☆ mutt

☆ mutt — CS2 Stats

76561198079494542[U:1:119228814]Steam profile ↗✓ No bans

2,159Tracked matches61%Win rate2020Tracked since
CSDB Rating5.9 SolidPositional Player
Premier CS Rating26,564Top 5% of 204,793 CSDB-tracked playersRed band · top ~2.2% of ranked players (population est.)
CSDB Leaderboard#8694 of 252070 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

+693Premier CS Rating · 25,871 → 26,564
+39Tracked matches · now 2,159
+5.5ppWin rate · 55.2% → 60.7%

Rating over time

Premier CS Rating: 25,871 +554 28 Aug – 25 Sept · 5 observations
24,89125,871peak 25,87128 Aug25 Sept
26,564Peak Premier on CSDB
5Days observed since 2026-08-28

Premier CS Rating

  • At peak — 26,564
  • +1,247 over 30 days · improving
  • Next: Gold band at 30,000 — 3,436 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-28
  • Pink band first seen 2026-08-28

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GG☆ muttPREMIER26,564 · Red bandcsdb.gg/stats

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Performance scores

Aim65
Positioning52
Utility47

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim6.5
Utility4.7
Positioning5.2
Opening Duels0.6
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 86% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning5.2
Utility4.7
Mechanics5.9
Opening Duels1.8
Win Impact8.6

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

442Matches
48%Win rate
0.89Avg K/D
71.8ADR
50%Headshot %

Clutches & streaks

38%1v1 clutch win
19%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Anubis7949%0.9114.3
Inferno5939%0.8613.5
Dust25139%0.8012.4
Mirage4943%0.8214.4
Ancient4048%0.8413.2
Train1553%0.9514.9
Nuke1250%0.9915.7
Vertigo956%1.0015.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.2%Headshot accuracy
34.3%Accuracy (enemy spotted)
36.8%Spray accuracy
76.7%Counter-strafing
10.5°Preaim
583msReaction time
43.4%T opening success
31.2%CT opening success
0.43Enemies flashed / flash
5.0%Flash assists
10.51HE damage / grenade
6.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4346 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 31.1755% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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