Gla1ne

Gla1ne — CS2 Stats

DK76561198087456726[U:1:127190998]Steam profile ↗✓ No bans

1,850Tracked matches37%Win rate2021Tracked since
CSDB Rating2.8 LearningSupport
FaceitLevel 4 · 828 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 52 days played since 7 Feb 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 13,175 -1,376 28 Feb1 Jul · 15 days played
11,49315,114peak 15,11428 Feb1 Jul
15,114Peak Premier in tracked matches
828Highest Faceit ELO seen on CSDB
52Days played since 2026-02-07

Faceit ELO

  • At peak — 828
  • Next: Level 4 at 901 73 to go
  • Reached: Level 3 · Level 2

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGGla1neFACEITLevel 4 · 828 ELOSTANDINGTop 81.0% of rankedPEAK ELO828csdb.gg/stats

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Performance scores

Aim34
Positioning36
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY40546Last 10040%Win rateLWWLWLLWLL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +0.1pp headshot accuracy · +7ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 631ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 622ms

Last 20

  • 7103 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 618ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.9 against its own average).

Aim3.4
Utility4.7
Positioning3.6
Opening Duels0.0
Clutch2.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 68% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 638ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning3.6
Utility4.7
Mechanics4.1
Opening Duels0.2
Win Impact0.7

Composite 2.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time648ms−24ms
first ⅓ avg 671ms → last ⅓ avg 648ms
Headshot accuracy17.2%+2.6%
first ⅓ avg 14.6% → last ⅓ avg 17.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–3 · inferno, 28 Feb
80%Best headshot accuracy · 1–13 · vertigo, 13 Jul
438msFastest reaction time · 2–13 · cache, 28 Jul
13–0Biggest win · anubis, 15 Feb

Across the last 100 tracked matches.

Highlights

4Longest win streak
54In matches decided by ≤2 rounds
6Overtime games

Map breakdown

anubisBest map · 54% over 13overpassWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
infernoC29111838%-0.04
nukeC28121643%-0.02
ancientC146843%-0.03
anubisB137654%-0.01
overpassD62433%-0.04
mirageC52340%-0.02
vertigo4040%-0.04
cache1010%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

421Matches
49%Win rate
0.72Avg K/D
62.2ADR
40%Headshot %

Clutches & streaks

34%1v1 clutch win
16%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno11253%0.7311.4
Nuke7765%0.8112.2
Ancient6951%0.7512.0
Mirage2737%0.8412.3
Anubis2236%0.6210.4
Vertigo2050%0.7311.3
Train1145%0.6310.6
Dust21040%0.7311.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.4%Headshot accuracy
26.9%Accuracy (enemy spotted)
32.5%Spray accuracy
68.6%Counter-strafing
11.0°Preaim
638msReaction time
26.6%T opening success
31.3%CT opening success
0.49Enemies flashed / flash
3.5%Flash assists
8.28HE damage / grenade
5.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4889 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.5965% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke7–13-0.0415%22 Sept
nuke13–100.0315%21 Sept
inferno13–20.0520%21 Sept
nuke9–13-0.0715%20 Sept
nuke13–50.0015%12 Sept
inferno5–13-0.0910%4 Sept
ancient8–13-0.0711%31 Aug
ancient13–50.0613%26 Aug
inferno11–13-0.037%18 Aug
mirage1–13-0.1020%16 Aug
mirage12–120.0211%14 Aug
nuke4–13-0.0919%14 Aug
ancient9–20.0815%14 Aug
inferno7–13-0.0712%13 Aug
anubis13–8-0.0810%11 Aug
inferno12–120.0019%11 Aug
mirage6–13-0.1017%31 Jul
nuke13–4-0.060%30 Jul
cache2–13-0.0135%28 Jul
nuke15–15-0.090%28 Jul
nuke6–13-0.0120%28 Jul
anubis9–13-0.0513%26 Jul
inferno13–11-0.0913%26 Jul
nuke4–13-0.028%21 Jul
vertigo1–13-0.0780%13 Jul
inferno0–11-0.060%12 Jul
inferno4–13-0.0436%6 Jul
overpass13–4-0.0110%1 Jul
ancient13–10-0.0626%1 Jul
anubis9–13-0.0531%29 Jun
nuke7–90.0218%6 Jun
nuke1–90.027%6 Jun
inferno5–9-0.1126%6 Jun
vertigo7–13-0.0623%3 Jun
vertigo10–13-0.0721%3 Jun
nuke5–13-0.057%2 Jun
anubis13–40.065%2 Jun
inferno13–7-0.0820%27 May
anubis6–13-0.0541%27 May
inferno13–4-0.0410%27 May
nuke13–5-0.0133%24 May
overpass14–16-0.0111%24 May
nuke13–90.0518%24 May
anubis10–13-0.0716%24 May
anubis13–60.0910%24 May
nuke13–60.0310%24 May
ancient8–13-0.019%20 May
anubis7–13-0.0615%20 May
inferno5–13-0.064%20 May
nuke13–110.0117%20 May
anubis13–50.0113%19 May
nuke4–13-0.089%13 May
mirage13–100.038%4 May
inferno3–13-0.084%28 Apr
nuke3–130.0218%26 Apr
nuke5–130.116%11 Apr
vertigo10–130.027%9 Apr
ancient13–9-0.0911%8 Apr
nuke8–130.0025%7 Apr
inferno6–13-0.0611%7 Apr
inferno4–13-0.135%30 Mar
anubis13–110.048%28 Mar
inferno2–13-0.0618%28 Mar
nuke13–7-0.048%28 Mar
ancient13–60.0230%25 Mar
overpass7–13-0.0320%23 Mar
ancient8–13-0.018%23 Mar
ancient13–16-0.067%19 Mar
anubis5–13-0.0815%19 Mar
inferno8–13-0.024%19 Mar
mirage13–80.0234%18 Mar
nuke9–13-0.0418%18 Mar
overpass10–13-0.0316%18 Mar
inferno11–130.0217%18 Mar
ancient13–70.0514%12 Mar
nuke13–8-0.0510%12 Mar
nuke13–6-0.0219%10 Mar
inferno7–13-0.0624%10 Mar
ancient3–13-0.072%10 Mar
anubis13–9-0.0412%10 Mar
inferno8–13-0.0530%7 Mar
inferno13–70.0219%28 Feb
nuke13–6-0.0511%28 Feb
overpass16–14-0.0516%28 Feb
overpass9–13-0.0810%28 Feb
inferno9–30.1325%28 Feb
nuke8–8-0.0718%28 Feb
inferno12–120.045%25 Feb
nuke13–4-0.0212%25 Feb
inferno13–10-0.026%21 Feb
inferno9–13-0.0816%18 Feb
ancient12–16-0.0310%18 Feb
inferno13–9-0.024%18 Feb
inferno13–11-0.0910%18 Feb
anubis13–00.0945%15 Feb
inferno13–80.0128%15 Feb
ancient4–13-0.127%15 Feb
nuke15–15-0.028%15 Feb
inferno13–7-0.068%15 Feb
ancient3–13-0.105%7 Feb

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →