ZammyJesus

ZammyJesus — CS2 Stats

76561198081743567[U:1:121477839]Steam profile ↗✓ No bans

1,058Tracked matches59%Win rate2020Tracked since
CSDB Rating6.1 SolidPositional Player
Premier CS Rating18,821Top 50% of 205,052 CSDB-tracked playersPurple band · top ~13.2% of ranked players (population est.)
CSDB Leaderboard#98194 of 252437 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

+1680Premier CS Rating · 17,141 → 18,821
+28Tracked matches · now 1,058
−2.1ppWin rate · 60.7% → 58.6%

Rating over time

Premier CS Rating: 17,141 -118 1 Sept – 24 Sept · 4 observations
16,53617,752peak 17,7521 Sept24 Sept
18,821Peak Premier on CSDB
4Days observed since 2026-09-01

Premier CS Rating

  • At peak — 18,821
  • +1,562 over 30 days · improving
  • Next: Pink band at 20,000 — 1,179 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-01
  • Blue band first seen 2026-09-01

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGZammyJesusPREMIER18,821 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning49
Utility48

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim6.7
Utility4.8
Positioning4.9
Opening Duels3.4
Clutch1.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 92% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 609ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning4.9
Utility4.8
Mechanics7.3
Opening Duels4.7
Win Impact7.9

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

566Matches
52%Win rate
1.04Avg K/D
68.2ADR
50%Headshot %

Clutches & streaks

29%1v1 clutch win
30%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Anubis333%0.578.0
Mirage333%1.1214.3
Inferno3100%0.8011.7
Dust23100%0.8714.3
Nuke1100%1.6024.0
Ancient10%1.3619.0
Cache1100%2.3314.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.5%Headshot accuracy
29.5%Accuracy (enemy spotted)
28.3%Spray accuracy
83.0%Counter-strafing
9.5°Preaim
609msReaction time
49.9%T opening success
47.5%CT opening success
0.42Enemies flashed / flash
2.6%Flash assists
11.13HE damage / grenade
6.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4212 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.