Rat in cage (despite rage)

Rat in cage (despite rage) — CS2 Stats

AU76561198092591997[U:1:132326269]Steam profile ↗✓ No bans

1,390Tracked matches41%Win rate2021Tracked since
2,240Hours in CS14Hrs last 2 wks
CSDB Rating4.9 DevelopingSupport
Premier CS Rating12,219Blue band · top ~43.1% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,219 -2,669 15 Jun – 7 Oct · 36 days played
10,94814,999peak 14,99915 Jun7 Oct
14,999Peak Premier in tracked matches
509Highest Faceit ELO seen on CSDB
58Days played since 2026-06-14

Faceit ELO

  • At peak — 509
  • Next: Level 3 at 751 — 242 to go
  • Reached: Level 2
  • Level 2 first seen 2026-09-04

Premier CS Rating

  • 2,780 below peak (14,999)
  • -608 over 30 days · declining
  • -2,663 over 90 days
  • Next: Purple band at 15,000 — 2,781 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-04
  • Light Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches32——
Win rate41%——
K/D0.76——
Headshot %39%——

Measured 6 Sep 2026 → 8 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate45.2%42.0%44.3%above
Shot accuracy9.6%9.6%11.9%2.3% short
Kill/death ratio0.900.981.030.13 short
Match win rate38.9%43.8%45.2%6.3% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRat in cage (despite rage)PREMIER12,219 · Blue bandPEAK ELO509csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim61
Positioning51
Utility53

0–100 skill scores via Leetify.

Recent form

STEADY31–64–5Last 10031%Win rateLWLWWLLLWW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · +6.7pp headshot accuracy · +45ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 663ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 691ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 668ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim6.1
Utility5.3
Positioning5.1
Opening Duels1.9
Clutch3.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 81% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 47% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 669ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.1
Utility5.3
Mechanics7.4
Opening Duels2.2
Win Impact2.1

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time673ms−34ms
first ⅓ avg 707ms → last ⅓ avg 673ms
Headshot accuracy13.7%+1.1%
first ⅓ avg 12.6% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–10 · inferno, 26 Aug →
32%Best headshot accuracy · 4–13 · mirage, 3 Oct →
484msFastest reaction time · 2–13 · ancient, 8 Jul →
13–3Biggest win · cache, 4 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
4–12In matches decided by ≤2 rounds
14Overtime games

Map breakdown

cacheBest map · 42% over 12dust2Weakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
mirageC3011–1937%-0.02
nukeD186–1233%-0.03
dust2D143–1121%-0.05
cacheC125–742%-0.01
ancientD92–722%-0.05
infernoD82–625%-0.01
anubisD72–529%-0.04
train—20–20%-0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

35,573Lifetime kills
0.90K/D
2,272Matches
38.9%Match win rate
45.2%Headshot % · Top 50% of Blue band
9.6%Shot accuracy
2,904MVPs
929Hours (in match)
2,424Bombs planted
548Bombs defused

Most-used weapons

Lifetime map wins

5,317dust2
2,724inferno
2,236nuke
760vertigo
651train
37office
27lake
23ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

