dan — CS2 Stats

76561198088285573[U:1:128019845]

1,952Tracked matches59%Win rate2024Tracked since
CSDB Rating5.6 SolidPassive Rifler
Premier CS Rating20,673Top 50% of 29,473 CSDB-tracked playersPink band · top ~7.8% of ranked players (population est.)
CSDB Leaderboard#13446 of 37514 tracked
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

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CSDB.GGdanFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER20,673 · Pink bandcsdb.gg/stats

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Performance scores

Aim82
Positioning28
Utility27

0–100 skill scores via Leetify.

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim8.2
Aggression3.3
Utility2.7
Positioning2.8
Opening Duels1.2
Clutch6.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 12.5° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 54 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 43% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning2.8
Utility2.7
Mechanics7.4
Opening Duels1.6
Win Impact7.9

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

56Matches
57%Win rate
1.24Avg K/D
105.0ADR
43%Headshot %

Clutches & streaks

50%1v1 clutch win
33%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1457%1.4818.0
Anubis475%2.2820.8
Dust23100%1.7121.0
Nuke2100%1.3825.0
Vertigo250%0.8818.5
Inferno250%1.2217.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
41.3%Accuracy (enemy spotted)
44.7%Spray accuracy
83.5%Counter-strafing
12.5°Preaim
570msReaction time
27.1%T opening success
42.7%CT opening success
0.48Enemies flashed / flash
6.8%Flash assists
0.68HE damage / grenade
6.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.4583° — above the 12° mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4821 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
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