bobby — CS2 Stats

76561198090156099[U:1:129890371]✓ No bans

5,898Tracked matches55%Win rate2020Tracked since
CSDB Rating6.7 SolidEntry Fragger
Premier CS Rating21,440Pink band · top ~6.9% of ranked players (population est.)
CSDB Leaderboard#6838 of 19297 tracked
FaceitLevel 6 · 1,263 ELOTop 54.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

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CSDB.GGbobbyFACEITLevel 6 · 1,263 ELOSTANDINGTop 54.0% of rankedPREMIER21,440 · Pink bandcsdb.gg/stats

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Performance scores

Aim86
Positioning67
Utility34

0–100 skill scores via Leetify.

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim8.6
Aggression10.0
Utility3.4
Positioning6.7
Opening Duels6.3
Clutch1.8

Sharp aimerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 89% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Flashes. 0.91 enemies blinded per flash — utility that consistently lands.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.7
Utility3.4
Mechanics5.4
Opening Duels6.3
Win Impact6.7

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

74Matches
58%Win rate
1.62Avg K/D
83.8ADR
30%Headshot %

Clutches & streaks

29%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Dust23168%1.9920.2
Ancient1155%1.0214.1
Anubis944%1.7220.0
Cache6100%2.1217.8
Nuke40%1.1118.5
Vertigo333%1.3311.3
Train250%1.8825.5
Overpass2100%0.9114.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.8%Headshot accuracy
39.9%Accuracy (enemy spotted)
36.9%Spray accuracy
74.4%Counter-strafing
8.4°Preaim
477msReaction time
48.2%T opening success
62.0%CT opening success
0.91Enemies flashed / flash
6.7%Flash assists
8.04HE damage / grenade
3.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5919 — below the 4 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →