Sir Hyyppäri

Sir Hyyppäri — CS2 Stats

76561198079030541[U:1:118764813]Steam profile ↗✓ No bans

2,135Tracked matches39%Win rate2020Tracked since
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating14,485Blue band · top ~31.1% of ranked players (population est.)
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (27 days ago). Ranks are recorded once per day this page is viewed.

−2194Premier CS Rating · 16,679 → 14,485
+22Tracked matches · now 2,135
−5.5ppWin rate · 44.8% → 39.3%

Rating over time

Premier CS Rating: 16,679 +160 5 Sept – 20 Sept · 3 observations
16,51916,679peak 16,6795 Sept20 Sept
16,679Peak Premier on CSDB
3Days observed since 2026-09-05

Premier CS Rating

  • 2,194 below peak (16,679)
  • Next: Purple band at 15,000 — 515 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-05
  • Blue band first seen 2026-09-05

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGSir HyyppäriPREMIER14,485 · Blue bandcsdb.gg/stats

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Performance scores

Aim76
Positioning54
Utility44

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim7.6
Utility4.4
Positioning5.4
Opening Duels3.4
Clutch3.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 95% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 594ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.4
Utility4.4
Mechanics7.8
Opening Duels3.7
Win Impact1.4

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

150Matches
47%Win rate
1.31Avg K/D
88.1ADR
49%Headshot %

Clutches & streaks

37%1v1 clutch win
29%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno3139%1.3517.1
Nuke2673%1.5520.6
Ancient2339%1.3920.6
Anubis1850%1.2316.6
Mirage425%1.1014.5
Vertigo367%1.0515.3
Dust230%0.8713.3
Cache2100%1.4618.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.3%Headshot accuracy
34.5%Accuracy (enemy spotted)
30.5%Spray accuracy
85.0%Counter-strafing
9.2°Preaim
594msReaction time
32.5%T opening success
57.2%CT opening success
0.41Enemies flashed / flash
3.4%Flash assists
11.03HE damage / grenade
5.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4123 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.4547% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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