sotzzy

sotzzy — CS2 Stats

KH76561198078581062[U:1:118315334]Steam profile ↗✓ No bans

245Tracked matches26%Win rate2020Tracked since
CSDB Rating4.4 Developing
Premier CS Rating19,652Purple band · top ~9.9% of ranked players (population est.)
CSDB Leaderboard#4698 of 9695 tracked
Ladder ranks via Leetify

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CSDB.GGsotzzyPREMIER19,652 · Purple bandcsdb.gg/stats

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Performance scores

Aim59
Positioning61
Utility23

0–100 skill scores via Leetify.

Recent form

COLD39547Last 10039%Win rateLLLWTLLLLL

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Aim5.9
Aggression8.5
Utility2.3
Positioning6.1
Opening Duels4.6
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 40% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 641ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning6.1
Utility2.3
Mechanics4.1
Opening Duels4.6
Win Impact0.0

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time640ms−27ms
first ⅓ avg 668ms → last ⅓ avg 640ms
Headshot accuracy16.7%−2.9%
first ⅓ avg 19.6% → last ⅓ avg 16.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.22Best rating — nuke 13–5
131Biggest win — cache
3Longest win streak
L3Current streak
117In matches decided by ≤2 rounds
3Overtime games

Map breakdown

vertigoBest map · 80% over 5nukeWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
dust2C24101442%0.02
mirageD1751229%-0.00
nukeD123925%0.03
anubisC125742%0.01
cacheC94544%0.01
infernoD93633%-0.01
ancientC73443%-0.00
vertigoS54180%0.01
train2020%-0.04
overpass1010%-0.01
golden110100%0.06
office110100%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

191Matches
47%Win rate
0.87Avg K/D
70.8ADR
29%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis10%0.6012.0
Mirage1100%1.1714.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
38.3%Accuracy (enemy spotted)
42.2%Spray accuracy
68.5%Counter-strafing
11.3°Preaim
641msReaction time
39.8%T opening success
56.7%CT opening success
0.39Enemies flashed / flash
5.4%Flash assists
2.64HE damage / grenade
3.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3942 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.7832% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust211–13-0.0719%23 Aug
nuke4–13-0.0921%21 Aug
mirage3–13-0.0525%21 Aug
anubis13–90.0225%21 Aug
nuke12–120.018%20 Aug
mirage4–13-0.0120%20 Aug
anubis7–13-0.0013%17 Aug
dust23–130.0226%7 Aug
dust26–130.0319%6 Aug
cache7–130.0815%6 Aug
anubis2–13-0.0014%6 Aug
cache1–13-0.0227%6 Aug
inferno10–130.0120%5 Aug
dust28–130.1216%5 Aug
cache12–120.0017%5 Aug
dust211–130.0411%2 Aug
nuke9–13-0.019%29 Jul
nuke9–130.0027%29 Jul
anubis9–13-0.0514%29 Jul
ancient13–11-0.0210%28 Jul
cache5–130.0219%28 Jul
nuke13–16-0.0116%22 Jul
dust213–60.0722%22 Jul
dust211–130.0312%22 Jul
mirage13–100.0820%22 Jul
anubis13–50.059%22 Jul
anubis12–120.129%22 Jul
mirage2–130.0120%20 Jul
dust213–50.0819%11 Jul
inferno13–6-0.027%11 Jul
mirage12–16-0.0116%11 Jul
mirage11–13-0.0718%10 Jul
anubis14–16-0.049%10 Jul
inferno3–13-0.0613%10 Jul
cache13–1-0.0011%10 Jul
mirage0–13-0.070%10 Jul
mirage13–11-0.0623%9 Jul
anubis13–9-0.0220%9 Jul
inferno1–10-0.117%9 Jul
mirage13–11-0.0420%9 Jul
cache13–11-0.0520%9 Jul
mirage5–13-0.0712%9 Jul
anubis13–11-0.048%9 Jul
cache13–40.0110%9 Jul
cache13–90.0117%9 Jul
mirage4–13-0.0514%9 Jul
mirage11–130.087%8 Jul
dust213–50.1133%8 Jul
nuke7–13-0.0515%7 Jul
vertigo6–4-0.0311%1 Jul
dust213–7-0.0320%1 Jul
mirage13–60.0849%23 Jun
cache6–130.0355%23 Jun
nuke13–50.2246%23 Jun
inferno10–130.0318%23 Jun
dust213–11-0.0231%23 Jun
ancient9–130.0221%22 Jun
nuke13–10.2021%22 Jun
vertigo13–110.0322%6 Jun
nuke3–130.0626%6 Jun
vertigo13–80.0228%6 Jun
ancient8–13-0.1011%27 May
mirage9–13-0.0125%27 Apr
ancient13–9-0.0514%26 Apr
dust213–50.0421%6 Feb
dust24–13-0.079%22 Jan
dust213–110.0117%19 Jan
inferno13–60.0716%19 Jan
dust25–13-0.0229%18 Jan
dust213–90.1527%10 Jan
nuke7–130.0110%13 Dec
mirage12–120.0523%13 Dec
overpass8–13-0.0128%11 Dec
vertigo13–90.0718%7 Dec
anubis8–13-0.0424%7 Dec
dust27–130.0220%7 Dec
nuke13–70.0613%7 Dec
ancient13–110.1123%7 Dec
train7–13-0.0617%7 Dec
anubis13–30.0917%7 Dec
mirage5–130.0324%4 Dec
dust24–130.0541%4 Dec
nuke9–130.0214%3 Dec
anubis10–130.0718%3 Dec
inferno11–130.0522%1 Dec
dust212–12-0.0213%30 Nov
dust213–110.0125%30 Nov
ancient6–13-0.0133%30 Nov
dust213–8-0.0139%30 Nov
inferno12–120.029%30 Nov
ancient12–120.0420%30 Nov
golden13–70.0618%30 Nov
train4–13-0.026%30 Nov
dust21–13-0.046%30 Nov
inferno13–8-0.0511%29 Nov
mirage13–50.0210%8 Nov
office13–80.044%8 Nov
dust24–13-0.0129%8 Nov
vertigo3–13-0.0424%4 Oct
dust25–130.0115%4 Oct

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →