unloyal

unloyal — CS2 Stats

76561198089388976[U:1:129123248]Steam profile ↗✓ No bans

838Tracked matches67%Win rate2021Tracked since
CSDB Rating5.3 DevelopingSupport
Premier CS Rating31,514Top 1% of 175,286 CSDB-tracked playersGold band · top ~0.6% of ranked players (population est.)
CSDB Leaderboard#46 of 220443 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 838 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 9 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 31,514 +0 9 Sept16 Sept · 3 observations
31,51431,514peak 31,5149 Sept16 Sept
31,514Peak Premier on CSDB
3Days observed since 2026-09-09

Premier CS Rating

  • At peak — 31,514
  • Reached: Gold band · Red band · Pink band · Purple band
  • Gold band first seen 2026-09-09
  • Red band first seen 2026-09-09

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGunloyalFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER31,514 · Gold bandcsdb.gg/stats

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Performance scores

Aim75
Positioning27
Utility39

0–100 skill scores via Leetify.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.6 against its own average).

Aim7.5
Utility3.9
Positioning2.7
Opening Duels0.0
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 90% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 48 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 611ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning2.7
Utility3.9
Mechanics4.0
Opening Duels0.5
Win Impact10.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

640Matches
56%Win rate
1.46Avg K/D
75.1ADR
46%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2100%1.1413.0
Inferno1100%1.5021.0
Vertigo10%0.5214.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.8%Headshot accuracy
36.6%Accuracy (enemy spotted)
49.9%Spray accuracy
68.1%Counter-strafing
9.1°Preaim
611msReaction time
21.3%T opening success
33.9%CT opening success
0.38Enemies flashed / flash
5.4%Flash assists
6.33HE damage / grenade
9.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3821 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.3001% — below the 40% mark we flag

Milestones

Faceit Level 10500 Matches
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