80.0019%19 Feb →
vertigo9–130.0615%12 Feb →
mirage13–60.1518%12 Feb →
vertigo12–120.059%12 Feb →
dust211–130.0416%12 Feb →
mirage13–80.0314%9 Feb →
vertigo8–13-0.0111%9 Feb →
dust26–13-0.0228%8 Feb →
dust20–13-0.0021%7 Feb →
mirage9–130.0814%5 Feb →
inferno13–60.0614%5 Feb →
anubis9–130.0820%5 Feb →
vertigo10–130.0721%5 Feb →
ancient2–130.0633%5 Feb →
dust213–110.0226%5 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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