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||||||||||||||||||||||||||||||| — CS2 Stats

76561198077202821[U:1:116937093]Steam profile ↗✓ No bans

2,053Tracked matches45%Win rate2020Tracked since
CSDB Rating6.0 SolidPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

+5Tracked matches · now 2,053
0.0ppWin rate · 44.8% → 44.8%

Rating over time

Premier CS Rating: 17,625 -429 10 Oct – 26 Apr · 23 days played
17,62319,072peak 19,07210 Oct26 Apr
19,419Peak Premier in tracked matches
64Days played since 2025-08-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim86
Positioning52
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY45–51–4Last 10045%Win rateWLWWWLLLWL

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · +4.3pp headshot accuracy · −52ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 35%
  • Avg reaction 631ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 32%
  • Avg reaction 634ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 30%
  • Avg reaction 660ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim8.6
Utility3.9
Positioning5.2
Opening Duels2.4
Clutch3.4

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 91% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.2
Utility3.9
Mechanics8.9
Opening Duels1.7
Win Impact3.3

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.00
first ⅓ avg 0.00 → last ⅓ avg 0.00
Reaction time664ms+3ms
first ⅓ avg 662ms → last ⅓ avg 664ms
Headshot accuracy30.6%+0.7%
first ⅓ avg 29.9% → last ⅓ avg 30.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 16–13 · dust2, 24 Jan →
52%Best headshot accuracy · 13–8 · dust2, 25 Dec →
469msFastest reaction time · 2–13 · mirage, 21 Sept →
13–1Biggest win · ancient, 3 Jan →

Across the last 100 tracked matches.

Highlights

4Longest win streak
9–7In matches decided by ≤2 rounds
11Overtime games

Map breakdown

anubisBest map · 60% over 5ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB3115–1648%0.01
dust2C249–1538%0.02
infernoB115–645%0.01
ancientD93–633%-0.01
overpassA95–456%0.02
anubisA53–260%-0.01
nukeC52–340%0.02
train—42–250%0.02
cache—21–150%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

5,510Matches
51%Win rate
1.09Avg K/D
68.7ADR
51%Headshot %

Clutches & streaks

37%1v1 clutch win
17%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage6546%0.8915.4
Dust23554%0.9214.1
Anubis2756%0.8813.4
Ancient1953%0.9914.4
Inferno1631%0.8012.6
Overpass888%1.2119.0
Vertigo729%0.6913.7
Nuke520%0.9314.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.5%Headshot accuracy
35.7%Accuracy (enemy spotted)
39.4%Spray accuracy
90.2%Counter-strafing
9.4°Preaim
655msReaction time
36.7%T opening success
37.0%CT opening success
0.59Enemies flashed / flash
6.2%Flash assists
8.01HE damage / grenade
3.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.7527 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.7046% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–70.0636%24 Sept →
cache5–13-0.0343%24 Sept →
mirage13–11-0.0331%20 Sept →
dust213–4-0.0033%24 Aug →
cache13–4-0.0232%23 Aug →
inferno12–16-0.0621%14 Aug →
mirage10–13-0.0125%14 Aug →
anubis7–13-0.0236%9 Aug →
inferno13–7-0.0529%9 May →
dust27–13-0.0434%8 May →
dust26–13-0.0916%26 Apr →
anubis13–80.0424%26 Apr →
mirage9–130.0540%23 Apr →
anubis13–11-0.0425%11 Apr →
anubis14–160.0036%2 Apr →
ancient13–110.0832%17 Mar →
dust24–130.0341%13 Mar →
ancient10–13-0.0915%6 Mar →
overpass13–110.0227%2 Mar →
mirage13–10-0.0421%2 Mar →
dust213–11-0.0133%2 Mar →
ancient5–13-0.0547%1 Mar →
mirage8–130.0021%28 Feb →
nuke10–130.0528%16 Feb →
overpass11–130.0434%16 Feb →
mirage13–60.0020%16 Feb →
inferno15–150.0331%12 Feb →
inferno8–130.0131%10 Feb →
mirage9–13-0.0135%6 Feb →
inferno13–60.0416%6 Feb →
mirage4–130.0345%25 Jan →
dust216–130.1643%24 Jan →
ancient13–10.1132%3 Jan →
nuke13–90.0329%1 Jan →
inferno13–90.0628%1 Jan →
mirage3–130.0836%1 Jan →
train12–120.0328%1 Jan →
dust24–130.0221%1 Jan →
mirage14–160.0418%28 Dec →
dust213–10.0837%28 Dec →
mirage11–130.0231%28 Dec →
overpass12–16-0.0225%26 Dec →
mirage13–11-0.0324%25 Dec →
mirage13–1-0.0126%25 Dec →
dust213–80.0552%25 Dec →
mirage7–13-0.0117%24 Dec →
inferno13–70.0631%24 Dec →
mirage9–130.0039%23 Dec →
nuke5–130.0524%23 Dec →
mirage3–13-0.0124%23 Dec →
dust214–16-0.0427%19 Dec →
train13–90.0223%19 Dec →
dust213–80.1140%2 Dec →
mirage13–70.0717%30 Nov →
ancient10–130.0031%30 Nov →
train13–9-0.0323%25 Nov →
mirage4–13-0.0115%25 Nov →
overpass13–110.1017%24 Nov →
mirage16–130.0123%21 Nov →
mirage3–13-0.0231%16 Nov →
mirage13–20.0045%16 Nov →
dust27–13-0.0337%15 Nov →
overpass13–80.0238%14 Nov →
mirage11–130.0828%14 Nov →
inferno12–160.0529%13 Nov →
dust25–130.0331%13 Nov →
ancient8–13-0.0223%13 Nov →
nuke13–20.1235%13 Nov →
overpass13–70.0735%12 Nov →
ancient1–13-0.0442%9 Nov →
dust215–150.0034%8 Nov →
mirage13–70.0840%7 Nov →
mirage13–11-0.0027%7 Nov →
dust210–13-0.0923%28 Oct →
overpass13–70.0322%23 Oct →
nuke6–13-0.1312%13 Oct →
mirage13–1-0.0530%13 Oct →
dust213–30.0532%10 Oct →
dust25–13-0.0719%26 Sept →
mirage9–130.0129%21 Sept →
mirage2–13-0.0229%21 Sept →
mirage13–70.0539%21 Sept →
dust213–160.0335%20 Sept →
ancient13–10-0.0233%20 Sept →
dust210–13-0.0230%19 Sept →
inferno7–1-0.0131%19 Sept →
inferno6–130.0124%18 Sept →
dust28–130.0844%18 Sept →
overpass1–9-0.0932%14 Sept →
dust210–13-0.0220%13 Sept →
mirage13–100.0124%9 Sept →
dust211–13-0.0032%9 Sept →
inferno10–13-0.0624%28 Aug →
dust213–70.1030%27 Aug →
dust213–50.0732%24 Aug →
anubis13–6-0.0423%22 Aug →
train12–120.0525%22 Aug →
ancient3–13-0.0842%21 Aug →
overpass6–130.0034%19 Aug →
mirage13–11-0.0023%5 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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