90Matches
37%Win rate
0.62Avg K/D
56.7ADR
33%Headshot %

Clutches & streaks

38%1v1 clutch win
29%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1050%0.6911.1
Nuke850%0.718.6
Ancient714%0.516.1
Dust2743%0.6010.0
Vertigo425%0.6611.0
Inferno333%0.599.7
Anubis10%1.0011.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.9%Headshot accuracy
36.7%Accuracy (enemy spotted)
38.6%Spray accuracy
83.2%Counter-strafing
10.2°Preaim
669msReaction time
30.2%T opening success
47.4%CT opening success
0.49Enemies flashed / flash
7.0%Flash assists
9.42HE damage / grenade
8.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.8922% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4914 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.2131% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage14–16-0.0519%7 Oct →
dust213–8-0.0112%7 Oct →
inferno9–13-0.0214%6 Oct →
cache13–8-0.0424%4 Oct →
cache13–30.049%4 Oct →
mirage11–13-0.0310%3 Oct →
mirage4–13-0.0332%3 Oct →
dust28–13-0.0314%2 Oct →
nuke13–30.0326%2 Oct →
mirage13–70.0310%2 Oct →
anubis10–13-0.0118%1 Oct →
ancient13–7-0.0515%26 Sept →
nuke13–100.005%26 Sept →
inferno10–13-0.045%25 Sept →
mirage15–15-0.063%25 Sept →
mirage13–70.0413%25 Sept →
mirage13–50.0113%21 Sept →
mirage13–110.004%19 Sept →
nuke14–16-0.0110%19 Sept →
mirage10–13-0.0617%18 Sept →
inferno11–13-0.0417%18 Sept →
mirage8–13-0.058%17 Sept →
nuke13–11-0.0515%17 Sept →
dust211–13-0.049%14 Sept →
anubis6–13-0.038%12 Sept →
dust25–13-0.0613%12 Sept →
anubis5–13-0.0612%7 Sept →
mirage4–13-0.0228%7 Sept →
cache13–80.0316%7 Sept →
nuke13–16-0.054%4 Sept →
dust211–13-0.0613%4 Sept →
cache13–40.0118%3 Sept →
nuke14–16-0.0617%2 Sept →
mirage16–120.079%30 Aug →
nuke9–13-0.0810%29 Aug →
anubis6–13-0.068%29 Aug →
dust213–6-0.0324%29 Aug →
mirage9–13-0.0221%27 Aug →
nuke10–13-0.048%27 Aug →
nuke6–13-0.0616%27 Aug →
inferno13–100.0818%26 Aug →
mirage14–160.0424%22 Aug →
nuke16–12-0.0117%18 Aug →
mirage3–13-0.1025%16 Aug →
cache15–15-0.079%14 Aug →
inferno13–11-0.045%14 Aug →
dust23–13-0.1027%14 Aug →
dust213–5-0.0314%13 Aug →
nuke10–13-0.059%11 Aug →
mirage6–13-0.1010%11 Aug →
ancient15–15-0.0215%10 Aug →
dust211–13-0.0618%8 Aug →
mirage16–140.028%8 Aug →
dust28–13-0.0217%7 Aug →
mirage13–100.0218%7 Aug →
ancient3–13-0.1027%6 Aug →
train7–13-0.0511%6 Aug →
mirage6–13-0.0820%3 Aug →
cache15–15-0.0213%1 Aug →
mirage13–50.007%1 Aug →
dust212–160.0112%29 Jul →
dust21–13-0.099%29 Jul →
nuke12–120.0213%28 Jul →
nuke13–8-0.037%25 Jul →
cache3–13-0.0313%25 Jul →
nuke6–13-0.025%25 Jul →
inferno8–13-0.044%24 Jul →
mirage13–60.029%24 Jul →
ancient8–13-0.057%24 Jul →
ancient13–30.0322%18 Jul →
cache13–16-0.009%18 Jul →
mirage2–13-0.0713%15 Jul →
dust23–13-0.107%15 Jul →
cache8–13-0.0419%14 Jul →
anubis13–8-0.0214%12 Jul →
inferno10–13-0.0712%11 Jul →
cache13–50.0318%10 Jul →
mirage4–13-0.047%10 Jul →
dust211–13-0.0622%10 Jul →
train4–130.0424%8 Jul →
ancient2–13-0.095%8 Jul →
nuke3–13-0.078%7 Jul →
ancient5–13-0.0220%6 Jul →
mirage13–80.0219%5 Jul →
ancient1–13-0.0411%5 Jul →
anubis7–13-0.0612%29 Jun →
cache8–13-0.0217%28 Jun →
anubis13–6-0.0418%28 Jun →
mirage3–13-0.009%27 Jun →
nuke13–7-0.019%27 Jun →
mirage6–13-0.0410%25 Jun →
mirage8–13-0.015%25 Jun →
mirage3–13-0.0217%23 Jun →
mirage13–60.0312%23 Jun →
inferno3–130.059%18 Jun →
nuke11–13-0.0511%18 Jun →
nuke6–13-0.0212%17 Jun →
mirage11–13-0.0211%16 Jun →
ancient8–13-0.1014%15 Jun →
cache8–13-0.055%14 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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