leek

leek — CS2 Stats

76561198073855519[U:1:113589791]Steam profile ↗VAC banned

4,728Tracked matches50%Win rate2021Tracked since
CSDB Rating6.4 SolidPositional Player
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Oct 2026 (24 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 2,707 → 2,707
+13Tracked matches · now 4,728
0.0ppWin rate · 50.0% → 50.0%

Rating over time

Faceit ELO: 2,707 +0 23 Sept – 3 Oct · 2 observations
2,7072,707peak 2,70723 Sept3 Oct
22,635Peak Premier in tracked matches
2,707Highest Faceit ELO seen on CSDB
69Days played since 2025-10-08

Faceit ELO

  • At peak — 2,707
  • Next: 3,000 ELO at 3,000 — 293 to go
  • Reached: 2,500 ELO · Level 10 · Level 9 · Level 8
  • 2,500 ELO first seen 2026-09-23
  • Level 10 first seen 2026-09-23

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGleekPEAK ELO2,707csdb.gg/stats

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Performance scores

Aim86
Positioning62
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY53–46–1Last 10053%Win rateLLLWLWLLWW

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · −1.3pp headshot accuracy · +52ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 25%
  • Avg reaction 564ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 29%
  • Avg reaction 574ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 30%
  • Avg reaction 548ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.6
Utility4.0
Positioning6.2
Opening Duels5.4
Clutch4.2

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 94% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.3° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.2
Utility4.0
Mechanics6.5
Opening Duels4.1
Win Impact5.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time561ms−14ms
first ⅓ avg 575ms → last ⅓ avg 561ms
Headshot accuracy29.4%+1.2%
first ⅓ avg 28.2% → last ⅓ avg 29.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 13–2 · mirage, 14 Jul →
52%Best headshot accuracy · 8–13 · mirage, 23 Nov →
414msFastest reaction time · 13–11 · anubis, 23 Jan →
13–0Biggest win · mirage, 10 Jan →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L3Current streak
10–11In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 61% over 18nukeWeakest map · 40% over 15
MapGradePlayedRecordWin rateAvg rating
ancientA2916–1355%0.01
anubisA1811–761%0.01
mirageB178–947%0.05
nukeC156–940%0.01
overpassB105–550%0.02
infernoA53–260%0.03
cache—33–0100%0.06
dust2—31–233%0.10

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 15). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

4,710Matches
53%Win rate
1.07Avg K/D
86.3ADR
61%Headshot %

Clutches & streaks

41%1v1 clutch win
24%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Anubis77457%1.1117.9
Ancient70255%1.0917.6
Mirage67648%1.1118.4
Nuke44156%1.0517.1
Dust221747%1.0517.4
Overpass18556%1.1618.9
Vertigo18350%1.0717.5
Inferno13652%1.0718.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.5%Headshot accuracy
37.2%Accuracy (enemy spotted)
40.0%Spray accuracy
79.4%Counter-strafing
10.3°Preaim
565msReaction time
38.3%T opening success
54.8%CT opening success
0.39Enemies flashed / flash
5.5%Flash assists
4.84HE damage / grenade
9.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3948 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.2733% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke14–160.0132%2 Sept →
ancient1–13-0.0613%6 Aug →
anubis8–13-0.0522%27 Jul →
cache13–8-0.0132%26 Jul →
nuke9–13-0.0229%26 Jul →
cache13–70.0634%19 Jul →
nuke8–13-0.0230%18 Jul →
anubis6–13-0.0223%18 Jul →
anubis16–130.0634%14 Jul →
mirage13–20.2742%14 Jul →
anubis13–80.0429%14 Jul →
anubis11–130.0123%13 Jul →
mirage8–130.0841%11 Jul →
anubis13–60.0633%10 Jul →
anubis13–70.0425%4 Jul →
anubis19–150.0220%3 Jul →
nuke8–13-0.0227%2 Jul →
ancient13–100.0740%2 Jul →
inferno13–110.0924%30 Jun →
ancient13–160.0141%28 Jun →
mirage13–7-0.0325%22 Jun →
anubis13–50.0624%21 Jun →
anubis9–130.0219%21 Jun →
overpass16–120.0535%4 Jun →
anubis22–20-0.0126%3 Jun →
nuke5–13-0.0550%2 Jun →
ancient13–11-0.0318%30 May →
anubis7–13-0.0517%28 May →
anubis10–13-0.0429%19 May →
ancient12–16-0.0244%15 May →
ancient11–130.0036%15 May →
ancient13–8-0.0614%11 May →
cache13–30.1338%4 May →
anubis13–90.0137%27 Apr →
ancient13–100.0143%23 Apr →
ancient13–9-0.0033%23 Apr →
overpass3–13-0.0132%21 Apr →
anubis13–8-0.0123%19 Apr →
ancient13–3-0.0123%15 Apr →
ancient13–90.0230%15 Apr →
nuke13–9-0.0135%11 Apr →
nuke13–70.0133%11 Apr →
anubis13–40.1033%11 Apr →
inferno13–90.0348%30 Mar →
ancient13–10-0.0022%28 Mar →
anubis8–13-0.0336%28 Mar →
ancient8–130.0123%22 Mar →
nuke13–110.0525%22 Mar →
mirage7–13-0.0224%8 Mar →
inferno5–130.0929%8 Mar →
overpass11–130.1322%8 Mar →
dust213–60.1433%8 Mar →
ancient14–16-0.0120%2 Mar →
nuke7–13-0.0526%29 Jan →
anubis13–110.0311%23 Jan →
ancient13–100.0035%20 Jan →
ancient13–110.0316%14 Jan →
mirage13–00.0332%10 Jan →
inferno2–0-0.050%10 Jan →
ancient13–110.0834%10 Jan →
mirage13–100.0521%8 Jan →
nuke9–130.0116%5 Jan →
overpass13–9-0.0723%3 Jan →
nuke13–50.0623%29 Dec →
ancient13–70.0129%29 Dec →
ancient10–13-0.028%21 Dec →
mirage11–13-0.0331%19 Dec →
mirage13–80.0225%18 Dec →
overpass9–130.0138%2 Dec →
ancient3–13-0.0430%27 Nov →
nuke11–13-0.0119%25 Nov →
mirage8–13-0.0052%23 Nov →
ancient6–13-0.0432%21 Nov →
nuke11–13-0.0226%20 Nov →
dust26–130.0929%13 Nov →
mirage11–130.1125%13 Nov →
mirage10–130.0133%13 Nov →
mirage13–80.0623%9 Nov →
ancient15–150.0525%9 Nov →
mirage11–130.0732%9 Nov →
dust23–130.0744%9 Nov →
mirage11–130.0827%9 Nov →
ancient9–130.0739%8 Nov →
overpass8–130.0119%8 Nov →
nuke16–130.0727%8 Nov →
mirage4–130.0426%8 Nov →
ancient13–80.0625%8 Nov →
ancient9–130.0532%7 Nov →
overpass13–50.0927%3 Nov →
overpass3–13-0.0722%2 Nov →
ancient13–2-0.016%31 Oct →
mirage13–10.0920%30 Oct →
ancient13–80.0221%25 Oct →
ancient13–60.1535%23 Oct →
overpass13–80.0232%23 Oct →
nuke13–30.1738%21 Oct →
overpass13–110.0523%14 Oct →
inferno9–13-0.0019%12 Oct →
mirage13–110.0836%12 Oct →
ancient6–13-0.0324%8 Oct →

Match data via Leetify.

Recent teammates

Milestones

2.5K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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