bobby — CS2 Stats
76561198090156099[U:1:129890371]✓ No bans
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Entry Fragger — High opening-fight frequency with above-par success in them.
Sharp aimerEffective flashesLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like sh1ro 89% playstyle similarity
Most alike: opening-fight frequency, positioning profile.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 86 — the mechanical foundation is a clear strength.
CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Flashes. 0.91 enemies blinded per flash — utility that consistently lands.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 31 | 68% | 1.99 | 20.2 |
| Ancient | 11 | 55% | 1.02 | 14.1 |
| Anubis | 9 | 44% | 1.72 | 20.0 |
| Cache | 6 | 100% | 2.12 | 17.8 |
| Nuke | 4 | 0% | 1.11 | 18.5 |
| Vertigo | 3 | 33% | 1.33 | 11.3 |
| Train | 2 | 50% | 1.88 | 25.5 |
| Overpass | 2 | 100% | 0.91 | 14.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 3.5919 — below the 4 mark we flag